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Wizards and healing spells
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<blockquote data-quote="Greenfield" data-source="post: 7610980" data-attributes="member: 6669384"><p>My own take is this: It's not that Wizards and other Arcane casters <em>haven't</em> researched or had opportunity to observe and study Cure spells. It's that they <em>can't</em> research or learn them. Short of a gift from a deity, the power source (a deity) for those spells simply isn't available to them.</p><p></p><p>To fully understand them, in a way that would allow them to tap into such a source, they pretty much need to take a level in Cleric, or maybe Bard.</p><p></p><p>The "Extra Spell" feat I mentioned earlier is essentially that "gift from a deity". A Wiz' that uses that to gain access to a Cure spell can write a scroll with the spell on it, but other Wiz' types won't be able to use that to add it to their spell books.</p><p></p><p>Why not? The rules say that they need to make a Spellcraft check to decipher such a scroll and make that copy, and since they don't have that "gift from a deity" the writer did, the most understanding they can achieve regarding that spell is that they'll understand that it isn't one they can cast or use.</p><p></p><p>In terms of game balance, if we allow every type of spell caster access to every type of spell then the casting classes become meaningless. Why be a Wizard when you can be a Cleric and have access to any Arcane spell, while having an extra slot per level (Domain), skill in weapons, better hit points and the ability to cast in armor?</p><p></p><p>So, though it's only my opinion, I'm thinking that instead of trying to find a way around the rules, we should spend the same time and effort coming up with explanations for why the game world works the way it does.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7610980, member: 6669384"] My own take is this: It's not that Wizards and other Arcane casters [I]haven't[/I] researched or had opportunity to observe and study Cure spells. It's that they [I]can't[/I] research or learn them. Short of a gift from a deity, the power source (a deity) for those spells simply isn't available to them. To fully understand them, in a way that would allow them to tap into such a source, they pretty much need to take a level in Cleric, or maybe Bard. The "Extra Spell" feat I mentioned earlier is essentially that "gift from a deity". A Wiz' that uses that to gain access to a Cure spell can write a scroll with the spell on it, but other Wiz' types won't be able to use that to add it to their spell books. Why not? The rules say that they need to make a Spellcraft check to decipher such a scroll and make that copy, and since they don't have that "gift from a deity" the writer did, the most understanding they can achieve regarding that spell is that they'll understand that it isn't one they can cast or use. In terms of game balance, if we allow every type of spell caster access to every type of spell then the casting classes become meaningless. Why be a Wizard when you can be a Cleric and have access to any Arcane spell, while having an extra slot per level (Domain), skill in weapons, better hit points and the ability to cast in armor? So, though it's only my opinion, I'm thinking that instead of trying to find a way around the rules, we should spend the same time and effort coming up with explanations for why the game world works the way it does. [/QUOTE]
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