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Wizards of the Coast Announces Sci-Fi Video Game with ex-BioWare Developers
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<blockquote data-quote="ZeshinX" data-source="post: 7908700" data-attributes="member: 6793656"><p>Frankly I've always categorized ARPG's as ones that rely almost completely on your personal reflexes ("twitch skills" I call them) to play when it comes to character control/combat and whatever stats exist typically increase damage/health/carry weights, etc...stats that do what they say they do, and only do that one thing but require the player's twitch skills to otherwise be useful.</p><p></p><p>There are matters of degree of course, but examples of ARPGs would be Witcher 3, Skyrim, Fallout 3/4, etc. Examples of non ARPGs would be Baldur's Gate 1/2, Neverwinter Nights 1/2. Temple of Elemental Evil.</p><p></p><p>Non-ARPGs don't require much twitch skill (some, to be sure), but not to the degree ARPGs required it. To attack an enemy in say, Witcher 3 is wildly different than in Baldur's Gate. In Witcher 3, you're "always on", whereas with Baldur's Gate, you click on the enemy and the game takes care of the actual attacking with no need for you to intervene directly to make those attacks happen, other than the original click.</p><p></p><p>The Diablo games fall, to me, squarely in the middle of those personal definitions (taking the worst of both and making one of the most boring experiences I've ever had with a game).</p><p></p><p>To me, they're all RPGs. It's just a matter of design style and personal preference.</p></blockquote><p></p>
[QUOTE="ZeshinX, post: 7908700, member: 6793656"] Frankly I've always categorized ARPG's as ones that rely almost completely on your personal reflexes ("twitch skills" I call them) to play when it comes to character control/combat and whatever stats exist typically increase damage/health/carry weights, etc...stats that do what they say they do, and only do that one thing but require the player's twitch skills to otherwise be useful. There are matters of degree of course, but examples of ARPGs would be Witcher 3, Skyrim, Fallout 3/4, etc. Examples of non ARPGs would be Baldur's Gate 1/2, Neverwinter Nights 1/2. Temple of Elemental Evil. Non-ARPGs don't require much twitch skill (some, to be sure), but not to the degree ARPGs required it. To attack an enemy in say, Witcher 3 is wildly different than in Baldur's Gate. In Witcher 3, you're "always on", whereas with Baldur's Gate, you click on the enemy and the game takes care of the actual attacking with no need for you to intervene directly to make those attacks happen, other than the original click. The Diablo games fall, to me, squarely in the middle of those personal definitions (taking the worst of both and making one of the most boring experiences I've ever had with a game). To me, they're all RPGs. It's just a matter of design style and personal preference. [/QUOTE]
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Wizards of the Coast Announces Sci-Fi Video Game with ex-BioWare Developers
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