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Wizards In Winter - Low-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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<blockquote data-quote="Son of Meepo" data-source="post: 5762991" data-attributes="member: 78756"><p>A humanoid, dressed in hides and wielding a battleaxe emerges from he open door. He would look human if not for some of the bestial facial features that mark him as a shifter. He shouts a warning and you can hear a flurry of activity as the barbarians prepare to advance upon you, keeping you out of the village that they had overrun.</p><p></p><p>[sblock=Initiative][sblock=Monster Initiative]I won't be rolling initiative for the monsters. Instead I will be taking a weighted average of their initiative modifiers and adding 10 to determine when they act.</p><p><em>(Weights - Minion .25, Standard 1, Elite 2, Solo 4, Leader x2)</em></p><p></p><p>8 Hordelings (Minion, Init +5), 2 Braves (Init +5), Scout (Init +8)</p><p></p><p>5*.25*8 + 5*2 + 8 = 28</p><p>28/5 = 5.6, which rounds of to 6, giving them an average of +6, and an initiative of 16.[/sblock]</p><p><span style="color: DeepSkyBlue"><strong><span style="color: White">Initiative</span></strong></span></p><p><span style="color: DeepSkyBlue"><strong>Chupacabra</strong></span></p><p><span style="color: DeepSkyBlue"><strong>Caim</strong></span></p><p><span style="color: Red"><strong>Monsters</strong></span><span style="color: Blue"><strong></strong></span></p><p><span style="color: Blue"><strong><span style="color: DeepSkyBlue">Ilex</span></strong></span></p><p><span style="color: Blue"><strong><span style="color: DeepSkyBlue">Nalkyr</span></strong></span></p><p><span style="color: Blue"><strong><span style="color: DeepSkyBlue">Merri</span></strong></span></p><p><span style="color: Blue"><strong><span style="color: DeepSkyBlue">Lenyara</span></strong></span></p><p><span style="color: Blue"><strong><span style="color: DeepSkyBlue">Marrgash</span></strong></span>[/sblock]</p><p></p><p>[GM]Combat begins with El Chupacabra and Caim, followed by the barbarians.[/GM]</p></blockquote><p></p>
[QUOTE="Son of Meepo, post: 5762991, member: 78756"] A humanoid, dressed in hides and wielding a battleaxe emerges from he open door. He would look human if not for some of the bestial facial features that mark him as a shifter. He shouts a warning and you can hear a flurry of activity as the barbarians prepare to advance upon you, keeping you out of the village that they had overrun. [sblock=Initiative][sblock=Monster Initiative]I won't be rolling initiative for the monsters. Instead I will be taking a weighted average of their initiative modifiers and adding 10 to determine when they act. [I](Weights - Minion .25, Standard 1, Elite 2, Solo 4, Leader x2)[/I] 8 Hordelings (Minion, Init +5), 2 Braves (Init +5), Scout (Init +8) 5*.25*8 + 5*2 + 8 = 28 28/5 = 5.6, which rounds of to 6, giving them an average of +6, and an initiative of 16.[/sblock] [COLOR=DeepSkyBlue][B][COLOR=White]Initiative[/COLOR] Chupacabra Caim[/B][/COLOR] [COLOR=Red][B]Monsters[/B][/COLOR][COLOR=Blue][B] [COLOR=DeepSkyBlue]Ilex Nalkyr Merri Lenyara Marrgash[/COLOR][/B][/COLOR][/sblock] [GM]Combat begins with El Chupacabra and Caim, followed by the barbarians.[/GM] [/QUOTE]
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Wizards In Winter - Low-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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