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Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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<blockquote data-quote="JoeNotCharles" data-source="post: 5861683" data-attributes="member: 79945"><p>Tarkus hears Martelai cry out an stumbles towards him, stopping as he feels the heat of the fire on his face. He also feels another heat - the Ettin's song pulses through him an he feels a familiar anger building. <span style="color: Cyan">"No,"</span> he mutters. <span style="color: Cyan">"Juna wants me to renounce violence."</span> BUt the song of rage is too much for him to withstand.</p><p></p><p>Tarkus holds his holy symbol skyward and with his free hand, traces an arcane symbol in the air. But it is not the careful rune of protection that he has been using - it is the Rune of WRATH! His companions feel a surge of energy as their bodies burn with an urgent need to rain damage down on their foes. Martelai is especially affected - although he can tell that his body remains wounded, his hurts are pushed to the back of his mind as the rune gives him the power to fight on despite them.</p><p></p><p><span style="color: Cyan">"JUNA!"</span> Tarkus screams at the heavens. <span style="color: Cyan">"YOU PUT ME ON THE PATH OF PEACE! BUT THEN WHY DO YOU BRING ME TO THIS PLACE OF WAR?"</span> Silver light wells from his holy symbol. <span style="color: Cyan">"JUNA! I was a soldier in Your army! I fought to bring justice in Your name! I have learned the lesson you set me - I turned to battle too quickly, I learned to love the fight and not the cause. I fought, but I did not do justice! I have learned your lesson! I will not fight any more for glory! BUT THIS FIGHT IS NOT FOR GLORY! THIS FIGHT IS JUST! JUNA! I BEG YOU! Loose your strictures and let me defend my comrades!"</span></p><p></p><p>And Juna appears. The Goddess rears into place over Tarkus' head, girded for war, clashing her spear on her shield. Even through the haze in his vision, Tarkus can see her. He smiles, and she smiles back at him. He turns to face the Ettins and points his hand towards them. <span style="color: Cyan">"Now you see how we are defended!"</span> he calls. <span style="color: Cyan">"Flee while you can!"</span></p><p></p><p>But the curse chanter only laughs, and spits a curse of hatred and disdain for the civilized Gods.</p><p></p><p>[sblock=Actions]</p><p>What is the MS on the map? EDIT: oh, that's Martelai's mirror shade. I guess the Rune of Mending damage bonus affects it if applicable.</p><p></p><p>I think it's pretty clear that I'll never get anything done if I wait for my blindness to clear, so I'll just blow an attack that has no chance of hitting in order to get the secondary effect.</p><p></p><p>Move: to T14</p><p>Minor: Rune of Mending: Martelai spends a HS and regains 1d6+2+13=19 hp (assuming he has an HS value of 13), and me and all allies in a close burst 5 (that's Brenwar, Earth, Martelai and Cyr) gain a +2 power bonus to damage rolls until the end of my next turn.</p><p>Standard: Moment of Glory in a Close Blast 5 (S15 to N20) - that's a +9 from the power, -2 from Rage Song and -5 from Blindness - unsurprisingly I miss. At least I didn't waste high rolls doing it. Me and all allies within the blast (that's Brenwar, Earth and Martelai) gain resist 5 to all damage until the end of my next turn. (Don't let me forget to sustain it!)</p><p></p><p>Save vs Blindness: fail.</p><p>[/sblock]</p><p></p><p>[sblock=L4W Tarkus the Crusader]</p><p>Init: +1 Speed: 5 Perception:17 Insight: 21</p><p>AC: 19 Fort: 16 Ref: 15 Will: 20</p><p>HP: 32/46 Surges: 4/9 Surge Value: 11 AP: 0</p><p>Str:13 Con:14 Dex:8 Int:13 Wis:19 Cha:15</p><p></p><p>Powers:</p><p><span style="color: green"> Gaze of Defiance</span></p><p><span style="color: green">Astral Seal</span></p><p><span style="color: green">Sacred Flame</span></p><p><span style="color: green"></span> <span style="color: red"> Second Wind</span></p><p><span style="color: red">Exacting Utterance</span></p><p><span style="color: red">Astral Flare</span></p><p><span style="color: red">Channel Divinity: Divine Fortune</span></p><p><span style="color: red">Channel Divinity: Healer's Mercy</span></p><p><span style="color: red"><s>Healing Word</s></span></p><p><span style="color: red">Healing Word</span></p><p><span style="color: red"></span> <span style="color: gray"> <s>Moment of Glory</s></span></p><p><span style="color: gray">Sundered Fortune</span></p><p><span style="color: gray"><s>Bless</s></span></p><p><span style="color: gray"><s>Rune of Mending</s></span></p><p><span style="color: gray"></span> <span style="color: yellow"> <s>Symbol of Resilience +2</s></span></p><p><span style="color: yellow"><s>Hero's Chainmail +1</s></span></p><p><span style="color: yellow">Ornament of Alertness +1</span></p><p><span style="color: yellow"></span> [/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5861683, member: 79945"] Tarkus hears Martelai cry out an stumbles towards him, stopping as he feels the heat of the fire on his face. He also feels another heat - the Ettin's song pulses through him an he feels a familiar anger building. [color=Cyan]"No,"[/color] he mutters. [color=Cyan]"Juna wants me to renounce violence."[/color] BUt the song of rage is too much for him to withstand. Tarkus holds his holy symbol skyward and with his free hand, traces an arcane symbol in the air. But it is not the careful rune of protection that he has been using - it is the Rune of WRATH! His companions feel a surge of energy as their bodies burn with an urgent need to rain damage down on their foes. Martelai is especially affected - although he can tell that his body remains wounded, his hurts are pushed to the back of his mind as the rune gives him the power to fight on despite them. [color=Cyan]"JUNA!"[/color] Tarkus screams at the heavens. [color=Cyan]"YOU PUT ME ON THE PATH OF PEACE! BUT THEN WHY DO YOU BRING ME TO THIS PLACE OF WAR?"[/color] Silver light wells from his holy symbol. [color=Cyan]"JUNA! I was a soldier in Your army! I fought to bring justice in Your name! I have learned the lesson you set me - I turned to battle too quickly, I learned to love the fight and not the cause. I fought, but I did not do justice! I have learned your lesson! I will not fight any more for glory! BUT THIS FIGHT IS NOT FOR GLORY! THIS FIGHT IS JUST! JUNA! I BEG YOU! Loose your strictures and let me defend my comrades!"[/color] And Juna appears. The Goddess rears into place over Tarkus' head, girded for war, clashing her spear on her shield. Even through the haze in his vision, Tarkus can see her. He smiles, and she smiles back at him. He turns to face the Ettins and points his hand towards them. [color=Cyan]"Now you see how we are defended!"[/color] he calls. [color=Cyan]"Flee while you can!"[/color] But the curse chanter only laughs, and spits a curse of hatred and disdain for the civilized Gods. [sblock=Actions] What is the MS on the map? EDIT: oh, that's Martelai's mirror shade. I guess the Rune of Mending damage bonus affects it if applicable. I think it's pretty clear that I'll never get anything done if I wait for my blindness to clear, so I'll just blow an attack that has no chance of hitting in order to get the secondary effect. Move: to T14 Minor: Rune of Mending: Martelai spends a HS and regains 1d6+2+13=19 hp (assuming he has an HS value of 13), and me and all allies in a close burst 5 (that's Brenwar, Earth, Martelai and Cyr) gain a +2 power bonus to damage rolls until the end of my next turn. Standard: Moment of Glory in a Close Blast 5 (S15 to N20) - that's a +9 from the power, -2 from Rage Song and -5 from Blindness - unsurprisingly I miss. At least I didn't waste high rolls doing it. Me and all allies within the blast (that's Brenwar, Earth and Martelai) gain resist 5 to all damage until the end of my next turn. (Don't let me forget to sustain it!) Save vs Blindness: fail. [/sblock] [sblock=L4W Tarkus the Crusader] Init: +1 Speed: 5 Perception:17 Insight: 21 AC: 19 Fort: 16 Ref: 15 Will: 20 HP: 32/46 Surges: 4/9 Surge Value: 11 AP: 0 Str:13 Con:14 Dex:8 Int:13 Wis:19 Cha:15 Powers: [color=green] Gaze of Defiance Astral Seal Sacred Flame [/color] [color=red] Second Wind Exacting Utterance Astral Flare Channel Divinity: Divine Fortune Channel Divinity: Healer's Mercy [s]Healing Word[/s] Healing Word [/color] [color=gray] [s]Moment of Glory[/s] Sundered Fortune [s]Bless[/s] [s]Rune of Mending[/s] [/color] [color=yellow] [s]Symbol of Resilience +2[/s] [s]Hero's Chainmail +1[/s] Ornament of Alertness +1 [/color] [/sblock] [/QUOTE]
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Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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