Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
WizarDru's Story Hour Rogues and Monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 1090138" data-attributes="member: 151"><p>Reprinting the first of many:</p><p></p><p>First up, the Bargainers. A set of 6 Greater Barghests with classes, the Bargainers made a dark pact with the being known as the Shadow Taker. In return, they gained powers to make them more puissant. An efficient fighting unit, they had no idea they were massively outclassed by the Savage Sword of Meepo. </p><p></p><p><strong>Bargainer 1, Skulk;</strong> Greater barghest Rog12: CR 17; ECL 21; Size L; HD 21; hp 154; Init +6; Spd 60 ft (base 30 ft), or 60 ft.; AC 23, touch 14, FF 18; BAB +12/+7/+2; Atk: +21/+16/+11 melee (1d8 + 5, Bite), +16/+16 melee (1d6 + 3, Claws); SA Spell-like abilities, feed; SQ Damage reduction 15/+1, scent, alternate form; AL LE; SV Fort +15, Ref +19, Will +15; Str 20, Dex 18, Con 20, Int 26, Wis 21, Cha 19.</p><p>Skills and Feats: Balance +19, Bluff +19, Climb +20, Concentration +17, Craft (Trapmaking) +21, Decipher Script +23, Diplomacy +19, Gather Information +19, Heal +12.5, Hide +19, Sleight of Hand +19, Intimidate +19, Survival +20, Jump +20, Knowledge (Arcana) +15.5, Listen +17, Sense Motive +17, Spellcraft +15.5, Spot +20, Swim +20, Tumble +19, Use Magic Device +19, Use Rope +19; Armor Proficiency (Light), Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Improved Unarmed Strike, Mobility, Spring Attack, Stunning Fist, Damage Reduction, Scent, Sneak Attack, Uncanny Dodge, Evasion, Slippery Mind.</p><p></p><p><strong>Bargainer 2, Shrike;</strong> Greater barghest PsiEgo12: CR 17; ECL 21; Size L; HD 21; hp 153; Init +2; Spd 60 ft (base 30 ft), or 60 ft.; AC 14, touch 5, FF 13; BAB +9/+4; Atk: +16/+11 melee (1d8 + 7, Bite), +11/+11 melee (1d6 + 5, Claws); SA Spell-like abilities, feed; SQ Damage reduction 15/+1, scent, alternate form; AL LE; SV Fort +15, Ref +11, Will +21; Str 24, Dex 0, Con 20, Int 24, Wis 24, Cha 18.</p><p>Skills and Feats: Appraise +14.5, Bluff +16, Concentration +20, Diplomacy +11.5, Heal +11.5, Hide +23, Intimidate +18, Jump +22, Listen +19, Search +14.5, Sense Motive +19, Spellcraft +14.5, Spot +19, Swim +22, Autohypnosis +22, Knowledge (Psionics) +22, Psicraft +22, Stabilize Self +20, Use Psionic Device +11.5; Combat Casting, Combat Reflexes, Improved Initiative, Damage Reduction, Scent, Extend Power, Inertial Armor, Mental Leap, Persistent Power, Speed of Thought.</p><p>Power Points: 103.</p><p>Powers Known: <em>Biofeedback, Bite of the Tiger, Bite of the Wolf, Body Adjustment, Body Equilibrium, Breath of the Dragon, Chameleon, Claws of the Bear, Compression, Iron Body, Lesser Natural Armor, Metamorphosis, Natural Armor, Painful Touch, Psychofeedback, Rejuvenation, Shadow Body, Shapechange, Suspend Life, Sustenance, Talons, Vigor.</em></p><p></p><p><strong>Bargainer 3 Stand</strong>; Greater barghest Ftr2/Def10: CR 17; ECL 21; Size L; HD 21; hp 197; Init +7; Spd 40 ft (base 30 ft), or 60 ft.; AC 36, touch 15, FF 30; BAB +18/+13/+8/+3; Atk: +25/+20/+15/+10 melee (1d8 + 3, Bite), +20/+20 melee (1d6 + 1, Claws); SA Spell-like abilities, feed; SQ Damage reduction 15/+1, scent, alternate form; AL ; SV Fort +25, Ref +18, Will +27; Str 16, Dex 18, Con 20, Int 16, Wis 24, Cha 21.</p><p>Skills and Feats: Balance +4, Bluff +17, Climb +3, Concentration +17, Diplomacy +11, Escape Artist +4, Hide +7, Sleight of Hand +1.5, Intimidate +19, Jump +10, Listen +22, Pick Pocket +1, Scry +13, Search +10.5, Sense Motive +22, Spellcraft +13, Spot +22, Tumble +4, Use Rope +9, Wilderness Lore +12; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Blind-Fight, Combat Casting, Combat Reflexes, Dodge, Endurance, Terrain Mastery Plains, Improved Initiative, Iron Will, Martial Weapon Proficiency, Quick Draw, Shield Proficiency, Simple Weapon Proficiency, Toughness, Damage Reduction, Scent, Defensive Stance, Defensive Awareness.</p><p>Possessions: Full plate +4, Longsword +3.</p><p></p><p><strong>Bargainer 4 Slink;</strong> Greater barghest Rog6/Sha7: CR 18; ECL 22; Size L; HD 22; hp 118; Init +8; Spd 60 ft (base 30 ft), or 60 ft.; AC 25, touch 16, FF 18; BAB +12/+7/+2; Atk: +19/+14/+9 melee (1d8 + 3, Bite), +14/+14 melee (1d6 + 1, Claws); SA Spell-like abilities, feed; SQ Damage reduction 15/+1, scent, alternate form; AL LE; SV Fort +11, Ref +23, Will +17; Str 16, Dex 22, Con 13, Int 15, Wis 24, Cha 21.</p><p>Skills and Feats: Balance +15, Bluff +17, Concentration +13, Decipher Script +18, Escape Artist +22, Hide +22, Sleight of Hand +15, Intimidate +19, Jump +15, Listen +19, Move Silently +22, Perform +14, Pick Pocket +15, Read Lips +11, Search +18, Sense Motive +19, Spot +23, Tumble +22, Use Magic Device +14; Planar Cohort, Armor Proficiency (Light), Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Mobility, Spring Attack, Two-Weapon Fighting, Damage Reduction, Scent, Sneak Attack, Evasion, Uncanny Dodge, Hide in Plain Sight, Evasion, Darkvision, Uncanny Dodge, Shadow Illusion, Summon Shadow, Shadow Jump, Defensive Roll, Slippery Mind.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1090138, member: 151"] Reprinting the first of many: First up, the Bargainers. A set of 6 Greater Barghests with classes, the Bargainers made a dark pact with the being known as the Shadow Taker. In return, they gained powers to make them more puissant. An efficient fighting unit, they had no idea they were massively outclassed by the Savage Sword of Meepo. [b]Bargainer 1, Skulk;[/b] Greater barghest Rog12: CR 17; ECL 21; Size L; HD 21; hp 154; Init +6; Spd 60 ft (base 30 ft), or 60 ft.; AC 23, touch 14, FF 18; BAB +12/+7/+2; Atk: +21/+16/+11 melee (1d8 + 5, Bite), +16/+16 melee (1d6 + 3, Claws); SA Spell-like abilities, feed; SQ Damage reduction 15/+1, scent, alternate form; AL LE; SV Fort +15, Ref +19, Will +15; Str 20, Dex 18, Con 20, Int 26, Wis 21, Cha 19. Skills and Feats: Balance +19, Bluff +19, Climb +20, Concentration +17, Craft (Trapmaking) +21, Decipher Script +23, Diplomacy +19, Gather Information +19, Heal +12.5, Hide +19, Sleight of Hand +19, Intimidate +19, Survival +20, Jump +20, Knowledge (Arcana) +15.5, Listen +17, Sense Motive +17, Spellcraft +15.5, Spot +20, Swim +20, Tumble +19, Use Magic Device +19, Use Rope +19; Armor Proficiency (Light), Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Improved Unarmed Strike, Mobility, Spring Attack, Stunning Fist, Damage Reduction, Scent, Sneak Attack, Uncanny Dodge, Evasion, Slippery Mind. [b]Bargainer 2, Shrike;[/b] Greater barghest PsiEgo12: CR 17; ECL 21; Size L; HD 21; hp 153; Init +2; Spd 60 ft (base 30 ft), or 60 ft.; AC 14, touch 5, FF 13; BAB +9/+4; Atk: +16/+11 melee (1d8 + 7, Bite), +11/+11 melee (1d6 + 5, Claws); SA Spell-like abilities, feed; SQ Damage reduction 15/+1, scent, alternate form; AL LE; SV Fort +15, Ref +11, Will +21; Str 24, Dex 0, Con 20, Int 24, Wis 24, Cha 18. Skills and Feats: Appraise +14.5, Bluff +16, Concentration +20, Diplomacy +11.5, Heal +11.5, Hide +23, Intimidate +18, Jump +22, Listen +19, Search +14.5, Sense Motive +19, Spellcraft +14.5, Spot +19, Swim +22, Autohypnosis +22, Knowledge (Psionics) +22, Psicraft +22, Stabilize Self +20, Use Psionic Device +11.5; Combat Casting, Combat Reflexes, Improved Initiative, Damage Reduction, Scent, Extend Power, Inertial Armor, Mental Leap, Persistent Power, Speed of Thought. Power Points: 103. Powers Known: [i]Biofeedback, Bite of the Tiger, Bite of the Wolf, Body Adjustment, Body Equilibrium, Breath of the Dragon, Chameleon, Claws of the Bear, Compression, Iron Body, Lesser Natural Armor, Metamorphosis, Natural Armor, Painful Touch, Psychofeedback, Rejuvenation, Shadow Body, Shapechange, Suspend Life, Sustenance, Talons, Vigor.[/i] [b]Bargainer 3 Stand[/b]; Greater barghest Ftr2/Def10: CR 17; ECL 21; Size L; HD 21; hp 197; Init +7; Spd 40 ft (base 30 ft), or 60 ft.; AC 36, touch 15, FF 30; BAB +18/+13/+8/+3; Atk: +25/+20/+15/+10 melee (1d8 + 3, Bite), +20/+20 melee (1d6 + 1, Claws); SA Spell-like abilities, feed; SQ Damage reduction 15/+1, scent, alternate form; AL ; SV Fort +25, Ref +18, Will +27; Str 16, Dex 18, Con 20, Int 16, Wis 24, Cha 21. Skills and Feats: Balance +4, Bluff +17, Climb +3, Concentration +17, Diplomacy +11, Escape Artist +4, Hide +7, Sleight of Hand +1.5, Intimidate +19, Jump +10, Listen +22, Pick Pocket +1, Scry +13, Search +10.5, Sense Motive +22, Spellcraft +13, Spot +22, Tumble +4, Use Rope +9, Wilderness Lore +12; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Blind-Fight, Combat Casting, Combat Reflexes, Dodge, Endurance, Terrain Mastery Plains, Improved Initiative, Iron Will, Martial Weapon Proficiency, Quick Draw, Shield Proficiency, Simple Weapon Proficiency, Toughness, Damage Reduction, Scent, Defensive Stance, Defensive Awareness. Possessions: Full plate +4, Longsword +3. [b]Bargainer 4 Slink;[/b] Greater barghest Rog6/Sha7: CR 18; ECL 22; Size L; HD 22; hp 118; Init +8; Spd 60 ft (base 30 ft), or 60 ft.; AC 25, touch 16, FF 18; BAB +12/+7/+2; Atk: +19/+14/+9 melee (1d8 + 3, Bite), +14/+14 melee (1d6 + 1, Claws); SA Spell-like abilities, feed; SQ Damage reduction 15/+1, scent, alternate form; AL LE; SV Fort +11, Ref +23, Will +17; Str 16, Dex 22, Con 13, Int 15, Wis 24, Cha 21. Skills and Feats: Balance +15, Bluff +17, Concentration +13, Decipher Script +18, Escape Artist +22, Hide +22, Sleight of Hand +15, Intimidate +19, Jump +15, Listen +19, Move Silently +22, Perform +14, Pick Pocket +15, Read Lips +11, Search +18, Sense Motive +19, Spot +23, Tumble +22, Use Magic Device +14; Planar Cohort, Armor Proficiency (Light), Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Mobility, Spring Attack, Two-Weapon Fighting, Damage Reduction, Scent, Sneak Attack, Evasion, Uncanny Dodge, Hide in Plain Sight, Evasion, Darkvision, Uncanny Dodge, Shadow Illusion, Summon Shadow, Shadow Jump, Defensive Roll, Slippery Mind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
WizarDru's Story Hour Rogues and Monsters
Top