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Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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<blockquote data-quote="Darksteed" data-source="post: 5870184" data-attributes="member: 85506"><p>*Kauldron continues to press the advantage. The slippery goblin darts off to the other side of the giant as Dox distracts him with hefty blows. Kauldron ignites another brand of pain and sears the massive giant with his blades as they connect with the giants backside. Keeping the giant from truly being any threat in combat against the pair of them there.*</p><p></p><p>[sblock=Actions]Move: Move to G16</p><p></p><p><strong>Standard:</strong> Enfeebling Strike</p><p>-Target: Ettin Thug 2 (G-H/14-15)</p><p>-Attack: +17 vs. AC <span style="color: DarkOrange">(Hit; 20)</span></p><p>-Damage: 1d8+9 damage. <span style="color: DarkOrange">(17 damage)</span></p><p>-On a Hit: If Kauldron marked the target, it takes a –2 penalty to attack rolls until the end of his next turn.[/sblock]</p><p></p><p>[sblock=Kauldron]<a href="http://l4w.wikia.com/wiki/L4W:PC:Kauldron_(Darksteed)" target="_blank">Kauldron</a>- Male Goblin Paladin 8</p><p>Passive Perception: 14, Passive Insight: 14</p><p></p><p><strong><u>Normal</u></strong></p><p>AC: 30 (Bloodied 29), Fort: 26, Ref: 23, Will: 24</p><p></p><p><strong><u>Attacks 6 or More Squares Away from Kauldron</u></strong></p><p>AC: 31, Fort: 28, Ref: 25, Will: 26</p><p></p><p>Resistances: Fire 5, Lightning 5, Ongoing Damage 3</p><p></p><p>Saving Throws: If Kauldron is dazed or stunned, Kauldron can make a saving throw at the start of his turn to end that effect, even if the effect doesn’t normally end on a save.</p><p></p><p>Initiative: +6</p><p>Speed: 5</p><p></p><p>HP: 55/71, Temp HP: 0</p><p>Bloodied: 35, Surge Value: 17, Surges left: 10/12</p><p></p><p>Powers-</p><p><span style="color: Green">Divine Challenge</span></p><p><span style="color: Green">Enfeebling Strike</span></p><p><span style="color: Green">Goblin Tactics</span></p><p><span style="color: Green">Virtuous Strike</span></p><p><span style="color: Red">Action Point (Demonskin Tattoo) [X] </span></p><p><span style="color: Red">Blade of Light [ ]</span></p><p><span style="color: Red">Call to Challenge [ ]</span></p><p><span style="color: Red">Channel Divinity [X]</span></p><p><span style="color: Red">Giantkind Gloves [ ]</span></p><p><span style="color: Red">Infuriating Taunt [X]</span></p><p><span style="color: Red">Running Slash [ ]</span></p><p><span style="color: Red">Second Wind [ ]</span></p><p><span style="color: Red">Strength from Valor [ ]</span></p><p><span style="color: Red">Student of the Sword [ ]</span></p><p><span style="color: Red">Valorous Smite [X]</span></p><p><span style="color: Gray">Gift of Fire [ ]</span></p><p><span style="color: Gray">Hallowed Circle [ ]</span></p><p><span style="color: Gray">Lay on Hands [ ]</span></p><p><span style="color: Gray">Majestic Halo [ ]</span></p><p><span style="color: Gray">Potion of Healing [ ] [ ] [ ] [ ]</span></p><p><span style="color: Gray">Symbol of Brawn [ ]</span></p><p><span style="color: Yellow">Javelin [2]</span></p><p><span style="color: Yellow">Sling Bullets [18]</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Darksteed, post: 5870184, member: 85506"] *Kauldron continues to press the advantage. The slippery goblin darts off to the other side of the giant as Dox distracts him with hefty blows. Kauldron ignites another brand of pain and sears the massive giant with his blades as they connect with the giants backside. Keeping the giant from truly being any threat in combat against the pair of them there.* [sblock=Actions]Move: Move to G16 [B]Standard:[/B] Enfeebling Strike -Target: Ettin Thug 2 (G-H/14-15) -Attack: +17 vs. AC [COLOR="DarkOrange"](Hit; 20)[/COLOR] -Damage: 1d8+9 damage. [COLOR="DarkOrange"](17 damage)[/COLOR] -On a Hit: If Kauldron marked the target, it takes a –2 penalty to attack rolls until the end of his next turn.[/sblock] [sblock=Kauldron][URL="http://l4w.wikia.com/wiki/L4W:PC:Kauldron_(Darksteed)"]Kauldron[/URL]- Male Goblin Paladin 8 Passive Perception: 14, Passive Insight: 14 [b][u]Normal[/u][/b][u][/u] AC: 30 (Bloodied 29), Fort: 26, Ref: 23, Will: 24 [b][u]Attacks 6 or More Squares Away from Kauldron[/u][/b][u][/u] AC: 31, Fort: 28, Ref: 25, Will: 26 Resistances: Fire 5, Lightning 5, Ongoing Damage 3 Saving Throws: If Kauldron is dazed or stunned, Kauldron can make a saving throw at the start of his turn to end that effect, even if the effect doesn’t normally end on a save. Initiative: +6 Speed: 5 HP: 55/71, Temp HP: 0 Bloodied: 35, Surge Value: 17, Surges left: 10/12 Powers- [COLOR="Green"]Divine Challenge Enfeebling Strike Goblin Tactics Virtuous Strike[/COLOR] [COLOR="Red"]Action Point (Demonskin Tattoo) [X] Blade of Light [ ] Call to Challenge [ ] Channel Divinity [X] Giantkind Gloves [ ] Infuriating Taunt [X] Running Slash [ ] Second Wind [ ] Strength from Valor [ ] Student of the Sword [ ] Valorous Smite [X][/COLOR] [COLOR="Gray"]Gift of Fire [ ] Hallowed Circle [ ] Lay on Hands [ ] Majestic Halo [ ] Potion of Healing [ ] [ ] [ ] [ ] Symbol of Brawn [ ][/COLOR] [COLOR="Yellow"]Javelin [2] Sling Bullets [18][/COLOR][/sblock] [/QUOTE]
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Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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