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Wizards In Winter - Low-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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<blockquote data-quote="WEContact" data-source="post: 5773576" data-attributes="member: 69684"><p>[OOC]Ah, okay. Well let's see how this goes, then. I'll try to engage, and if I can get adjacent and it tries to attack you, I can slide it up the tree so that it can't reach you. If I can't, at least he'll be at -2 to hit you.</p><p></p><p> @<u><a href="http://www.enworld.org/forum/member.php?u=78756" target="_blank">Son of Meepo</a></u> , in order to get I adjacent to TitT I need to jump from N13 to O12(1) and then use the last 2 squares of move to climb one square. Trying to figure out the Athletics DC... If I got 20 I'd clear 4 feet and be able to grab hold to something 11 feet up, or the top of the O12(1) square, would that be enough?</p><p></p><p>EDIT: Well, nevermind the jump.[/OOC]</p><p></p><p><span style="color: Purple"><strong>"Ilex, look out! Get away from the tree!"</strong></span> Caim plunges through the brush to come to the dryad's aid. She tries and fails to avoid a lashing tendril that intercepts her, and she finds herself immobilized. Fortunately, she is not entirely limited by her bonds- she reaches out with her mind, imposing dire threats on whatever the plant-thing passed off as consciousness.</p><p></p><p>[sblock=Actions]</p><p>Move+Standard: Double Move to O11(2), interrupted by grab in N14</p><p>Minor: Battlemind's Demand (TitT is marked)[/sblock]</p><p></p><p><span style="font-family: 'Verdana'">[sblock=Statblock]<a href="http://l4w.wikia.com/wiki/PC:Caim_%28WEContact%29" target="_blank">Caim</a> - Female Half-Elf Fighter|Battlemind 1 </span></p><p><span style="font-family: 'Verdana'">Status:</span></p><p><span style="font-family: 'Verdana'">Initiative: +1, Passive perception: 10, Passive Insight: 17</span></p><p><span style="font-family: 'Verdana'">AC:19 Fort:15 Ref:13 Will:15 PP:2</span></p><p><span style="font-family: 'Verdana'">HP: 20/33 Bloodied: 16 Surge value: 8 Surges/day: 9/13</span></p><p><span style="font-family: 'Verdana'">Speed: 5 squares, AP: 0, Second Wind: used, Temporary HP: 0 </span></p><p><span style="font-family: 'Verdana'">Melee Basic Attack: +5 vs AC, 1d6+2 (Only use after Eldritch Strike and all PP are expended) </span></p><p><span style="font-family: 'Verdana'">Powers: <span style="color: green">Brash Strike, Twisted Eye, Battlemind's Demand, Blurred Step,</span> <span style="color: red">Guardian's Counter, Eldritch Strike,</span> <span style="color: gray">Steel Unity Strike</span>[/sblock]</span></p><p><span style="font-family: 'Verdana'">[sblock=Out-of-Turn Action Conditions]Caim will always use Blurred Step if doing so does not distance her from an enemy which she considers significantly higher priority than the enemy triggering Blurred Step. </span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Caim will use Guardian's Counter at the first opportunity. </span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">If Caim's Combat Challenge is triggered by a melee attack from a credible threat, she will use Eldritch Strike as her Melee Basic Attack, and on a hit she will slide the attacker away from the target to invalidate the triggering attack. </span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">If Caim can make a Melee Basic Attack outside of her turn against a credible threat (if her Guardian's Counter is triggered, for example) she will use Eldritch Strike. If it's an OA, will spend 1 PP to augment Twisted Eye to use in place of her MBA. If she has no Power Points remaining, she will use Eldritch Strike. Note that Blurred Step and Combat Challenge may both activate at the same trigger.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Enemies are not credible threats if I am aware that their ability to move and act freely is far less harmful to the party than is that of other monsters on the board. Caim would not use Eldritch Strike on a Minion when she also has a Skirmisher marked, for example.[/sblock]</span></p></blockquote><p></p>
[QUOTE="WEContact, post: 5773576, member: 69684"] [OOC]Ah, okay. Well let's see how this goes, then. I'll try to engage, and if I can get adjacent and it tries to attack you, I can slide it up the tree so that it can't reach you. If I can't, at least he'll be at -2 to hit you. @[U][URL="http://www.enworld.org/forum/member.php?u=78756"]Son of Meepo[/URL][/U] , in order to get I adjacent to TitT I need to jump from N13 to O12(1) and then use the last 2 squares of move to climb one square. Trying to figure out the Athletics DC... If I got 20 I'd clear 4 feet and be able to grab hold to something 11 feet up, or the top of the O12(1) square, would that be enough? EDIT: Well, nevermind the jump.[/OOC] [COLOR=Purple][B]"Ilex, look out! Get away from the tree!"[/B][/COLOR] Caim plunges through the brush to come to the dryad's aid. She tries and fails to avoid a lashing tendril that intercepts her, and she finds herself immobilized. Fortunately, she is not entirely limited by her bonds- she reaches out with her mind, imposing dire threats on whatever the plant-thing passed off as consciousness. [sblock=Actions] Move+Standard: Double Move to O11(2), interrupted by grab in N14 Minor: Battlemind's Demand (TitT is marked)[/sblock] [FONT=Verdana][sblock=Statblock][URL="http://l4w.wikia.com/wiki/PC:Caim_%28WEContact%29"]Caim[/URL] - Female Half-Elf Fighter|Battlemind 1 Status: Initiative: +1, Passive perception: 10, Passive Insight: 17 AC:19 Fort:15 Ref:13 Will:15 PP:2 HP: 20/33 Bloodied: 16 Surge value: 8 Surges/day: 9/13 Speed: 5 squares, AP: 0, Second Wind: used, Temporary HP: 0 Melee Basic Attack: +5 vs AC, 1d6+2 (Only use after Eldritch Strike and all PP are expended) Powers: [COLOR=green]Brash Strike, Twisted Eye, Battlemind's Demand, Blurred Step,[/COLOR] [COLOR=red]Guardian's Counter, Eldritch Strike,[/COLOR] [COLOR=gray]Steel Unity Strike[/COLOR][/sblock] [sblock=Out-of-Turn Action Conditions]Caim will always use Blurred Step if doing so does not distance her from an enemy which she considers significantly higher priority than the enemy triggering Blurred Step. Caim will use Guardian's Counter at the first opportunity. If Caim's Combat Challenge is triggered by a melee attack from a credible threat, she will use Eldritch Strike as her Melee Basic Attack, and on a hit she will slide the attacker away from the target to invalidate the triggering attack. If Caim can make a Melee Basic Attack outside of her turn against a credible threat (if her Guardian's Counter is triggered, for example) she will use Eldritch Strike. If it's an OA, will spend 1 PP to augment Twisted Eye to use in place of her MBA. If she has no Power Points remaining, she will use Eldritch Strike. Note that Blurred Step and Combat Challenge may both activate at the same trigger. Enemies are not credible threats if I am aware that their ability to move and act freely is far less harmful to the party than is that of other monsters on the board. Caim would not use Eldritch Strike on a Minion when she also has a Skirmisher marked, for example.[/sblock][/FONT] [/QUOTE]
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Wizards In Winter - Low-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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