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Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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<blockquote data-quote="Rapida" data-source="post: 5777436" data-attributes="member: 30079"><p>Brenwar once again slides on the icy deck, catching himself before colliding with Cyr. He stands and says a prayer forcing the air elemental to face him or be hurt by Palladys' divine light. Seeing his ally fall below the waves he gives a half-hearted toss at the elemental.</p><p>[ooc]</p><p>This fight is really annoying, I'll be glad when we get some solid ground under our feet and monsters I can charge.</p><p></p><p>[MENTION=36973]stonegod[/MENTION] Unless one of the other useless melee fighters wants to throw you a rope, I can throw you one next round. The heavy shield stopped me from drawing it this round without using that hammer, so I went ahead and tossed it at something.</p><p>[/ooc]</p><p>[sblock=Combat]</p><p><strong><u>Pre-turn</u></strong>:</p><p><a href="http://invisiblecastle.com/roller/view/3318390/" target="_blank">Acrobatics (and failure) (1d20-1=15, 1d8=1)</a></p><p>41/71 HP (2 THP)</p><p>Prone</p><p>Haha, I got a zero...</p><p><a href="http://invisiblecastle.com/roller/view/3329233/" target="_blank">Acrobatics (1d20-1=0)</a></p><p><a href="http://invisiblecastle.com/roller/view/3329235/" target="_blank">Direction (1d8=5)</a></p><p>[MENTION=78756]Son of Meepo[/MENTION] That would end me in the square with Cyr so I just ended the square before. Tell me if I should do otherwise.</p><p></p><p><strong><u>Move Action</u></strong>:</p><p>Stand up</p><p></p><p><strong><u>Minor Action</u></strong>:</p><p>Divine Challenge Air Elemental (I believe it is in range since you take the greater distance, vertical or horizontal when targeting. If it isn't in range then turn this into me drawing a rope for Dox)</p><p></p><p><strong><u>Standard Action</u></strong>:</p><p><a href="http://invisiblecastle.com/roller/view/3329236/" target="_blank">Throwing Hammer vs. Air Elemental (1d20+7=11, 1d6+1=4)</a></p><p></p><p><strong><u>End Turn</u></strong>:</p><p>41/71 HP (2 THP)</p><p>[/sblock]</p><p>[sblock=Stats]</p><p>Brenwar – Male Human Paladin 8</p><p><a href="http://l4w.wikia.com/wiki/PC:Brenwar_Holyshield_(Rapida" target="_blank">http://l4w.wikia.com/wiki/PC:Brenwar_Holyshield_(Rapida</a>)</p><p></p><p>Initiative: +3, Speed: 5 Passive Perception: 18, Passive Insight: 25</p><p></p><p>AC: 26 Fort: 19, Reflex: 19, Will: 22, Resist: 1/all, 5/fire</p><p></p><p>HP: 41/71 (2), Bloodied: 35 , Surge Value: 18, Surges Left: 12/13</p><p></p><p>Action Points: 1</p><p></p><p>Feats of Note:</p><p></p><p>Whenever Brenwar spends a healing surge, he gains 4 resistance to all damage until the start of his next turn.</p><p></p><p>OA Basic Melee Attack: +12 Virtuous Strike (Vanguard's Hammer) 1d10+6 Damage</p><p></p><p>Powers At-Will Powers:<span style="color: Green">Divine Challenge, Ardent Strike, Virtuous Strike, Lay on Hands (4/4 Remaining)</span></p><p></p><p>Encounter Powers: <span style="color: red">Valorous Smite, Righteous Smite, <s>Virtue</s>, Channel Divinity, Deliverance of Faith, Heroic Effort, Divine Reverence, <s>Shield of Devotion</s>, Radiant Stride, Second Wind</span></p><p></p><p>Daily Powers: <span style="color: gray">Majestic Halo, Hallowed Circle, Healing Word</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Rapida, post: 5777436, member: 30079"] Brenwar once again slides on the icy deck, catching himself before colliding with Cyr. He stands and says a prayer forcing the air elemental to face him or be hurt by Palladys' divine light. Seeing his ally fall below the waves he gives a half-hearted toss at the elemental. [ooc] This fight is really annoying, I'll be glad when we get some solid ground under our feet and monsters I can charge. [MENTION=36973]stonegod[/MENTION] Unless one of the other useless melee fighters wants to throw you a rope, I can throw you one next round. The heavy shield stopped me from drawing it this round without using that hammer, so I went ahead and tossed it at something. [/ooc] [sblock=Combat] [B][U]Pre-turn[/U][/B]: [url=http://invisiblecastle.com/roller/view/3318390/]Acrobatics (and failure) (1d20-1=15, 1d8=1)[/url] 41/71 HP (2 THP) Prone Haha, I got a zero... [url=http://invisiblecastle.com/roller/view/3329233/]Acrobatics (1d20-1=0)[/url] [url=http://invisiblecastle.com/roller/view/3329235/]Direction (1d8=5)[/url] [MENTION=78756]Son of Meepo[/MENTION] That would end me in the square with Cyr so I just ended the square before. Tell me if I should do otherwise. [B][U]Move Action[/U][/B]: Stand up [B][U]Minor Action[/U][/B]: Divine Challenge Air Elemental (I believe it is in range since you take the greater distance, vertical or horizontal when targeting. If it isn't in range then turn this into me drawing a rope for Dox) [B][U]Standard Action[/U][/B]: [url=http://invisiblecastle.com/roller/view/3329236/]Throwing Hammer vs. Air Elemental (1d20+7=11, 1d6+1=4)[/url] [B][U]End Turn[/U][/B]: 41/71 HP (2 THP) [/sblock] [sblock=Stats] Brenwar – Male Human Paladin 8 [url]http://l4w.wikia.com/wiki/PC:Brenwar_Holyshield_(Rapida[/url]) Initiative: +3, Speed: 5 Passive Perception: 18, Passive Insight: 25 AC: 26 Fort: 19, Reflex: 19, Will: 22, Resist: 1/all, 5/fire HP: 41/71 (2), Bloodied: 35 , Surge Value: 18, Surges Left: 12/13 Action Points: 1 Feats of Note: Whenever Brenwar spends a healing surge, he gains 4 resistance to all damage until the start of his next turn. OA Basic Melee Attack: +12 Virtuous Strike (Vanguard's Hammer) 1d10+6 Damage Powers At-Will Powers:[COLOR=Green]Divine Challenge, Ardent Strike, Virtuous Strike, Lay on Hands (4/4 Remaining)[/COLOR] Encounter Powers: [COLOR=red]Valorous Smite, Righteous Smite, [s]Virtue[/s], Channel Divinity, Deliverance of Faith, Heroic Effort, Divine Reverence, [s]Shield of Devotion[/s], Radiant Stride, Second Wind[/COLOR] Daily Powers: [COLOR=gray]Majestic Halo, Hallowed Circle, Healing Word[/COLOR] [/sblock] [/QUOTE]
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Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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