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Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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<blockquote data-quote="Son of Meepo" data-source="post: 5765348" data-attributes="member: 78756"><p>Try as he might, the others cannot help Cyr shake the aboleth's mind control. It beckons him... <span style="color: Gray"><em>*COME TO ME! COME!*</em> </span> Cyr stands up and turns towards the side of the ship but then comes to his senses realizing that he would be leaping towards his death.</p><p></p><p>[sblock=Cyr]<strong>Dominated Action:</strong> Stand Up[/sblock]</p><p></p><p>The remaining crew weathers the storm and works to stabilize the sails. The manage to cut one at the middle mast but the other still blow in the gale.</p><p></p><p>[GM]The DC for the start of turn Acrobatics is reduced by 2 to 14/10[/GM]</p><p></p><p>The air elemental fades from view for a moment before the winds pick up, pelting Martelai and Earth.</p><p></p><p>[sblock=Air Elemental]<strong>Start of Turn:</strong> Phantom on the Wind - The air elemental becomes invisible whenever it starts its turn without an enemy adjacent to it. The invisibility lasts until the end of its next turn or until it attacks.</p><p></p><p><strong>Standard:</strong> Rampant Storm - Close blast 3 (O14:Q16 - Elevation 2:4)</p><p>Targets (Martelai, Earth)</p><p>Attack: Close blast 3 (enemies in the blast); +13 vs. Reflex</p><p>Hit: 3d8 + 5 damage, and the target is dazed until the end of the air elemental’s next turn if it could not see the elemental before the attack.</p><p><a href="http://invisiblecastle.com/roller/view/3317372/" target="_blank">Damage;Attacks (Martelai, Earth) (3d8+5=23, 1d20+13=21, 1d20+13+2=21) <strong>(HIT, HIT)</strong></a></p><p>[/sblock]</p><p></p><p>The abishai continue to rain thunderous blasts down upon the ship. As Tarkus is nearly dropped by the blast, the rush of adrenaline clears his head and he is just barely able to avoid the brunt of the other two. His wounds are great however.</p><p></p><p>[sblock=Storm Abishai]<strong>Standard:</strong> Thunderbolt</p><p>Area burst 2 within 10; +10 vs Reflex; 2d6+5 thunder damage.</p><p>Abishai 1 centers on N15 at Elevation 2 (Targets Tarkus, Martelai, Earth, Brenwar) </p><p>Abishai 2 centers on N15 at Elevation 2 (Targets Tarkus, Martelai, Earth, Brenwar)</p><p>Abishai 3 centers on N11 at Elevation 2 (Targets Dox, Kauldron, Tarkus)</p><p></p><p>Abishai 1 - <a href="http://invisiblecastle.com/roller/view/3317387/" target="_blank">Damage;Tarkus, Martelai, Earth, Brenwar (2d6+5=15, 1d20+10=21, 1d20+10+2=31, 1d20+10+2=14, 1d20+10=19)</a> <strong>(HIT, HIT, MISS, HIT)</strong></p><p></p><p>Abishai 2 - <a href="http://invisiblecastle.com/roller/view/3317389/" target="_blank">Damage;Tarkus, Martelai, Earth, Brenwar (2d6+5=9, 1d20+10=13, 1d20+10+2=14, 1d20+10+2=28, 1d20+10=24)</a> <strong>(MISS, MISS, HIT, HIT)</strong></p><p></p><p>Abishai 3 - <a href="http://invisiblecastle.com/roller/view/3317390/" target="_blank">Damage;Dox, Kauldron, Tarkus (2d6+5=9, 1d20+10=21, 1d20+10=29, 1d20+10=13)</a> <strong>(HIT, HIT, MISS)</strong></p><p></p><p><strong>Move:</strong> Indicated on Map[/sblock]</p><p></p><p>One aboleth has taken enough punishment and decides to flee while it still can. The other takes aim at Kauldron, dazing him with a thrust of psychic energy.</p><p></p><p>[sblock=Aboleths]<strong>Aboleth 1</strong></p><p><strong>Start of Turn:</strong> 5 fire damage</p><p>Double Move: Below the waves</p><p>Saving Throw: <a href="http://invisiblecastle.com/roller/view/3317421/" target="_blank">saving throw (1d20=5)</a> <strong>(FAIL)</strong></p><p><strong></strong></p><p><strong>Aboleth 2</strong></p><p><strong>Start of Turn:</strong> 5 fire damage</p><p>Standard: Mental Lance (Kauldron)</p><p>Attack: Ranged 5 (one or two creatures); +10 vs. Will</p><p>Hit: 1d6 + 3 psychic damage, and the target is dazed until the end of its next turn.</p><p><a href="http://invisiblecastle.com/roller/view/3317422/" target="_blank">Mental Lance (Damage, Kauldron) (1d6+3=9, 1d20+10-2-2=24) <strong>(HIT)</strong></a></p><p></p><p><strong>Minor:</strong> Enslave Open Mind</p><p>Attack: Ranged 5 (one dazed creature); +10 vs. Will (Cyr)</p><p>Hit: The target is dominated (save ends).</p><p><a href="http://invisiblecastle.com/roller/view/3317430/" target="_blank">Enslave Open Mind (Kauldron) (1d20+10-2=20)</a> <strong>(MISS)</strong>[/sblock]</p><p></p><p>[GM]<strong>Turn Summary</strong></p><p></p><p>Air Elemental hits Martelai and Earth dealing 23 damage and dazing each for a turn.</p><p>Abishai 1 hits Tarkus, Martelai, and Brenwar for 15 thunder damage.</p><p>Abishai 2 hits Earth and Brenwar for 9 thunder damage.</p><p>Abishai 3 hits Dox and Kauldron for 9 thudner damage.</p><p>Aboleth 1 retreats.</p><p>Aboleth 2 hits Kauldron for 9 psychic damage and he is dazed for a turn.</p><p></p><p>Remember that if you start your turn within 5 squares of the aboleth and are dazed, you take 5 psychic damage.[/GM]</p><p></p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AlN6gtzec0JTdGQ0ZG42cXpUeXJuUUF2ME9SeDVuQkE&hl=en_US#gid=4" target="_blank">Map</a></p></blockquote><p></p>
[QUOTE="Son of Meepo, post: 5765348, member: 78756"] Try as he might, the others cannot help Cyr shake the aboleth's mind control. It beckons him... [COLOR=Gray][I]*COME TO ME! COME!*[/I] [/COLOR] Cyr stands up and turns towards the side of the ship but then comes to his senses realizing that he would be leaping towards his death. [sblock=Cyr][B]Dominated Action:[/B] Stand Up[/sblock] The remaining crew weathers the storm and works to stabilize the sails. The manage to cut one at the middle mast but the other still blow in the gale. [GM]The DC for the start of turn Acrobatics is reduced by 2 to 14/10[/GM] The air elemental fades from view for a moment before the winds pick up, pelting Martelai and Earth. [sblock=Air Elemental][B]Start of Turn:[/B] Phantom on the Wind - The air elemental becomes invisible whenever it starts its turn without an enemy adjacent to it. The invisibility lasts until the end of its next turn or until it attacks. [B]Standard:[/B] Rampant Storm - Close blast 3 (O14:Q16 - Elevation 2:4) Targets (Martelai, Earth) Attack: Close blast 3 (enemies in the blast); +13 vs. Reflex Hit: 3d8 + 5 damage, and the target is dazed until the end of the air elemental’s next turn if it could not see the elemental before the attack. [URL="http://invisiblecastle.com/roller/view/3317372/"]Damage;Attacks (Martelai, Earth) (3d8+5=23, 1d20+13=21, 1d20+13+2=21) [B](HIT, HIT)[/B][/URL] [/sblock] The abishai continue to rain thunderous blasts down upon the ship. As Tarkus is nearly dropped by the blast, the rush of adrenaline clears his head and he is just barely able to avoid the brunt of the other two. His wounds are great however. [sblock=Storm Abishai][B]Standard:[/B] Thunderbolt Area burst 2 within 10; +10 vs Reflex; 2d6+5 thunder damage. Abishai 1 centers on N15 at Elevation 2 (Targets Tarkus, Martelai, Earth, Brenwar) Abishai 2 centers on N15 at Elevation 2 (Targets Tarkus, Martelai, Earth, Brenwar) Abishai 3 centers on N11 at Elevation 2 (Targets Dox, Kauldron, Tarkus) Abishai 1 - [URL="http://invisiblecastle.com/roller/view/3317387/"]Damage;Tarkus, Martelai, Earth, Brenwar (2d6+5=15, 1d20+10=21, 1d20+10+2=31, 1d20+10+2=14, 1d20+10=19)[/URL] [B](HIT, HIT, MISS, HIT)[/B] Abishai 2 - [URL="http://invisiblecastle.com/roller/view/3317389/"]Damage;Tarkus, Martelai, Earth, Brenwar (2d6+5=9, 1d20+10=13, 1d20+10+2=14, 1d20+10+2=28, 1d20+10=24)[/URL] [B](MISS, MISS, HIT, HIT)[/B] Abishai 3 - [URL="http://invisiblecastle.com/roller/view/3317390/"]Damage;Dox, Kauldron, Tarkus (2d6+5=9, 1d20+10=21, 1d20+10=29, 1d20+10=13)[/URL] [B](HIT, HIT, MISS)[/B] [B]Move:[/B] Indicated on Map[/sblock] One aboleth has taken enough punishment and decides to flee while it still can. The other takes aim at Kauldron, dazing him with a thrust of psychic energy. [sblock=Aboleths][B]Aboleth 1[/B] [B]Start of Turn:[/B] 5 fire damage Double Move: Below the waves Saving Throw: [URL="http://invisiblecastle.com/roller/view/3317421/"]saving throw (1d20=5)[/URL] [B](FAIL)[/B] [B] Aboleth 2[/B] [B]Start of Turn:[/B] 5 fire damage Standard: Mental Lance (Kauldron) Attack: Ranged 5 (one or two creatures); +10 vs. Will Hit: 1d6 + 3 psychic damage, and the target is dazed until the end of its next turn. [URL="http://invisiblecastle.com/roller/view/3317422/"]Mental Lance (Damage, Kauldron) (1d6+3=9, 1d20+10-2-2=24) [B](HIT)[/B][/URL] [B]Minor:[/B] Enslave Open Mind Attack: Ranged 5 (one dazed creature); +10 vs. Will (Cyr) Hit: The target is dominated (save ends). [URL="http://invisiblecastle.com/roller/view/3317430/"]Enslave Open Mind (Kauldron) (1d20+10-2=20)[/URL] [B](MISS)[/B][/sblock] [GM][B]Turn Summary[/B] Air Elemental hits Martelai and Earth dealing 23 damage and dazing each for a turn. Abishai 1 hits Tarkus, Martelai, and Brenwar for 15 thunder damage. Abishai 2 hits Earth and Brenwar for 9 thunder damage. Abishai 3 hits Dox and Kauldron for 9 thudner damage. Aboleth 1 retreats. Aboleth 2 hits Kauldron for 9 psychic damage and he is dazed for a turn. Remember that if you start your turn within 5 squares of the aboleth and are dazed, you take 5 psychic damage.[/GM] [URL="https://docs.google.com/spreadsheet/ccc?key=0AlN6gtzec0JTdGQ0ZG42cXpUeXJuUUF2ME9SeDVuQkE&hl=en_US#gid=4"]Map[/URL] [/QUOTE]
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Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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