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<blockquote data-quote="Valanthe the Sleepless" data-source="post: 21934" data-attributes="member: 135"><p><strong>Valanthe the Sleepless</strong></p><p></p><p>Female Human Rogue 9/ShadowDancer 4; medium sized human; HD 9d6 + 4d8 + 46; hp 98; Init +7 (+7 Dex); Speed 30 ft; AC 22 (+5 Dex, +4 Armor, +3 Natural Armor);</p><p></p><p>Attack: +1(+4) Sword of Subtlety +13/+8 (+16/+11), +3(+5) Dagger “Pale Piercer” +15/+10 (+17/+12), Light Crossbow +16/+11</p><p></p><p>Damage: Sword of Subtlety 1d6+4 (1d6+7), Dagger “Pale Piercer” 1d4+6 (1d4+8+2d6), Light Crossbow 1d8</p><p></p><p>SV: Fort +7, Ref +17, Will +5; AL CG; Str 16, Dex 20 (24), Con 16, Int 17, Wis 13, Cha 9. </p><p></p><p>Languages: Spoken: Common, Elven, Gnome, Halfling </p><p></p><p>Skills: Appraise +5, Balance +14, Bluff +11, Climb +8, Craft (Trapmaking) +6, Decipher Script +10, Disable Device +19, Escape Artist +13, Hide +28, Jump +10 (+40), Knowledge Arcana +4, Knowledge Vitaesis +4, Knowledge Plane of Shadow +4, Listen +12, Move Silently +28, Open Lock +19, Perform +4, Pick Pocket +12, Read Lips +5, Search +16, Sense Motive +8, Spot +16, Tumble +19, Use Magic Device +12 (+14 scrolls), Use Rope +9, Urban Lore +1. </p><p></p><p>Feats: Alertness, Blind Fight , Combat Reflexes, Dodge, Mobility, Spring Attack</p><p></p><p>Special Abilities and Qualities: Sneak Attack +5d6, Uncanny Dodge, Improved Evasion, Hide in Plain Sight, Defensive Roll, Summon Shadow, Darkvision, Shadow Illusion, Shadow Jump (20’ per day)</p><p></p><p>Magic Items: Sword of Subtlety +1(+4), “Pale Piercer” Dagger +3(+5 ghostbane +extra 2d6), Boots of Spider Climb, Ring of Jumping, Studded Leather of Shadows and Silence (+10 to Hide, +10 to Move Silent), Amulet of Natural Armor +3, gloves of Dex +4, 2 Immovable Rods, 4 Beads of Force, 4 Vials of Acid Drops</p><p></p><p>Summoned Shadow:</p><p>Verilunda - whom we just found out is the Aunt of Aethremyr (the paladin formerly known as Jozan)</p><p></p><p>Personal Information:</p><p>Valanthe was an orphan in Dyvers and was raised by Mother Gota who ran an orphanage. She had a distaste for conventional apprenticeship or other more legitimate forms of employment and had a talent for acquiring what she needed in other ways. She frequently donated these ill-gotten gains back to the orphanage or other charities once her own needs were taken care of. She was also influenced by Ardestor a cleric of Trithereon, who was responsible for getting her into the orphanage.</p><p></p><p>Valanthe has given up most of her less sociable habits and tries to generally focus her attentions on her foes, rather than seeking to pinch an extra copper from her fellow adventurers. Given the wealth the group received in recent missions, she has little need to steal, save for the thrill or practice of it. She is now working in the employ of Lord Gelban of Greyhawk.</p><p></p><p>Now that her Shadow talents have been emerging, she has gained a shadow companion, named Verilunda, with whom she partners up with in scouting and combat.</p><p></p><p>Lately Valanthe has been “living on the edge” so to speak, which to her companions, seems more like a death wish. Between her extra-curricular activities and the hardship of NightFang Spire, she has managed to gain the ire of the Horned Society and some of her companions. Hopefully her friends won’t learn of her latest tinkering – making deals and gambling with the Unsought One (Ralishaz) and liberating items from a member of the Skull Fire Mages.</p><p></p><p>In combat:</p><p>Valanthe will examine the situation and attempt to reach the far corners of the battlefield for tactical advantage and create sneak attack opportunities. Her habit of watching the “big picture” has paid off on several occasions.</p></blockquote><p></p>
[QUOTE="Valanthe the Sleepless, post: 21934, member: 135"] [B]Valanthe the Sleepless[/B] Female Human Rogue 9/ShadowDancer 4; medium sized human; HD 9d6 + 4d8 + 46; hp 98; Init +7 (+7 Dex); Speed 30 ft; AC 22 (+5 Dex, +4 Armor, +3 Natural Armor); Attack: +1(+4) Sword of Subtlety +13/+8 (+16/+11), +3(+5) Dagger “Pale Piercer” +15/+10 (+17/+12), Light Crossbow +16/+11 Damage: Sword of Subtlety 1d6+4 (1d6+7), Dagger “Pale Piercer” 1d4+6 (1d4+8+2d6), Light Crossbow 1d8 SV: Fort +7, Ref +17, Will +5; AL CG; Str 16, Dex 20 (24), Con 16, Int 17, Wis 13, Cha 9. Languages: Spoken: Common, Elven, Gnome, Halfling Skills: Appraise +5, Balance +14, Bluff +11, Climb +8, Craft (Trapmaking) +6, Decipher Script +10, Disable Device +19, Escape Artist +13, Hide +28, Jump +10 (+40), Knowledge Arcana +4, Knowledge Vitaesis +4, Knowledge Plane of Shadow +4, Listen +12, Move Silently +28, Open Lock +19, Perform +4, Pick Pocket +12, Read Lips +5, Search +16, Sense Motive +8, Spot +16, Tumble +19, Use Magic Device +12 (+14 scrolls), Use Rope +9, Urban Lore +1. Feats: Alertness, Blind Fight , Combat Reflexes, Dodge, Mobility, Spring Attack Special Abilities and Qualities: Sneak Attack +5d6, Uncanny Dodge, Improved Evasion, Hide in Plain Sight, Defensive Roll, Summon Shadow, Darkvision, Shadow Illusion, Shadow Jump (20’ per day) Magic Items: Sword of Subtlety +1(+4), “Pale Piercer” Dagger +3(+5 ghostbane +extra 2d6), Boots of Spider Climb, Ring of Jumping, Studded Leather of Shadows and Silence (+10 to Hide, +10 to Move Silent), Amulet of Natural Armor +3, gloves of Dex +4, 2 Immovable Rods, 4 Beads of Force, 4 Vials of Acid Drops Summoned Shadow: Verilunda - whom we just found out is the Aunt of Aethremyr (the paladin formerly known as Jozan) Personal Information: Valanthe was an orphan in Dyvers and was raised by Mother Gota who ran an orphanage. She had a distaste for conventional apprenticeship or other more legitimate forms of employment and had a talent for acquiring what she needed in other ways. She frequently donated these ill-gotten gains back to the orphanage or other charities once her own needs were taken care of. She was also influenced by Ardestor a cleric of Trithereon, who was responsible for getting her into the orphanage. Valanthe has given up most of her less sociable habits and tries to generally focus her attentions on her foes, rather than seeking to pinch an extra copper from her fellow adventurers. Given the wealth the group received in recent missions, she has little need to steal, save for the thrill or practice of it. She is now working in the employ of Lord Gelban of Greyhawk. Now that her Shadow talents have been emerging, she has gained a shadow companion, named Verilunda, with whom she partners up with in scouting and combat. Lately Valanthe has been “living on the edge” so to speak, which to her companions, seems more like a death wish. Between her extra-curricular activities and the hardship of NightFang Spire, she has managed to gain the ire of the Horned Society and some of her companions. Hopefully her friends won’t learn of her latest tinkering – making deals and gambling with the Unsought One (Ralishaz) and liberating items from a member of the Skull Fire Mages. In combat: Valanthe will examine the situation and attempt to reach the far corners of the battlefield for tactical advantage and create sneak attack opportunities. Her habit of watching the “big picture” has paid off on several occasions. [/QUOTE]
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