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Wizards and healing spells
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<blockquote data-quote="Greenfield" data-source="post: 6038549" data-attributes="member: 6669384"><p>Think of researching a spell to be somewhat like praying for something: Sometimes the answer is "No".</p><p></p><p>Seriously, I'd just say "no", and I'd make it stick.</p><p></p><p>He asks "Why not", you answer, "Because you are a master of Arcane magic, and healing spells aren't Arcane. That isn't going to change, matter what you research. To get something outside your class, you either need something with massive power, like <em>Wish </em>or<em> Limited Wish</em>, or you need to change your approach. That means changing yourself. You need to expand your mastery, either by a Feat like Arcane Disciple or by taking levels in some other class."</p><p></p><p>Alternately, if you can't seem to make "No" work, make it a "Yes" that can't be accepted. Include an Exp cost for the casting of such spells. "Normally, a deity provides the life giving energies of such spells. You don't have divine backing or guidance, so you have to provide some life force of your own to fill that role."</p><p></p><p>I'd scale it based on the cost of making a Scroll of the healing spell he's trying to emulate. Make it clear that the school is Necromancy, just like <em>False Life. </em>If the target is "Caster only", have the EXP cost match the Exp needed for the scroll. Quadruple that if the target is "Creature Touched". Quadruple it again if they want it ranged (no longer than Close), and quadruple it yet again if they want a Mass version with range. Make the spells at least a level higher than its Divine equivalent.</p><p></p><p>Note that I'm not endorsing this idea, I'm just saying that if you allow him to proceed, make it cost.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6038549, member: 6669384"] Think of researching a spell to be somewhat like praying for something: Sometimes the answer is "No". Seriously, I'd just say "no", and I'd make it stick. He asks "Why not", you answer, "Because you are a master of Arcane magic, and healing spells aren't Arcane. That isn't going to change, matter what you research. To get something outside your class, you either need something with massive power, like [I]Wish [/I]or[I] Limited Wish[/I], or you need to change your approach. That means changing yourself. You need to expand your mastery, either by a Feat like Arcane Disciple or by taking levels in some other class." Alternately, if you can't seem to make "No" work, make it a "Yes" that can't be accepted. Include an Exp cost for the casting of such spells. "Normally, a deity provides the life giving energies of such spells. You don't have divine backing or guidance, so you have to provide some life force of your own to fill that role." I'd scale it based on the cost of making a Scroll of the healing spell he's trying to emulate. Make it clear that the school is Necromancy, just like [I]False Life. [/I]If the target is "Caster only", have the EXP cost match the Exp needed for the scroll. Quadruple that if the target is "Creature Touched". Quadruple it again if they want it ranged (no longer than Close), and quadruple it yet again if they want a Mass version with range. Make the spells at least a level higher than its Divine equivalent. Note that I'm not endorsing this idea, I'm just saying that if you allow him to proceed, make it cost. [/QUOTE]
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