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Wizards In Winter - Low-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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<blockquote data-quote="FourMonos" data-source="post: 5779469" data-attributes="member: 88601"><p>The thorn creature pulls Merri into the brambles, but Merri's many years of travel have adapted her to almost any natural surrounding. It was the plant's mistake that it could take advantage of her here. As the thorns drain Merri's life force, her aura becomes one of anger and desperation.</p><p></p><p>Instead of emiting energy, Merri starts to draw energy from around her. The leaves of the brambles next to Merri wilt and darken. Drawing from the natural world, Merri is strengthened. Using the thick brambles around her, she slams the bloodthorn's vine into a thick trunk and rolls toward it, freeing her from it's grasp. </p><p></p><p>Focusing her anger into a fine point she slams her rapier into the bloodthorn vine, which then reverberates like an emotional explosion. Her nearby allies are energized by the emotional drive. Caim feels the rigors of battle fade from her body. </p><p></p><p><span style="color: Pink">"Ilex! This sacred grove is defiled! It angers you! Use that anger!"</span> The fey witch's eyes open with renewed energy.</p><p></p><p>[sblock=actions]</p><p>Start of Turn: Regeneration 4 (Enduring Soul)</p><p></p><p>Movement: Escape Grab (acrobatics): 1d20+3 → [15,3] = (18) <a href="http://invisiblecastle.com/roller/view/3330658/" target="_blank">Roll Lookup</a> </p><p></p><p>AP: Activate <span style="color: Red">Surefooted Stride</span>: Merri ignores difficult terrain TENT, gains +2AC and reflex while in difficult terrain and gains a +2 to hit any creature in difficult terrain. Shift to K-13.</p><p></p><p>Standard: <span style="color: Lime">Energizing Strike</span> (augment 2) versus bloodthorn vine: 1d20+7+2, 2d8+4 → ([13, 7, 2], [2, 7, 4]) <a href="http://invisiblecastle.com/roller/view/3330661/" target="_blank">Roll Lookup</a> Hit AC 22 for 13 damage and Caim spends a healing surge.</p><p></p><p>Free: Psionic Vampirism: After hitting with augmented at will attack, Merri gains a healing surge.</p><p></p><p>Minor: <span style="color: Red">Ardent Surge</span> on Ilex, healing for surge plus 1d6: 1d6 → [1] = (1) <a href="http://invisiblecastle.com/roller/view/3330698/" target="_blank">http://invisiblecastle.com/roller/view/3330698/</a> Not much extra healing, sorry! Ilex ( @<u><a href="http://www.enworld.org/forum/member.php?u=6687049" target="_blank">Wife Of Meepo</a></u> ) gains +1 to attack rolls TENT.</p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Merri's Stats]<strong><a href="http://l4w.wikia.com/wiki/PC:Merri_%28FourMonos%29" target="_blank"><span style="color: #810081">Merri</span></a></strong> - Human Hybrid: Ardent / Vampire 1 </p><p> </p><p>Passive Perception 16, Passive Insight 11</p><p> </p><p>AC 15+2, Fort 13, Reflex 14+2, Will 16</p><p> </p><p>HP 12/24 Bloodied 12, Surge Value 6, Surges 3/2</p><p>Vulneribility: 5 radiant</p><p></p><p>Conditions: Bloodied, +2 AC and reflex TENT (while in difficult terrain)</p><p> </p><p>Speed 6, Initiative +3</p><p> </p><p>Action Points: 0</p><p> </p><p>Power Points: 0</p><p> </p><p>At-Will Powers: <span style="color: green">Energizing Strike, </span><span style="color: green">Ire Strike, T</span><span style="color: green">aste of Life</span></p><p>Encounter Powers: <span style="color: red">S</span><span style="color: red">econd Wind, <s>Surefooted Stride, Ardent Surge</s></span></p><p>Daily Powers: <span style="color: #808080">Lingering Fury</span></p><p> </p><p>Notes: </p><p>*Allies within 5 squares get +1 to OA damage rolls and +2 to Diplomacy and Intimidate checks.</p><p>*Target of Ardent Surge gains +1 to attack rolls TENT</p><p>*Merri has regeneration 4 while bloodied.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="FourMonos, post: 5779469, member: 88601"] The thorn creature pulls Merri into the brambles, but Merri's many years of travel have adapted her to almost any natural surrounding. It was the plant's mistake that it could take advantage of her here. As the thorns drain Merri's life force, her aura becomes one of anger and desperation. Instead of emiting energy, Merri starts to draw energy from around her. The leaves of the brambles next to Merri wilt and darken. Drawing from the natural world, Merri is strengthened. Using the thick brambles around her, she slams the bloodthorn's vine into a thick trunk and rolls toward it, freeing her from it's grasp. Focusing her anger into a fine point she slams her rapier into the bloodthorn vine, which then reverberates like an emotional explosion. Her nearby allies are energized by the emotional drive. Caim feels the rigors of battle fade from her body. [COLOR=Pink]"Ilex! This sacred grove is defiled! It angers you! Use that anger!"[/COLOR] The fey witch's eyes open with renewed energy. [sblock=actions] Start of Turn: Regeneration 4 (Enduring Soul) Movement: Escape Grab (acrobatics): 1d20+3 → [15,3] = (18) [URL="http://invisiblecastle.com/roller/view/3330658/"]Roll Lookup[/URL] AP: Activate [COLOR=Red]Surefooted Stride[/COLOR]: Merri ignores difficult terrain TENT, gains +2AC and reflex while in difficult terrain and gains a +2 to hit any creature in difficult terrain. Shift to K-13. Standard: [COLOR=Lime]Energizing Strike[/COLOR] (augment 2) versus bloodthorn vine: 1d20+7+2, 2d8+4 → ([13, 7, 2], [2, 7, 4]) [URL="http://invisiblecastle.com/roller/view/3330661/"]Roll Lookup[/URL] Hit AC 22 for 13 damage and Caim spends a healing surge. Free: Psionic Vampirism: After hitting with augmented at will attack, Merri gains a healing surge. Minor: [COLOR=Red]Ardent Surge[/COLOR] on Ilex, healing for surge plus 1d6: 1d6 → [1] = (1) [url]http://invisiblecastle.com/roller/view/3330698/[/url] Not much extra healing, sorry! Ilex ( @[U][URL="http://www.enworld.org/forum/member.php?u=6687049"]Wife Of Meepo[/URL][/U] ) gains +1 to attack rolls TENT. [/sblock] [sblock=Merri's Stats][B][URL="http://l4w.wikia.com/wiki/PC:Merri_%28FourMonos%29"][COLOR=#810081]Merri[/COLOR][/URL][/B] - Human Hybrid: Ardent / Vampire 1 Passive Perception 16, Passive Insight 11 AC 15+2, Fort 13, Reflex 14+2, Will 16 HP 12/24 Bloodied 12, Surge Value 6, Surges 3/2 Vulneribility: 5 radiant Conditions: Bloodied, +2 AC and reflex TENT (while in difficult terrain) Speed 6, Initiative +3 Action Points: 0 Power Points: 0 At-Will Powers: [COLOR=green]Energizing Strike, [/COLOR][COLOR=green]Ire Strike, T[/COLOR][COLOR=green]aste of Life[/COLOR] Encounter Powers: [COLOR=red]S[/COLOR][COLOR=red]econd Wind, [s]Surefooted Stride, Ardent Surge[/s][/COLOR][s][/s] Daily Powers: [COLOR=#808080]Lingering Fury[/COLOR] Notes: *Allies within 5 squares get +1 to OA damage rolls and +2 to Diplomacy and Intimidate checks. *Target of Ardent Surge gains +1 to attack rolls TENT *Merri has regeneration 4 while bloodied. [/sblock] [/QUOTE]
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Wizards In Winter - Low-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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