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WizarDru's Story Hour Rogues and Monsters
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<blockquote data-quote="WizarDru" data-source="post: 1090178" data-attributes="member: 151"><p>How about the Minotaurs and Goblins of the Delver Ambush?</p><p></p><p><strong>Shulth</strong>; Minotaur PsyWar13: CR 17; ECL 27; Size L; HD 19; hp 160; Init +4; Spd 30 ft; AC 12, touch 7, FF 12; BAB +14/+9/+4; Atk: +17/+12/+7 melee (2d8 + 4, Huge greataxe), +13/+8/+3 melee (1d8 + 4/crit 19-20, Gore); SA Charge 4d6+6; SQ Scent, natural cunning; AL CE; SV Fort +17, Ref +7, Will +12; Str 18, Dex 7, Con 20, Int 6, Wis 13, Cha 8.</p><p>Languages spoken: Giant</p><p>Skills and Feats: Balance +14, Intimidate +5, Jump +8, Listen +9, Search +6, Spot +9, Autohypnosis +11; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Great Fortitude, Improved Bull Rush, Improved Critical, Improved Initiative, Iron Will, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Sunder, Weapon Focus, Weapon Specialization, Scent, Great Sunder, Psionic Fist, Stand Still.</p><p>Power Points: 56.</p><p>Powers Known: Burst, Claws of the Vampire, Danger Sense, Daze, Ectoplasmic Armor, Far Punch, Improved Biofeedback, Inertial Barrier, Psychofeedback, Skate.</p><p>Possessions: Huge greataxe.</p><p></p><p><strong>Monstrous Delver</strong>; Delver Abr6: CR 14; ECL 21; Size H; HD 21; hp 199; Init +5; Spd 30 ft, burrow 10 ft.; AC 14, touch 9, FF 13; BAB +13/+8/+3; Atk: +20/+20 melee (1d6 + 9 and 2d6 acid, Slams); SA Acid; SQ Acid immunity, corrosive slime, tremorsense, stone shape ,; AL N; SV Fort +12, Ref +8, Will +16; Str 28, Dex 13, Con 21, Int 14, Wis 14, Cha 12.</p><p>Languages spoken: Terran and Undercommon</p><p>Skills and Feats: Bluff +4, Hide +10, Survival +9, Knowledge (Other) +9, Listen +13, Move Silently +19, Spot +13; Alertness, Blind-Fight, Improved Initiative, Power Attack, Tremorsense.</p><p></p><p><strong>Goblin Artillery 1;</strong> Goblin Rog10: CR 10; ECL 10; Size S; HD 10; hp 65; Init +1; Spd 60 ft (base 30 ft); AC 20, touch 13, FF 18; BAB +8/+3; Atk: +10/+5 melee (1d8, Morningstar), +12/+7 ranged (1d6 - 1, or Javelin); SQ Darkvision 60 ft.; AL NE; SV Fort +7, Ref +9, Will +2; Str 10, Dex 14, Con 14, Int 9, Wis 8, Cha 5.</p><p>Languages spoken: Goblin; those with Intelligence scores of 12 or above also speak Common</p><p>Skills and Feats: Bluff +5, Disguise +5, Hide +14, Sleight of Hand +14, Intimidate +5, Survival +12, Jump +2, Listen +2, Move Silently +9, Spot +12, Tumble +14, Use Magic Device +10, Use Rope +4; Alertness, Armor Proficiency (Light), Dodge, Mobility, Quick Draw, Spring Attack, Darkvision, Sneak Attack, Evasion, Uncanny Dodge, Slippery Mind.</p><p>Possessions: Studded leather, Wand of magic missile (7th-level caster), Wand of levitate.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1090178, member: 151"] How about the Minotaurs and Goblins of the Delver Ambush? [b]Shulth[/b]; Minotaur PsyWar13: CR 17; ECL 27; Size L; HD 19; hp 160; Init +4; Spd 30 ft; AC 12, touch 7, FF 12; BAB +14/+9/+4; Atk: +17/+12/+7 melee (2d8 + 4, Huge greataxe), +13/+8/+3 melee (1d8 + 4/crit 19-20, Gore); SA Charge 4d6+6; SQ Scent, natural cunning; AL CE; SV Fort +17, Ref +7, Will +12; Str 18, Dex 7, Con 20, Int 6, Wis 13, Cha 8. Languages spoken: Giant Skills and Feats: Balance +14, Intimidate +5, Jump +8, Listen +9, Search +6, Spot +9, Autohypnosis +11; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Great Fortitude, Improved Bull Rush, Improved Critical, Improved Initiative, Iron Will, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Sunder, Weapon Focus, Weapon Specialization, Scent, Great Sunder, Psionic Fist, Stand Still. Power Points: 56. Powers Known: Burst, Claws of the Vampire, Danger Sense, Daze, Ectoplasmic Armor, Far Punch, Improved Biofeedback, Inertial Barrier, Psychofeedback, Skate. Possessions: Huge greataxe. [b]Monstrous Delver[/b]; Delver Abr6: CR 14; ECL 21; Size H; HD 21; hp 199; Init +5; Spd 30 ft, burrow 10 ft.; AC 14, touch 9, FF 13; BAB +13/+8/+3; Atk: +20/+20 melee (1d6 + 9 and 2d6 acid, Slams); SA Acid; SQ Acid immunity, corrosive slime, tremorsense, stone shape ,; AL N; SV Fort +12, Ref +8, Will +16; Str 28, Dex 13, Con 21, Int 14, Wis 14, Cha 12. Languages spoken: Terran and Undercommon Skills and Feats: Bluff +4, Hide +10, Survival +9, Knowledge (Other) +9, Listen +13, Move Silently +19, Spot +13; Alertness, Blind-Fight, Improved Initiative, Power Attack, Tremorsense. [b]Goblin Artillery 1;[/b] Goblin Rog10: CR 10; ECL 10; Size S; HD 10; hp 65; Init +1; Spd 60 ft (base 30 ft); AC 20, touch 13, FF 18; BAB +8/+3; Atk: +10/+5 melee (1d8, Morningstar), +12/+7 ranged (1d6 - 1, or Javelin); SQ Darkvision 60 ft.; AL NE; SV Fort +7, Ref +9, Will +2; Str 10, Dex 14, Con 14, Int 9, Wis 8, Cha 5. Languages spoken: Goblin; those with Intelligence scores of 12 or above also speak Common Skills and Feats: Bluff +5, Disguise +5, Hide +14, Sleight of Hand +14, Intimidate +5, Survival +12, Jump +2, Listen +2, Move Silently +9, Spot +12, Tumble +14, Use Magic Device +10, Use Rope +4; Alertness, Armor Proficiency (Light), Dodge, Mobility, Quick Draw, Spring Attack, Darkvision, Sneak Attack, Evasion, Uncanny Dodge, Slippery Mind. Possessions: Studded leather, Wand of magic missile (7th-level caster), Wand of levitate. [/QUOTE]
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