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Wizards In Winter - Low-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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<blockquote data-quote="Son of Meepo" data-source="post: 5777798" data-attributes="member: 78756"><p><strong>Adnaisia</strong></p><p></p><p>The eladrin's illusion wavers until the creature's skin takes on the woody appearance of the ancient oak complete with scaly patches.</p><p><span style="color: PaleGreen"></span></p><p><span style="color: PaleGreen">"You should not have come. This place is beyond saving and now you shall rot in the earth like these trees."</span></p><p></p><p>She looks at Nalkyr and frowns.</p><p></p><p><span style="color: PaleGreen">"Come. Come return to the soil with me."</span></p><p></p><p>Nalkyr's arms go slack and his head droops. He walks through the swarm and stands by the dryad's side.</p><p></p><p><span style="color: PaleGreen">"Come with me..."</span></p><p></p><p>The dryad steps into the tree and pulls Nalkyr with her. They reappear elsewhere.</p><p></p><p>[sblock=Actions]<strong>Minor: </strong><strong>Deceptive Veil</strong> (illusion)<em>Effect:</em> The dryad disguises itself to appear as a Medium humanoid (usually a beautiful elf or eladrin) until it uses deceptive veil again or until it drops to 0 hit points. Other creatures can make a DC 27 Insight check to discern that the form is an illusion.</p><p><strong></strong></p><p><strong>Standard:</strong> <strong>Sylvan Charm</strong> (charm<strong>)</strong></p><p><strong></strong> <em>Attack:</em> Ranged 5 (one creature); +8 vs. Will</p><p><em>Hit:</em> The dryad pulls the target up to 5 squares to a square adjacent to it. The target is charmed until it is no longer adjacent to the dryad or until the dryad uses this power again. A charmed creature is immobilized and can’t attack the dryad. When an enemy’s melee or ranged attack hits the dryad, it deals half damage to the dryad and half damage to the charmed creature. If the attacker is adjacent to the charmed creature, the charmed creature must make a melee basic attack (of the dryad’s choice) against the enemy as a free action.</p><p></p><p></p><p><a href="http://invisiblecastle.com/roller/view/3329443/" target="_blank">Sylvan Charm (1d20+8+1=23)</a> <strong>(HIT)</strong></p><p></p><p></p><p>Nalkyr is pulled to V11 and charmed.</p><p></p><p></p><p><strong>Move: </strong><strong>Treestride</strong> (teleportation)</p><p><em>Requirement:</em> The dryad must be adjacent to a tree or a Large plant.</p><p><em>Effect:</em> The dryad teleports up to 8 squares to a square adjacent to a tree or a Large plant. Any creature charmed by the dryad teleports with the dryad to a square adjacent to it.</p><p></p><p></p><p>Adnasia teleports to Z17, Nalkyr to Y16.[/sblock]</p><p></p><p></p><p><strong>Twig Blight Swarms</strong></p><p></p><p></p><p>The swarm nearest the pixie lashes out, but it lacks the coordination to hit either creature near it.</p><p></p><p></p><p></p><p>[sblock=Swarm 1]<strong>Standard: </strong> <strong>Swarm of Claws</strong> (poison)</p><p><em>Attack:</em> Close burst 1 (enemies in the burst); +10 vs. AC</p><p><em>Hit:</em> 2d6 + 8 poison damage.</p><p><a href="http://invisiblecastle.com/roller/view/3329449/" target="_blank">Swarm of Claws (Damage, Chupacabra, Noctua) (2d6+8=16, 1d20+10+1=12, 1d20+10+1=12)</a> <strong>(MISS, MISS) </strong>[/sblock]</p><p></p><p></p><p>The other swarm moves to guard the dryad and her prey.</p><p></p><p></p><p><strong>Bloodthorn Vine</strong></p><p></p><p></p><p>The vines creep out of the brambles toward Merri, wrapping its thorny tendrils around her, slowly pulling her towards its patch.</p><p></p><p></p><p>[sblock=Actions]<strong>Move:</strong> H12</p><p></p><p></p><p><strong>Standard: </strong><strong>Impaling Thorn</strong> (healing)</p><p><em>Attack:</em> Melee 1 (one creature); +9 vs. Fortitude</p><p><em>Hit:</em> 1d8 + 4 damage, and the vine grabs the target.</p><p><em>Sustain Standard:</em> The vine sustains the grab, the target takes 2d8 + 4 damage, and the vine regains 5 hit points.</p><p></p><p></p><p><a href="http://invisiblecastle.com/roller/view/3329454/" target="_blank">Impaling Thorn (1d8+4=7, 1d20+9+1=28)</a> <strong>(HIT)</strong></p><p></p><p></p><p><strong>Minor: </strong><strong>Pulling Vines</strong></p><p><em>Effect:</em> The vine shifts 1 square, pulling any creatures it has grabbed into spaces adjacent to it.</p><p></p><p></p><p>Shifts to I13, pulls Merri to H12.[/sblock]</p><p></p><p></p><p><strong>The Thing in the Tree</strong></p><p></p><p></p><p>The thing lets out a psychic scream that painfully pushes against the mind of Caim and Ilex.</p><p></p><p></p><p>It shakes its branches causing seed pods to fall to the ground. The pods instantly grow into more of the creatures. The creatures lash out at Ilex and Caim, brutally wounding them.</p><p></p><p>[sblock=Actions]<strong>Standard: Psychic Lance</strong></p><p>Close burst 10; one or two creatures in burst; +5 vs Will; 1d6+3 psychic damage, and the target is dazed until the end of its next turn. </p><p></p><p><a href="http://invisiblecastle.com/roller/view/3329460/" target="_blank">Psychic Lance (Caim, Ilex) (1d6+3=9, 1d20+5=13, 1d20+5=20)</a> <strong>(MISS, HIT)</strong></p><p></p><p></p><p><strong>Minor:</strong> <strong>Blightborn Calling</strong></p><p></p><p>Close burst 5; The voice spawns four twig blight seedling in unoccupied squares within the burst, and the twig blights act immediately. The twig blights remain until destroyed or until the end of the encounter. The twig blights act on the voice’s turn. The voice can have up to six twig blights at a time. </p><p></p><p><strong>Twig Blight Seedlings</strong></p><p></p><p>[sblock=Seedlings]<strong>Standard: Claw</strong></p><p><em>Effect:</em> Before the attack, the seedling shifts up to 2 squares.</p><p><em>Attack:</em> Melee 1 (one creature); +6 vs. AC</p><p><em>Hit:</em> 3 poison damage, or 5 poison damage if the target is granting combat advantage to the seedling.</p><p></p><p></p><p>First 2 on Ilex, Second 2 on Caim</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3329467/" target="_blank">Claws (1d20+6+2=12, 1d20+6+2=9, 1d20+6+2=20, 1d20+6+2=27)</a> <strong>(MISS, MISS, HIT, HIT)</strong>[/sblock]</p><p></p><p></p><p><strong>Thing in the Tree (continued)</strong></p><p></p><p><strong>Minor:</strong> <strong>Twisted Nature</strong></p><p>Reach 10; targets a twig blight ally; the target makes a melee basic attack with a +2 bonus to the attack roll. (Twig Blight Seedling 1)</p><p></p><p>Attacks Ilex</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3329471/" target="_blank">Claw (1d20+6+2+2=23)</a> <strong>(HIT)</strong>[/sblock]</p><p></p><p>[GM]Your turn. This encounter isn't going to be as easy as the first.[/GM]</p></blockquote><p></p>
[QUOTE="Son of Meepo, post: 5777798, member: 78756"] [B]Adnaisia[/B] The eladrin's illusion wavers until the creature's skin takes on the woody appearance of the ancient oak complete with scaly patches. [COLOR=PaleGreen] "You should not have come. This place is beyond saving and now you shall rot in the earth like these trees."[/COLOR] She looks at Nalkyr and frowns. [COLOR=PaleGreen]"Come. Come return to the soil with me."[/COLOR] Nalkyr's arms go slack and his head droops. He walks through the swarm and stands by the dryad's side. [COLOR=PaleGreen]"Come with me..."[/COLOR] The dryad steps into the tree and pulls Nalkyr with her. They reappear elsewhere. [sblock=Actions][B]Minor: [/B][B]Deceptive Veil[/B] (illusion)[I]Effect:[/I] The dryad disguises itself to appear as a Medium humanoid (usually a beautiful elf or eladrin) until it uses deceptive veil again or until it drops to 0 hit points. Other creatures can make a DC 27 Insight check to discern that the form is an illusion. [B] Standard:[/B] [B]Sylvan Charm[/B] (charm[B]) [/B] [I]Attack:[/I] Ranged 5 (one creature); +8 vs. Will [I]Hit:[/I] The dryad pulls the target up to 5 squares to a square adjacent to it. The target is charmed until it is no longer adjacent to the dryad or until the dryad uses this power again. A charmed creature is immobilized and can’t attack the dryad. When an enemy’s melee or ranged attack hits the dryad, it deals half damage to the dryad and half damage to the charmed creature. If the attacker is adjacent to the charmed creature, the charmed creature must make a melee basic attack (of the dryad’s choice) against the enemy as a free action. [URL="http://invisiblecastle.com/roller/view/3329443/"]Sylvan Charm (1d20+8+1=23)[/URL] [B](HIT)[/B] Nalkyr is pulled to V11 and charmed. [B]Move: [/B][B]Treestride[/B] (teleportation) [I]Requirement:[/I] The dryad must be adjacent to a tree or a Large plant. [I]Effect:[/I] The dryad teleports up to 8 squares to a square adjacent to a tree or a Large plant. Any creature charmed by the dryad teleports with the dryad to a square adjacent to it. Adnasia teleports to Z17, Nalkyr to Y16.[/sblock] [B]Twig Blight Swarms[/B] The swarm nearest the pixie lashes out, but it lacks the coordination to hit either creature near it. [sblock=Swarm 1][B]Standard: [/B] [B]Swarm of Claws[/B] (poison) [I]Attack:[/I] Close burst 1 (enemies in the burst); +10 vs. AC [I]Hit:[/I] 2d6 + 8 poison damage. [URL="http://invisiblecastle.com/roller/view/3329449/"]Swarm of Claws (Damage, Chupacabra, Noctua) (2d6+8=16, 1d20+10+1=12, 1d20+10+1=12)[/URL] [B](MISS, MISS) [/B][/sblock] The other swarm moves to guard the dryad and her prey. [B]Bloodthorn Vine[/B] The vines creep out of the brambles toward Merri, wrapping its thorny tendrils around her, slowly pulling her towards its patch. [sblock=Actions][B]Move:[/B] H12 [B]Standard: [/B][B]Impaling Thorn[/B] (healing) [I]Attack:[/I] Melee 1 (one creature); +9 vs. Fortitude [I]Hit:[/I] 1d8 + 4 damage, and the vine grabs the target. [I]Sustain Standard:[/I] The vine sustains the grab, the target takes 2d8 + 4 damage, and the vine regains 5 hit points. [URL="http://invisiblecastle.com/roller/view/3329454/"]Impaling Thorn (1d8+4=7, 1d20+9+1=28)[/URL] [B](HIT)[/B] [B]Minor: [/B][B]Pulling Vines[/B] [I]Effect:[/I] The vine shifts 1 square, pulling any creatures it has grabbed into spaces adjacent to it. Shifts to I13, pulls Merri to H12.[/sblock] [B]The Thing in the Tree[/B] The thing lets out a psychic scream that painfully pushes against the mind of Caim and Ilex. It shakes its branches causing seed pods to fall to the ground. The pods instantly grow into more of the creatures. The creatures lash out at Ilex and Caim, brutally wounding them. [sblock=Actions][B]Standard: Psychic Lance[/B] Close burst 10; one or two creatures in burst; +5 vs Will; 1d6+3 psychic damage, and the target is dazed until the end of its next turn. [URL="http://invisiblecastle.com/roller/view/3329460/"]Psychic Lance (Caim, Ilex) (1d6+3=9, 1d20+5=13, 1d20+5=20)[/URL] [B](MISS, HIT)[/B] [B]Minor:[/B] [B]Blightborn Calling[/B] Close burst 5; The voice spawns four twig blight seedling in unoccupied squares within the burst, and the twig blights act immediately. The twig blights remain until destroyed or until the end of the encounter. The twig blights act on the voice’s turn. The voice can have up to six twig blights at a time. [B]Twig Blight Seedlings[/B] [sblock=Seedlings][B]Standard: Claw[/B] [I]Effect:[/I] Before the attack, the seedling shifts up to 2 squares. [I]Attack:[/I] Melee 1 (one creature); +6 vs. AC [I]Hit:[/I] 3 poison damage, or 5 poison damage if the target is granting combat advantage to the seedling. First 2 on Ilex, Second 2 on Caim [URL="http://invisiblecastle.com/roller/view/3329467/"]Claws (1d20+6+2=12, 1d20+6+2=9, 1d20+6+2=20, 1d20+6+2=27)[/URL] [B](MISS, MISS, HIT, HIT)[/B][/sblock] [B]Thing in the Tree (continued)[/B] [B]Minor:[/B] [B]Twisted Nature[/B] Reach 10; targets a twig blight ally; the target makes a melee basic attack with a +2 bonus to the attack roll. (Twig Blight Seedling 1) Attacks Ilex [URL="http://invisiblecastle.com/roller/view/3329471/"]Claw (1d20+6+2+2=23)[/URL] [B](HIT)[/B][/sblock] [GM]Your turn. This encounter isn't going to be as easy as the first.[/GM] [/QUOTE]
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Wizards In Winter - Low-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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