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Wizards and healing spells
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<blockquote data-quote="Gargoyle" data-source="post: 6038714" data-attributes="member: 529"><p>Yes, but wizards are not bards. A bard's arcane magic isn't the same type of magic as a wizards, just like a wizard's isn't the same as a warlock. Arcane magic isn't all the same for every arcane caster. Arcane is a broad generalization encompassing many different types of magic, thus the different classes.</p><p></p><p>IMO the most important thing here is preserving the flavor of the game (or more importantly your campaign). If a player came to me with this request, I would give them the option of researching arcane healing spells only if the flavor of it felt like a wizard spell. My thinking is that a wizard spell that heals has a cost. It should take hp or some other resource from the wizard to power the spell (Con, hp, hit dice, healing surges, whatever suites your edition), not necessarily at a 1 for 1 ratio. A warlock version might do the same, but from an ally. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> But I like the general approach of the OP's solution, make it lower level, just need to make it so that wizard's aren't better healers than bards.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 6038714, member: 529"] Yes, but wizards are not bards. A bard's arcane magic isn't the same type of magic as a wizards, just like a wizard's isn't the same as a warlock. Arcane magic isn't all the same for every arcane caster. Arcane is a broad generalization encompassing many different types of magic, thus the different classes. IMO the most important thing here is preserving the flavor of the game (or more importantly your campaign). If a player came to me with this request, I would give them the option of researching arcane healing spells only if the flavor of it felt like a wizard spell. My thinking is that a wizard spell that heals has a cost. It should take hp or some other resource from the wizard to power the spell (Con, hp, hit dice, healing surges, whatever suites your edition), not necessarily at a 1 for 1 ratio. A warlock version might do the same, but from an ally. :) But I like the general approach of the OP's solution, make it lower level, just need to make it so that wizard's aren't better healers than bards. [/QUOTE]
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