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Wizards In Winter - Low-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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<blockquote data-quote="FourMonos" data-source="post: 5912610" data-attributes="member: 88601"><p>The battle was getting to her. She felt helpless against the flying creatures, that had to be it. It was just so hard.... she was letting her friends down. The agony and despair was poorly out of Merri in waves, just as strong as when he exhilaration bolstered her friends.</p><p></p><p>That had to be why the fairly didn't dodge out of the antler-things way.</p><p></p><p>No! It wasn't going to be like this. Merri focused her hardest as the beast came down. Her aura solidified to protect el Chupacabra. While the peryton does deal a savage blow, the blow is deflected a bit by Merri's emotional outpouring. </p><p></p><p>[sblock=Immediate Interrupt]</p><p>Immediate Interrupt: <span style="color: Red">Sympathetic Agony</span>: An ally within 5 squares of Merri takes damage. The target takes half damage from the attack. Until the end of next turn, Merri and target gain +2 to defenses while within 5 squares of each other. el Chupacabra takes only 11 damage. [/sblock]</p><p></p><p>Merri watches the fairy carried away. She leaps to the rough wall and climbs to the next ledge, waiting to see if she can save the poor fairy.</p><p></p><p>[sblock=actions]</p><p>Movement: Climb check: 1d20 → [3] = (3) <a href="http://invisiblecastle.com/roller/view/3521191/" target="_blank">Roll</a>. Fails to climb to P-23, ends in P-24.</p><p></p><p>Standard convert to Movement: Climb check: 1d20 → [11] = (11) <a href="http://invisiblecastle.com/roller/view/3521193/" target="_blank">Roll</a>. Move to S-21.</p><p></p><p>Readied Minor Action: If el Chupacabra enters range of Merri's <span style="color: Red">Ardent Surge</span> (5 squares), she will use it on him. Hopefully that means I can use it on him as he is falling.</p><p>[/sblock]</p><p></p><p>[sblock=Merri's Stats]<strong><a href="http://l4w.wikia.com/wiki/PC:Merri_%28FourMonos%29" target="_blank"><span style="color: #810081">Merri</span></a></strong> - Human Hybrid: Ardent / Vampire 2 </p><p> </p><p>Passive Perception 17, Passive Insight 12</p><p> </p><p>AC 18, Fort 14, Reflex 15, Will 17</p><p> </p><p>HP 16/29 Bloodied 14, Surge Value 7, Surges 1/2</p><p>Vulnerability: 5 radiant</p><p> </p><p>Conditions: <span style="color: Lime">+5 THP</span></p><p></p><p>Speed 6, Initiative +3</p><p> </p><p>Action Points: 1</p><p> </p><p>Power Points: 2</p><p> </p><p>At-Will Powers: <span style="color: green">Energizing Strike, </span><span style="color: green">Ire Strike, T</span><span style="color: green">aste of Life</span></p><p>Encounter Powers: <span style="color: red">S</span><span style="color: red">econd Wind, Surefooted Stride, Ardent Surge, <s>Sympathetic Agony</s></span></p><p>Daily Powers: <span style="color: #808080">Lingering Fury</span>,<s> <span style="color: Gray">Onyx Dog</span></s></p><p> </p><p>Notes: </p><p>*Allies within 5 squares get +1 to OA damage rolls and +2 to Diplomacy and Intimidate checks.</p><p>*Target of Ardent Surge gains +1 to attack rolls TENT</p><p>*Merri has regeneration 4 while bloodied.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="FourMonos, post: 5912610, member: 88601"] The battle was getting to her. She felt helpless against the flying creatures, that had to be it. It was just so hard.... she was letting her friends down. The agony and despair was poorly out of Merri in waves, just as strong as when he exhilaration bolstered her friends. That had to be why the fairly didn't dodge out of the antler-things way. No! It wasn't going to be like this. Merri focused her hardest as the beast came down. Her aura solidified to protect el Chupacabra. While the peryton does deal a savage blow, the blow is deflected a bit by Merri's emotional outpouring. [sblock=Immediate Interrupt] Immediate Interrupt: [COLOR=Red]Sympathetic Agony[/COLOR]: An ally within 5 squares of Merri takes damage. The target takes half damage from the attack. Until the end of next turn, Merri and target gain +2 to defenses while within 5 squares of each other. el Chupacabra takes only 11 damage. [/sblock] Merri watches the fairy carried away. She leaps to the rough wall and climbs to the next ledge, waiting to see if she can save the poor fairy. [sblock=actions] Movement: Climb check: 1d20 → [3] = (3) [URL="http://invisiblecastle.com/roller/view/3521191/"]Roll[/URL]. Fails to climb to P-23, ends in P-24. Standard convert to Movement: Climb check: 1d20 → [11] = (11) [URL="http://invisiblecastle.com/roller/view/3521193/"]Roll[/URL]. Move to S-21. Readied Minor Action: If el Chupacabra enters range of Merri's [COLOR=Red]Ardent Surge[/COLOR] (5 squares), she will use it on him. Hopefully that means I can use it on him as he is falling. [/sblock] [sblock=Merri's Stats][B][URL="http://l4w.wikia.com/wiki/PC:Merri_%28FourMonos%29"][COLOR=#810081]Merri[/COLOR][/URL][/B] - Human Hybrid: Ardent / Vampire 2 Passive Perception 17, Passive Insight 12 AC 18, Fort 14, Reflex 15, Will 17 HP 16/29 Bloodied 14, Surge Value 7, Surges 1/2 Vulnerability: 5 radiant Conditions: [COLOR=Lime]+5 THP[/COLOR] Speed 6, Initiative +3 Action Points: 1 Power Points: 2 At-Will Powers: [COLOR=green]Energizing Strike, [/COLOR][COLOR=green]Ire Strike, T[/COLOR][COLOR=green]aste of Life[/COLOR] Encounter Powers: [COLOR=red]S[/COLOR][COLOR=red]econd Wind, Surefooted Stride, Ardent Surge, [s]Sympathetic Agony[/s][/COLOR] Daily Powers: [COLOR=#808080]Lingering Fury[/COLOR],[s] [COLOR=Gray]Onyx Dog[/COLOR][/s] Notes: *Allies within 5 squares get +1 to OA damage rolls and +2 to Diplomacy and Intimidate checks. *Target of Ardent Surge gains +1 to attack rolls TENT *Merri has regeneration 4 while bloodied. [/sblock] [/QUOTE]
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Wizards In Winter - Low-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)
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