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<blockquote data-quote="Valanthe the Sleepless" data-source="post: 337296" data-attributes="member: 135"><p><strong>Here's the updated Val as of 16th level</strong></p><p></p><p>and yes, we will go shopping...</p><p></p><p>Valanthe the Sleepless</p><p>Rogue10/ShadowDancer4/GateCrasher2</p><p>Human Female</p><p></p><p>dice: (10d6)+(4d8)+(2d6)+48 </p><p>Hit Points: 114 </p><p>Initiative: +12 (+8 Dex, +4 Improved Initiative)</p><p>Speed: Walk 30' </p><p>AC: 24 (+5Dex, +4 Armor, +2 deflection, +3 natural armor)</p><p></p><p>Attacks:</p><p>*Short Sword +1 (+4 Subtlety)+20/+15/+10 (23/+18/+13); Dagger +3 (+5 ghost touch/bane)+17/+12/+7 (19/+14/+9);</p><p></p><p>Damage:</p><p>*Sword +1 (+4 Subtlety) 1d6+4 (1d6+7); Dagger +3 (+5 ghost touch/bane) 1d4+6 (1d4+8+2d6);</p><p></p><p>Languages Spoken: Common, Elven, Draconic, Dwarven, Halfling</p><p> </p><p>Special Qualities:</p><p>Analyze portal(Sp) 2/day, Comprehension(Ex), Defensive Roll, Improved Evasion, Hide in Plain Sight(Su), Shadow Illusion, Shadow Jump (20 ft.), Sneak Attack +5d6, Summon Shadow, Uncanny Dodge (+2 against traps), Uncanny Dodge (Dex bonus to AC), Uncanny Dodge (can't be flanked)</p><p></p><p>Saves:</p><p>Fortitude: +10, Reflex: +24, Will: +10 </p><p></p><p>Abilities:</p><p>Str 16 (+3), Dex 26 (+8), Con 16 (+3), Int 21 (+5), Wis 13 (+1), Cha 9 (-1) </p><p></p><p>Skills:</p><p>Appraise 7; Balance 14; Bluff 14; Climb 6; Concentration 3; Craft (Untrained) 5; Decipher Script 19; Diplomacy 3; Disable Device 24; Disguise -1; Escape Artist 14; Forgery 5; Heal 1; Hide 35; Jump 39; Knowledge (Arcana) 8; Knowledge (Vitaesis) 8; Knowledge (Shadow Plane) 12; Listen 14; Move Silently 33; Open Lock 22; Perform 4; Pick Pocket 13; Read Lips 7; Ride 8; Search 22; Sense Motive 10; Spot 20; Swim 3; Tumble 20; Urban Lore 7; Use Magic Device 15 (+17 Scrolls); Use Rope 8; </p><p></p><p>Feats:</p><p>Alertness, Armor Proficiency (Light) (1x), Blind-Fight, Combat Reflexes, Dodge, Exotic Weapon Proficiency, Improved Initiative, Martial Weapon Proficiency, Mobility, Simple Weapon Proficiency, Spring Attack, Weapon Finesse (Short Sword) </p><p></p><p>Alignment: Chaotic Good</p><p></p><p>Possessions:</p><p>Outfit (Traveler's); Studded Leather +1 (Shadow/Silent Moves); Amulet of Natural Armor +3; Gloves of Dexterity +4; Sword +1 (Short/Subtlety); Dagger +3 (+5 ghost bane); Ring (Jumping); Thieves' Tools (Masterwork); Boots of Speed; Boots of Spider Climb; Potion (Cure Moderate Wounds); Bracers (Resistance Bonus +2); Potion (Cat's Grace); Headband of Intellect +4; Ring of Protection +2;</p><p></p><p>Summoned Shadow:</p><p>Verilunda - the Aunt of Aethremyr (the paladin formerly known as Jozan)</p><p></p><p>Personal Information:</p><p>Valanthe was an orphan in Dyvers and was raised by Mother Gota who ran an orphanage. She had a distaste for conventional apprenticeship or other more legitimate forms of employment and had a talent for acquiring what she needed in other ways. She frequently donated these ill-gotten gains back to the orphanage or other charities once her own needs were taken care of. She was also influenced by Ardestor a cleric of Trithereon, who was responsible for getting her into the orphanage.</p><p></p><p>Valanthe has given up most of her less sociable habits and tries to generally focus her attentions on her foes, rather than seeking to pinch an extra copper from her fellow adventurers. Given the wealth the group received in recent missions, she has little need to steal, save for the thrill or practice of it. She is now working in the employ of Lord Gelban of Greyhawk.</p><p></p><p>Now that her Shadow talents have been emerging, she has gained a shadow companion, named Verilunda, with whom she partners up with in scouting and combat.</p><p></p><p>Lately Valanthe has been “living on the edge” so to speak, which to her companions, seems more like a death wish. Between her extra-curricular activities and the hardship of NightFang Spire, she has managed to gain the ire of the Horned Society and some of her companions. Hopefully her friends won’t learn of her latest tinkering – making deals and gambling with the Unsought One (Ralishaz) and liberating items from a member of the Skull Fire Mages.</p><p></p><p>In combat:</p><p>Valanthe will examine the situation and attempt to reach the far corners of the battlefield for tactical advantage and create sneak attack opportunities. Her habit of watching the “big picture” has paid off on several occasions.</p></blockquote><p></p>
[QUOTE="Valanthe the Sleepless, post: 337296, member: 135"] [b]Here's the updated Val as of 16th level[/b] and yes, we will go shopping... Valanthe the Sleepless Rogue10/ShadowDancer4/GateCrasher2 Human Female dice: (10d6)+(4d8)+(2d6)+48 Hit Points: 114 Initiative: +12 (+8 Dex, +4 Improved Initiative) Speed: Walk 30' AC: 24 (+5Dex, +4 Armor, +2 deflection, +3 natural armor) Attacks: *Short Sword +1 (+4 Subtlety)+20/+15/+10 (23/+18/+13); Dagger +3 (+5 ghost touch/bane)+17/+12/+7 (19/+14/+9); Damage: *Sword +1 (+4 Subtlety) 1d6+4 (1d6+7); Dagger +3 (+5 ghost touch/bane) 1d4+6 (1d4+8+2d6); Languages Spoken: Common, Elven, Draconic, Dwarven, Halfling Special Qualities: Analyze portal(Sp) 2/day, Comprehension(Ex), Defensive Roll, Improved Evasion, Hide in Plain Sight(Su), Shadow Illusion, Shadow Jump (20 ft.), Sneak Attack +5d6, Summon Shadow, Uncanny Dodge (+2 against traps), Uncanny Dodge (Dex bonus to AC), Uncanny Dodge (can't be flanked) Saves: Fortitude: +10, Reflex: +24, Will: +10 Abilities: Str 16 (+3), Dex 26 (+8), Con 16 (+3), Int 21 (+5), Wis 13 (+1), Cha 9 (-1) Skills: Appraise 7; Balance 14; Bluff 14; Climb 6; Concentration 3; Craft (Untrained) 5; Decipher Script 19; Diplomacy 3; Disable Device 24; Disguise -1; Escape Artist 14; Forgery 5; Heal 1; Hide 35; Jump 39; Knowledge (Arcana) 8; Knowledge (Vitaesis) 8; Knowledge (Shadow Plane) 12; Listen 14; Move Silently 33; Open Lock 22; Perform 4; Pick Pocket 13; Read Lips 7; Ride 8; Search 22; Sense Motive 10; Spot 20; Swim 3; Tumble 20; Urban Lore 7; Use Magic Device 15 (+17 Scrolls); Use Rope 8; Feats: Alertness, Armor Proficiency (Light) (1x), Blind-Fight, Combat Reflexes, Dodge, Exotic Weapon Proficiency, Improved Initiative, Martial Weapon Proficiency, Mobility, Simple Weapon Proficiency, Spring Attack, Weapon Finesse (Short Sword) Alignment: Chaotic Good Possessions: Outfit (Traveler's); Studded Leather +1 (Shadow/Silent Moves); Amulet of Natural Armor +3; Gloves of Dexterity +4; Sword +1 (Short/Subtlety); Dagger +3 (+5 ghost bane); Ring (Jumping); Thieves' Tools (Masterwork); Boots of Speed; Boots of Spider Climb; Potion (Cure Moderate Wounds); Bracers (Resistance Bonus +2); Potion (Cat's Grace); Headband of Intellect +4; Ring of Protection +2; Summoned Shadow: Verilunda - the Aunt of Aethremyr (the paladin formerly known as Jozan) Personal Information: Valanthe was an orphan in Dyvers and was raised by Mother Gota who ran an orphanage. She had a distaste for conventional apprenticeship or other more legitimate forms of employment and had a talent for acquiring what she needed in other ways. She frequently donated these ill-gotten gains back to the orphanage or other charities once her own needs were taken care of. She was also influenced by Ardestor a cleric of Trithereon, who was responsible for getting her into the orphanage. Valanthe has given up most of her less sociable habits and tries to generally focus her attentions on her foes, rather than seeking to pinch an extra copper from her fellow adventurers. Given the wealth the group received in recent missions, she has little need to steal, save for the thrill or practice of it. She is now working in the employ of Lord Gelban of Greyhawk. Now that her Shadow talents have been emerging, she has gained a shadow companion, named Verilunda, with whom she partners up with in scouting and combat. Lately Valanthe has been “living on the edge” so to speak, which to her companions, seems more like a death wish. Between her extra-curricular activities and the hardship of NightFang Spire, she has managed to gain the ire of the Horned Society and some of her companions. Hopefully her friends won’t learn of her latest tinkering – making deals and gambling with the Unsought One (Ralishaz) and liberating items from a member of the Skull Fire Mages. In combat: Valanthe will examine the situation and attempt to reach the far corners of the battlefield for tactical advantage and create sneak attack opportunities. Her habit of watching the “big picture” has paid off on several occasions. [/QUOTE]
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