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<blockquote data-quote="ECMO3" data-source="post: 9126724" data-attributes="member: 7030563"><p>With a Paladin yes, because of the oath, which is a mechanical element. </p><p></p><p>Not with a Barbarian though. I don't find anything at all contradictory with a Noble, high charisma, high intelligence Barbarian. He is just a noble with martial training and a temper/rage ability. If you start looking at certain subclasses you may run into things, but as a class I don't think there is a conflict there at all.</p><p></p><p></p><p></p><p>I have played sailor wizards, and Dwarf Wizards. I have never played Sage Wizards <s>or for that matter Elf Wizards. </s>A ship wizard is a very appropriate character and I would not call that a contrast at all. <em>Edit: I have played an Elf Wizard in 5E, I forgot about her when I posted this.</em></p><p></p><p>I think people tend to look at classes as having specific roles or traits and if you do that they can be confining but for the most part there is not a mechanical reason for that.</p><p></p><p></p><p></p><p>A Warlock has a pact and a Paladin an oath. Those are elements that specifically affect story.</p><p></p><p></p><p></p><p>A Paladin's oath and a Warlock's pact is specific based on subclass (especially the oath). Sure you can homebrew subclasses or hand waive these elements, but if we are talking about RAW these are restrictive.</p><p></p><p></p><p></p><p></p><p>Sure it has to fit together, but it is not very limiting and a Wizard in particular is a very open book. You can add almost any flavor you want to that oatmeal and for that reason I don't find the Wizard class very restrictive storywise.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9126724, member: 7030563"] With a Paladin yes, because of the oath, which is a mechanical element. Not with a Barbarian though. I don't find anything at all contradictory with a Noble, high charisma, high intelligence Barbarian. He is just a noble with martial training and a temper/rage ability. If you start looking at certain subclasses you may run into things, but as a class I don't think there is a conflict there at all. I have played sailor wizards, and Dwarf Wizards. I have never played Sage Wizards [S]or for that matter Elf Wizards. [/S]A ship wizard is a very appropriate character and I would not call that a contrast at all. [I]Edit: I have played an Elf Wizard in 5E, I forgot about her when I posted this.[/I] I think people tend to look at classes as having specific roles or traits and if you do that they can be confining but for the most part there is not a mechanical reason for that. A Warlock has a pact and a Paladin an oath. Those are elements that specifically affect story. A Paladin's oath and a Warlock's pact is specific based on subclass (especially the oath). Sure you can homebrew subclasses or hand waive these elements, but if we are talking about RAW these are restrictive. Sure it has to fit together, but it is not very limiting and a Wizard in particular is a very open book. You can add almost any flavor you want to that oatmeal and for that reason I don't find the Wizard class very restrictive storywise. [/QUOTE]
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