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Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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<blockquote data-quote="Son of Meepo" data-source="post: 5824107" data-attributes="member: 78756"><p>You step through the portal and into the darkness beyond. As soon as you appear on the other side, the source of the darkness becomes apparent. You are immediately assaulted by plumes of choking smoke that gets in your eyes. Within an instant, searing pain grips you.</p><p></p><p>Something has set a bonfire into the circle. Ill-protected from the winds, the snow causes it to sputter and smoke.</p><p></p><p>[sblock=Bonfire]Effect: 10 fire damage.</p><p>Attack +10 vs Fortitude</p><p>Hit: Binded (save ends)</p><p>Aftereffect: -2 to attack rolls until the end of your next turn.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3380782/" target="_blank">Bonfire Hazard (Kauldron, Brenwar, Dox, Cyr, Martelai, Tarkus, Earth) (1d20+10=23, 1d20+10=28, 1d20+10=29, 1d20+10=27, 1d20+10=28, 1d20+10=17, 1d20+10=29)</a> <strong>(MISS, HIT, HIT, HIT, HIT, HIT, HIT)</strong>[/sblock]</p><p></p><p>Though you cannot see them, you can hear creatures start to stir as they notice your painful arrival.</p><p></p><p>[sblock=Initiative]The ettins have a +5 average initative, but because they have 2 sets of actions each round, they will act on +15 and +5 for a total of 20 and 10 initiatives.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3380787/" target="_blank">Initiative (Kauldron, Brenwar, Dox, Cyr, Martelai, Tarkus, Earth) (1d20+6=17, 1d20+3=16, 1d20+8=14, 1d20+10=18, 1d20+4=11, 1d20+1=21, 1d20+4=16)</a></p><p></p><p><span style="color: Cyan">Tarkus 21</span></p><p><span style="color: Red"><strong>Ettins 20</strong></span></p><p><span style="color: Cyan">Cyr 18</span></p><p><span style="color: Cyan">Kauldron 17</span></p><p><span style="color: Cyan">Earth 16</span></p><p><span style="color: Cyan">Brenwar 16</span></p><p><span style="color: Cyan">Dox 14</span></p><p><span style="color: Cyan">Martelai 11</span></p><p><span style="color: Red"><strong>Ettins 10</strong></span>[/sblock]</p><p></p><p>[GM]<strong>Reminder: </strong> You cannot avoid harmful effects by delaying, so if you delay while within the bonfire, it triggers as though you ended your turn in the zone.[/GM]</p><p></p><p>[GM]Sorry for the extra delay. Things went crazy and work and everyone else in the house was sick. I'm on vacation next week, but will be away at a convention next Thursday through Sunday.[/GM]</p></blockquote><p></p>
[QUOTE="Son of Meepo, post: 5824107, member: 78756"] You step through the portal and into the darkness beyond. As soon as you appear on the other side, the source of the darkness becomes apparent. You are immediately assaulted by plumes of choking smoke that gets in your eyes. Within an instant, searing pain grips you. Something has set a bonfire into the circle. Ill-protected from the winds, the snow causes it to sputter and smoke. [sblock=Bonfire]Effect: 10 fire damage. Attack +10 vs Fortitude Hit: Binded (save ends) Aftereffect: -2 to attack rolls until the end of your next turn. [url=http://invisiblecastle.com/roller/view/3380782/]Bonfire Hazard (Kauldron, Brenwar, Dox, Cyr, Martelai, Tarkus, Earth) (1d20+10=23, 1d20+10=28, 1d20+10=29, 1d20+10=27, 1d20+10=28, 1d20+10=17, 1d20+10=29)[/url] [B](MISS, HIT, HIT, HIT, HIT, HIT, HIT)[/B][/sblock] Though you cannot see them, you can hear creatures start to stir as they notice your painful arrival. [sblock=Initiative]The ettins have a +5 average initative, but because they have 2 sets of actions each round, they will act on +15 and +5 for a total of 20 and 10 initiatives. [url=http://invisiblecastle.com/roller/view/3380787/]Initiative (Kauldron, Brenwar, Dox, Cyr, Martelai, Tarkus, Earth) (1d20+6=17, 1d20+3=16, 1d20+8=14, 1d20+10=18, 1d20+4=11, 1d20+1=21, 1d20+4=16)[/url] [COLOR=Cyan]Tarkus 21[/COLOR] [COLOR=Red][B]Ettins 20[/B][/COLOR] [COLOR=Cyan]Cyr 18 Kauldron 17 Earth 16 Brenwar 16 Dox 14 Martelai 11[/COLOR] [COLOR=Red][B]Ettins 10[/B][/COLOR][/sblock] [GM][B]Reminder: [/B] You cannot avoid harmful effects by delaying, so if you delay while within the bonfire, it triggers as though you ended your turn in the zone.[/GM] [GM]Sorry for the extra delay. Things went crazy and work and everyone else in the house was sick. I'm on vacation next week, but will be away at a convention next Thursday through Sunday.[/GM] [/QUOTE]
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Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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