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<blockquote data-quote="Zad" data-source="post: 1892379" data-attributes="member: 90"><p><strong>Kayleigh</strong></p><p></p><p><strong><span style="font-family: 'Arial'">This stat block is current as of <strong>Fire in the Blood, Chapter 2</strong>. Kayleigh is very close to 24th level and will be gaining Epic Weapon Specialization and another undetermined epic feat. (And yes, a point of Dex). Sorry for the mixed fonts - I'm getting a lot of errors from the editor lately.</span></strong></p><p> <strong><span style="font-family: 'Arial'"></span></strong></p><p><strong><span style="font-family: 'Arial'"></span></strong><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Kayleigh Drake </span></strong></span></p><p><span style="font-family: 'Arial'">Female medium humanoid (Elf)</span></p><p><span style="font-family: 'Arial'">Ftr 4/Sor 4/Arcane Archer 13/Eldritch Knight 2 </span></p><p> </p><p><strong><span style="font-family: 'Arial'">Hit Dice: </span></strong><span style="font-family: 'Arial'">23 (237 hp)</span></p><p> </p><p><strong><span style="font-family: 'Arial'">Initiative: </span></strong><span style="font-family: 'Arial'">19</span></p><p> </p><p><strong><span style="font-family: 'Arial'">Speed: </span></strong><span style="font-family: 'Arial'">30 ft. (6 squares), fly 60 ft.(12 squares)</span></p><p> </p><p><strong><span style="font-family: 'Arial'">Armor Class: </span></strong><span style="font-family: 'Arial'">45 (+13 dex, +8 bracers of armor, + natural armor, +4 ring of protection, +4 earring of shield), touch 41, flat-footed 33</span></p><p> </p><p><strong><span style="font-family: 'Arial'">Base Attack/Grapple: </span></strong><span style="font-family: 'Arial'">+20/+25</span></p><p> </p><p><strong><span style="font-family: 'Arial'">Attack: </span></strong><span style="font-family: 'Arial'">Dawnfire +45 (1d8 + 15/x3)</span></p><p> </p><p><strong><span style="font-family: 'Arial'">Full Attack: </span></strong><span style="font-family: 'Arial'">Dawnfire +45/+45/+41/+36/+31 (1d8 + 15/x3)</span></p><p> </p><p><strong><span style="font-family: 'Arial'">Space/Reach: </span></strong><span style="font-family: 'Arial'">5ft./5ft.</span></p><p> </p><p><strong><span style="font-family: 'Arial'">Special Attacks: </span></strong><span style="font-family: 'Arial'">Spells</span></p><p> </p><p><strong><span style="font-family: 'Arial'">Special Qualities: </span></strong><span style="font-family: 'Arial'">Elven traits, Arcane Archer abilities: Imbue Arrow (magic, good, flaming, ghost touch), Penetrating Arrow, Arcane shot I & II, Enhance Effect (flaming burst), Greater Augmentation (epic), Greater Augmentation (fiery burst), +4 insight bonus to saves vs death magic and death attacks.</span></p><p> </p><p><strong><span style="font-family: 'Arial'">Saves: </span></strong><span style="font-family: 'Arial'">Fort +28 Reflex +31 Will +22</span></p><p> </p><p><strong><span style="font-family: 'Arial'">Abilities: </span></strong><span style="font-family: 'Arial'">Str 20, Dex 37, Con 20 Int 22, </span><span style="font-family: 'Arial'">Wis</span><span style="font-family: 'Arial'"> 19, Cha 20</span></p><p> </p><p><strong><span style="font-family: 'Arial'">Skills: </span></strong><span style="font-family: 'Arial'">Climb +11, Concentration +12, Craft - Bowmaking +41, Diplomacy +9, Hide +44, Knowledge, Arcana +10, Listen +36, Move Silently +44, Ride +20, Spellcraft +20, Spot +51, Tumble +16</span></p><p> </p><p><strong><span style="font-family: 'Arial'">Feats: </span></strong><span style="font-family: 'Arial'">Point Blank Shot, Precise Shot, Weapon Focus: Longbow, Weapon Specialization: Longbow, Rapid shot, Improved Rapid Shot, Improved Initiative, Iron will, Manyshot, Great Fortitude, Improved Precise Shot, Epic Weapon Focus: Longbow</span></p><p> </p><p><strong><span style="font-family: 'Arial'">Treasure: </span></strong><span style="font-family: 'Arial'">Dawnfire (bow), Special Quiver of Ehlonna (creates endless normal arrows), 300 cold iron arrows, 200 silver arrows, 20 adamantite arrows, visual/audible signal arrows, 10 Holy Water arrows, 10 alchemist fire arrows, 1 arrow of slaying (lawful outsiders), 50 feet elven rope, masterwork bowmakers tools, Hewards handy haversack, journal, masterwork harp, assorted flasks and bottles, wide assortment of clothing, belt of resistance +5, bracers of armor +8, rod of lesser extend spell, green slaad cloak (+5 natural armor bonus, 10 sonic resist, 5 fire/cold/acid/elec resist, Cast See Invis at will, Cast Fear 1/day, DC18, caster level 15), ring of protection +4, gauntlets of magnificence, vest of Entropic Shield, robe of blending, earring of shield, ioun stone: pale green prism, luckstone, boots of flight (use activated fly spell), ring of evasion, ioun stone: +1 AC, 1 potion of heroism, potion of blur, 3 potions of cure serious wounds, 3 potions of cure light wounds, wand of mage armor (20 charges), wand of magic missile (25 charges, 7th level), wand of magic missiles (30 charges, 3rd level), wand of dispel magic (6 charges, 5th level), wand of fireball (25 charges, 6th level), wand of silence (20 charges), wand of mirror image (20 charges), wand of blink (20 charges), wand of levitate (10 charges), prismatic bypass kit (set of scrolls with spells to bypass prismatic sphere/wall), scroll of plane shift, Wand of wall of ice (47 charges group property), Wand of knock (39 charges, group property), torc of fire immunity, ring of cold resistance (major), ring of teleport without error (10 charges, group), Dravot seeking arrow</span></p><p> </p><p><strong><span style="font-family: 'Arial'">Alignment: </span></strong><span style="font-family: 'Arial'">Chaotic Good</span></p><p> </p><p><strong><span style="font-family: 'Arial'">Spells Known: </span></strong><span style="font-family: 'Arial'">0 Level: Light, Dancing Lights, Ghost Sound, Mending, Open/Close, Detect Magic, Prestidigitation, Read Magic. 1st level: Obscuring Mist, True Strike, Charm Person, Silent Image, Aran'gel's Edge. 2nd Level: Glitterdust, Blur, Mirror Image, Darkvision. 3rd level: Protection from Energy, Fly, Haste. 4th level: Elemental Infusion, Dimensional Anchor. 5th level: Teleport.</span></p><p> </p><p><strong><span style="font-family: 'Arial'">Notes: </span></strong><span style="font-family: 'Arial'">Note that this is the Nifft variant of the AA class, removing some of the special abilities and adding some increases in caster level.</span></p><p> </p><p> </p><p><strong>Dawnfire, Guardian of Celene:</strong></p><p>In the hands of most wielders, Dawnfire acts like a +2 mighty composite longbow. However Dawnfire was made for the Elven Champions and in the hands of such a wielder, its full power becomes apparent. It is a +8 mighty composite longbow. The strength bonus adjusts to fit the wielder. It bestows +15 to spot checks, as well as See Invisible, and Protection from Evil.</p><p> </p><p>In addition, the wielder can use the following spell-like powers from the bow. Each use consumes the listed charges. The bow has 21 charges and the charges are refreshed each day at dawn. To use each effect, the wielder fires an arrow to deliver the spell and must hit the target with a normal attack. (The arrow delivers normal damage in addition to the spell effect.) If the attack misses, resolve area spells with grenade rules.</p><p> </p><p>Ray of Enfeeblement (empowered) - (1d6+5)*1.5 strength drain, 10th level caster, 1 charge</p><p>Fireball - 10d6, 10th level caster, 1 charge (DC 20 reflex)</p><p>Greater Dispel Magic - 20th level caster (+20 to check), 2 charges</p><p>Chain Lightning - 20d6 primary target, 20th level caster, 2 charges (DC 25)</p><p>Polar Ray - 20d6, 20th level caster, 3 charges</p><p>Delayed Blast Fireball - 20d6, 20th level caster, 3 charges (DC 25)</p><p> </p><p>Note: The Arcane Archer may use her Penetrating Arrow ability to overcome SR for these spell effects.</p><p> </p><p>The arcane archer may also use bow charges to support the Arcane Shot ability. Each charge used this way adds +1 to hit and +1d6 damage to the next attack. This cannot be used in a round in which a spell effect from the bow is used.</p><p> </p><p>Hardness:36</p><p>Hit points:90</p><p> </p><p>Appearance: The bow is made of a solid ash staff which in fact was donated by the First Ash. The wood has not been cut, shaved or sanded, but instead has been "encouraged" in the elven way into the shape needed with two growths of wood intertwining along each limb. The wood is a rich gold color. Inlaid into the surface, again without any visible cutting, is delicate elven scrollwork. The color will vary from the color red sunrise to the blue-white of a morning frost to the purple-silver of a stroke of lightning from a summer storm, depending on the angle of the viewer. The string looks as if it was fashioned from from moonlight and dew, looping around the ends of the bow without any apparent knot.</p></blockquote><p></p>
[QUOTE="Zad, post: 1892379, member: 90"] [b]Kayleigh[/b] [b][font=Arial]This stat block is current as of [b]Fire in the Blood, Chapter 2[/b]. Kayleigh is very close to 24th level and will be gaining Epic Weapon Specialization and another undetermined epic feat. (And yes, a point of Dex). Sorry for the mixed fonts - I'm getting a lot of errors from the editor lately. [/font][/b][size=3][b][font=Arial]Kayleigh Drake [/font][/b][/size] [font=Arial]Female medium humanoid (Elf)[/font] [font=Arial]Ftr 4/Sor 4/Arcane Archer 13/Eldritch Knight 2 [/font] [b][font=Arial]Hit Dice: [/font][/b][font=Arial]23 (237 hp)[/font] [b][font=Arial]Initiative: [/font][/b][font=Arial]19[/font] [b][font=Arial]Speed: [/font][/b][font=Arial]30 ft. (6 squares), fly 60 ft.(12 squares)[/font] [b][font=Arial]Armor Class: [/font][/b][font=Arial]45 (+13 dex, +8 bracers of armor, + natural armor, +4 ring of protection, +4 earring of shield), touch 41, flat-footed 33[/font] [b][font=Arial]Base Attack/Grapple: [/font][/b][font=Arial]+20/+25[/font] [b][font=Arial]Attack: [/font][/b][font=Arial]Dawnfire +45 (1d8 + 15/x3)[/font] [b][font=Arial]Full Attack: [/font][/b][font=Arial]Dawnfire +45/+45/+41/+36/+31 (1d8 + 15/x3)[/font] [b][font=Arial]Space/Reach: [/font][/b][font=Arial]5ft./5ft.[/font] [b][font=Arial]Special Attacks: [/font][/b][font=Arial]Spells[/font] [b][font=Arial]Special Qualities: [/font][/b][font=Arial]Elven traits, Arcane Archer abilities: Imbue Arrow (magic, good, flaming, ghost touch), Penetrating Arrow, Arcane shot I & II, Enhance Effect (flaming burst), Greater Augmentation (epic), Greater Augmentation (fiery burst), +4 insight bonus to saves vs death magic and death attacks.[/font] [b][font=Arial]Saves: [/font][/b][font=Arial]Fort +28 Reflex +31 Will +22[/font] [b][font=Arial]Abilities: [/font][/b][font=Arial]Str 20, Dex 37, Con 20 Int 22, [/font][font=Arial]Wis[/font][font=Arial] 19, Cha 20[/font] [b][font=Arial]Skills: [/font][/b][font=Arial]Climb +11, Concentration +12, Craft - Bowmaking +41, Diplomacy +9, Hide +44, Knowledge, Arcana +10, Listen +36, Move Silently +44, Ride +20, Spellcraft +20, Spot +51, Tumble +16[/font] [b][font=Arial]Feats: [/font][/b][font=Arial]Point Blank Shot, Precise Shot, Weapon Focus: Longbow, Weapon Specialization: Longbow, Rapid shot, Improved Rapid Shot, Improved Initiative, Iron will, Manyshot, Great Fortitude, Improved Precise Shot, Epic Weapon Focus: Longbow[/font] [b][font=Arial]Treasure: [/font][/b][font=Arial]Dawnfire (bow), Special Quiver of Ehlonna (creates endless normal arrows), 300 cold iron arrows, 200 silver arrows, 20 adamantite arrows, visual/audible signal arrows, 10 Holy Water arrows, 10 alchemist fire arrows, 1 arrow of slaying (lawful outsiders), 50 feet elven rope, masterwork bowmakers tools, Hewards handy haversack, journal, masterwork harp, assorted flasks and bottles, wide assortment of clothing, belt of resistance +5, bracers of armor +8, rod of lesser extend spell, green slaad cloak (+5 natural armor bonus, 10 sonic resist, 5 fire/cold/acid/elec resist, Cast See Invis at will, Cast Fear 1/day, DC18, caster level 15), ring of protection +4, gauntlets of magnificence, vest of Entropic Shield, robe of blending, earring of shield, ioun stone: pale green prism, luckstone, boots of flight (use activated fly spell), ring of evasion, ioun stone: +1 AC, 1 potion of heroism, potion of blur, 3 potions of cure serious wounds, 3 potions of cure light wounds, wand of mage armor (20 charges), wand of magic missile (25 charges, 7th level), wand of magic missiles (30 charges, 3rd level), wand of dispel magic (6 charges, 5th level), wand of fireball (25 charges, 6th level), wand of silence (20 charges), wand of mirror image (20 charges), wand of blink (20 charges), wand of levitate (10 charges), prismatic bypass kit (set of scrolls with spells to bypass prismatic sphere/wall), scroll of plane shift, Wand of wall of ice (47 charges group property), Wand of knock (39 charges, group property), torc of fire immunity, ring of cold resistance (major), ring of teleport without error (10 charges, group), Dravot seeking arrow[/font] [b][font=Arial]Alignment: [/font][/b][font=Arial]Chaotic Good[/font] [b][font=Arial]Spells Known: [/font][/b][font=Arial]0 Level: Light, Dancing Lights, Ghost Sound, Mending, Open/Close, Detect Magic, Prestidigitation, Read Magic. 1st level: Obscuring Mist, True Strike, Charm Person, Silent Image, Aran'gel's Edge. 2nd Level: Glitterdust, Blur, Mirror Image, Darkvision. 3rd level: Protection from Energy, Fly, Haste. 4th level: Elemental Infusion, Dimensional Anchor. 5th level: Teleport.[/font] [b][font=Arial]Notes: [/font][/b][font=Arial]Note that this is the Nifft variant of the AA class, removing some of the special abilities and adding some increases in caster level.[/font] [b]Dawnfire, Guardian of Celene:[/b] In the hands of most wielders, Dawnfire acts like a +2 mighty composite longbow. However Dawnfire was made for the Elven Champions and in the hands of such a wielder, its full power becomes apparent. It is a +8 mighty composite longbow. The strength bonus adjusts to fit the wielder. It bestows +15 to spot checks, as well as See Invisible, and Protection from Evil. In addition, the wielder can use the following spell-like powers from the bow. Each use consumes the listed charges. The bow has 21 charges and the charges are refreshed each day at dawn. To use each effect, the wielder fires an arrow to deliver the spell and must hit the target with a normal attack. (The arrow delivers normal damage in addition to the spell effect.) If the attack misses, resolve area spells with grenade rules. Ray of Enfeeblement (empowered) - (1d6+5)*1.5 strength drain, 10th level caster, 1 charge Fireball - 10d6, 10th level caster, 1 charge (DC 20 reflex) Greater Dispel Magic - 20th level caster (+20 to check), 2 charges Chain Lightning - 20d6 primary target, 20th level caster, 2 charges (DC 25) Polar Ray - 20d6, 20th level caster, 3 charges Delayed Blast Fireball - 20d6, 20th level caster, 3 charges (DC 25) Note: The Arcane Archer may use her Penetrating Arrow ability to overcome SR for these spell effects. The arcane archer may also use bow charges to support the Arcane Shot ability. Each charge used this way adds +1 to hit and +1d6 damage to the next attack. This cannot be used in a round in which a spell effect from the bow is used. Hardness:36 Hit points:90 Appearance: The bow is made of a solid ash staff which in fact was donated by the First Ash. The wood has not been cut, shaved or sanded, but instead has been "encouraged" in the elven way into the shape needed with two growths of wood intertwining along each limb. The wood is a rich gold color. Inlaid into the surface, again without any visible cutting, is delicate elven scrollwork. The color will vary from the color red sunrise to the blue-white of a morning frost to the purple-silver of a stroke of lightning from a summer storm, depending on the angle of the viewer. The string looks as if it was fashioned from from moonlight and dew, looping around the ends of the bow without any apparent knot. [/QUOTE]
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