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Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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<blockquote data-quote="Son of Meepo" data-source="post: 5772607" data-attributes="member: 78756"><p>Despite being pelted by the storm, the crew heroically works to keep the ship afloat.</p><p></p><p>[GM]Acrobatics DC is now 10/6[/GM]</p><p></p><p>The air elemental moves over the center of the ship. It lets out a blast of air that pelts Tarkus. Kauldron is able to roll out of the way of the gust.</p><p></p><p>[sblock=Air Elemental]<strong>Start of Turn:</strong> Air Elemental becomes invisible until it attacks.</p><p><strong>Move: </strong>N15 Elevation 5</p><p><strong>Standard:</strong> Rampant Storm - Close blast 3 (enemies in the blast); </p><p><strong>Attack:</strong> +13 vs. Reflex (Kauldron, Tarkus)</p><p><strong>Hit:</strong> 3d8 + 5 damage, and the target is dazed until the end of the air elemental’s next turn if it could not see the elemental before the attack.</p><p><a href="http://invisiblecastle.com/roller/view/3325492/" target="_blank">Rampant Storm (3d8+5=21, 1d20+13+2=16, 1d20+13+2=34)</a> <strong>(MISS, HIT)</strong>[/sblock]</p><p></p><p>One aboleth continues to flee, the other grabbed by Dox's garotte, tries to summon a disruptive blast of psychic energy, Dox however tightens his grip and soon the Aboleth stops thrashing.</p><p></p><p>[sblock=Aboleth]<strong>Aboleth 1</strong></p><p><strong>Start of Turn:</strong> 5 fire damage.</p><p><strong>Double Move:</strong> Swim further away</p><p><strong>End of Turn:</strong> <a href="http://invisiblecastle.com/roller/view/3325505/" target="_blank">Saving Throw (1d20=11)</a></p><p><strong></strong></p><p><strong>Aboleth 2</strong></p><p><strong>Start of Turn:</strong> 5 fire damage.</p><p><strong>OA:</strong><a href="http://invisiblecastle.com/roller/view/3325509/" target="_blank">1d8+8=13, 1d20+13+2=33</a> <strong>(HIT)</strong>[/sblock]</p><p></p><p>The abishai slowly recover from their wounds as they circle the ship, blasting the deck with thunder. Tarkus finally succumbs to the punishment, but a quick prayer by Brenwar gives the cleric just enough strength to continue.</p><p></p><p>[GM]I'm not going to be overly literal with Brenwar's trigger. I had Brenwar use Shield of Devotion even though Tarkus dropped to exactly 0 hp, not below, since you are dying just the same at 0.[/GM]</p><p></p><p>[sblock=Abishai]<strong>Abishai 1</strong></p><p><strong>Start of Turn:</strong> Regenerate 5</p><p><strong>Move:</strong> N24 Elevation 12</p><p><strong>Standard:</strong> Thunderbolt - Area burst 2 within 10 (N17; Brenwar, Cyr)</p><p><strong>Attack:</strong> +10 vs Reflex</p><p><strong>Hit:</strong> 2d6+5 thunder damage. </p><p><a href="http://invisiblecastle.com/roller/view/3325549/" target="_blank">Thunderbolt (2d6+5=11, 1d20+10=14, 1d20+10=24)</a> <strong>(MISS, HIT)</strong></p><p></p><p><strong>Abishai 2</strong></p><p><strong>Start of Turn:</strong> Regenerate 5</p><p><strong>Move:</strong> I13 Elevation 12</p><p><strong>Standard:</strong> Thunderbolt - Area burst 2 within 10 (M14; Kauldron, Tarkus)</p><p><strong>Attack: </strong>+10 vs Reflex</p><p><strong>Hit:</strong> 2d6+5 thunder damage. </p><p><a href="http://invisiblecastle.com/roller/view/3325553/" target="_blank">Thunderbolt (2d6+5=8, 1d20+10=14, 1d20+10+2=29)</a> <strong>(MISS, HIT)</strong></p><p></p><p><strong>Brenwar:</strong> Immediate Reaction - Shield of Devotion</p><p></p><p><strong>Abishai 3</strong></p><p><strong>Move: </strong>S9 Elevation 12</p><p><strong>Standard:</strong> Thunderbolt - Area burst 2 within 10 (P11; Earth, Martelai)</p><p><strong>Attack: </strong>+10 vs Reflex</p><p><strong>Hit: </strong>2d6+5 thunder damage. </p><p><a href="http://invisiblecastle.com/roller/view/3325554/" target="_blank">Thunderbolt (2d6+5=13, 1d20+10=24, 1d20+10=16)</a> <strong>(HIT, MISS)</strong>[/sblock]</p><p></p><p>[GM]You're turn.[/GM]</p><p></p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AlN6gtzec0JTdGQ0ZG42cXpUeXJuUUF2ME9SeDVuQkE&hl=en_US#gid=4" target="_blank">MAP</a></p></blockquote><p></p>
[QUOTE="Son of Meepo, post: 5772607, member: 78756"] Despite being pelted by the storm, the crew heroically works to keep the ship afloat. [GM]Acrobatics DC is now 10/6[/GM] The air elemental moves over the center of the ship. It lets out a blast of air that pelts Tarkus. Kauldron is able to roll out of the way of the gust. [sblock=Air Elemental][B]Start of Turn:[/B] Air Elemental becomes invisible until it attacks. [B]Move: [/B]N15 Elevation 5 [B]Standard:[/B] Rampant Storm - Close blast 3 (enemies in the blast); [B]Attack:[/B] +13 vs. Reflex (Kauldron, Tarkus) [B]Hit:[/B] 3d8 + 5 damage, and the target is dazed until the end of the air elemental’s next turn if it could not see the elemental before the attack. [URL="http://invisiblecastle.com/roller/view/3325492/"]Rampant Storm (3d8+5=21, 1d20+13+2=16, 1d20+13+2=34)[/URL] [B](MISS, HIT)[/B][/sblock] One aboleth continues to flee, the other grabbed by Dox's garotte, tries to summon a disruptive blast of psychic energy, Dox however tightens his grip and soon the Aboleth stops thrashing. [sblock=Aboleth][B]Aboleth 1 Start of Turn:[/B] 5 fire damage. [B]Double Move:[/B] Swim further away [B]End of Turn:[/B] [URL="http://invisiblecastle.com/roller/view/3325505/"]Saving Throw (1d20=11)[/URL] [B] Aboleth 2 Start of Turn:[/B] 5 fire damage. [B]OA:[/B][URL="http://invisiblecastle.com/roller/view/3325509/"]1d8+8=13, 1d20+13+2=33[/URL] [B](HIT)[/B][/sblock] The abishai slowly recover from their wounds as they circle the ship, blasting the deck with thunder. Tarkus finally succumbs to the punishment, but a quick prayer by Brenwar gives the cleric just enough strength to continue. [GM]I'm not going to be overly literal with Brenwar's trigger. I had Brenwar use Shield of Devotion even though Tarkus dropped to exactly 0 hp, not below, since you are dying just the same at 0.[/GM] [sblock=Abishai][B]Abishai 1 Start of Turn:[/B] Regenerate 5 [B]Move:[/B] N24 Elevation 12 [B]Standard:[/B] Thunderbolt - Area burst 2 within 10 (N17; Brenwar, Cyr) [B]Attack:[/B] +10 vs Reflex [B]Hit:[/B] 2d6+5 thunder damage. [URL="http://invisiblecastle.com/roller/view/3325549/"]Thunderbolt (2d6+5=11, 1d20+10=14, 1d20+10=24)[/URL] [B](MISS, HIT)[/B] [B]Abishai 2 Start of Turn:[/B] Regenerate 5 [B]Move:[/B] I13 Elevation 12 [B]Standard:[/B] Thunderbolt - Area burst 2 within 10 (M14; Kauldron, Tarkus) [B]Attack: [/B]+10 vs Reflex [B]Hit:[/B] 2d6+5 thunder damage. [URL="http://invisiblecastle.com/roller/view/3325553/"]Thunderbolt (2d6+5=8, 1d20+10=14, 1d20+10+2=29)[/URL] [B](MISS, HIT)[/B] [B]Brenwar:[/B] Immediate Reaction - Shield of Devotion [B]Abishai 3[/B] [B]Move: [/B]S9 Elevation 12 [B]Standard:[/B] Thunderbolt - Area burst 2 within 10 (P11; Earth, Martelai) [B]Attack: [/B]+10 vs Reflex [B]Hit: [/B]2d6+5 thunder damage. [URL="http://invisiblecastle.com/roller/view/3325554/"]Thunderbolt (2d6+5=13, 1d20+10=24, 1d20+10=16)[/URL] [B](HIT, MISS)[/B][/sblock] [GM]You're turn.[/GM] [URL="https://docs.google.com/spreadsheet/ccc?key=0AlN6gtzec0JTdGQ0ZG42cXpUeXJuUUF2ME9SeDVuQkE&hl=en_US#gid=4"]MAP[/URL] [/QUOTE]
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Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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