Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
City of Greerson
The Seekers of Legend
[WKSHP] The Psychic Samurai
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Macbeth" data-source="post: 1754449" data-attributes="member: 11259"><p>My proposal for the Psychic Samurai class, based on the Psychic Adept from the Psychic's Handbook:</p><p></p><p><u><strong>Hit Die:</strong></u> d8</p><p></p><p><u><strong>Requirements:</strong></u></p><p><strong>Feats:</strong> Psychic Ability and Psychometabolism</p><p><strong>Intimidate:</strong> 6 ranks</p><p><strong>Enhance Ability:</strong> 5 ranks</p><p><strong>Concentration:</strong> 3 ranks</p><p><strong>Kiai Smite class ability</strong></p><p><strong>Alignment:</strong> Any Lawful</p><p><strong>Special:</strong> Must be in service of a Lord with a Samurai's oath of service.</p><p></p><p></p><p><strong><u>Skill Points:</u></strong> 4 + Int Mod</p><p></p><p><strong><u>Class Skills:</u></strong></p><p>Balance (Dex), Concentration (Con), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (Psychic) (Int), Knowledge (Nobility and Royalty) (Int), Listen (Wis), Sense Motive (Wis), Spot (Wis), Swim (Wis), Tumble (Wis), and any two skills with the Psychometabolism feat as a prerequisite of the Psychic Samurai's choice.</p><p></p><p>[code]</p><p>Level BAB Fort Save Ref Save Will Save Special</p><p>1 +1 +2 +2 +2 Psychic Stamina, Battlemind,</p><p> Intimidation Focus</p><p>2 +2 +3 +3 +3 Imbue Weapon</p><p>3 +3 +3 +3 +3 Show of Skill, Body Equilibrium</p><p>4 +4 +4 +4 +4 Up the Walls</p><p>5 +5 +4 +4 +4 Psychic Leap</p><p>6 +6 +5 +5 +5 Psychic Speed</p><p>7 +7 +5 +5 +5 Improved Psychic Healing</p><p>8 +8 +6 +6 +5 Improved Ability Enhancement</p><p>9 +9 +6 +6 +6 Notoriety</p><p>10 +10 +7 +7 +7 Body Mastery</p><p>[/code]</p><p></p><p>Intimidation Focus: Psychic Samurai levels stack with Samurai levels for the purposes of gaining the Staredown, Mass Staredown, Improved Staredwn and Firghtful Presence class abilites. So a Samurai 4/Psychic Samurai 10 would have the Staredown, Mass Staredown, And Improved Staredown abilites as if he was a 14th level Samurai.</p><p></p><p>Psychic Stamina: The Psychic Samurai gains the Psychic Stamina feat.</p><p></p><p>Battlemind: The Psychic Samurai applies his Wisdom bonus to armor Class, just as a Monk would.</p><p></p><p>Imbue Weapon: The Psychic Samurai gains the Imbue Weapon feat.</p><p></p><p>Show of Skill: At 3rd level a Psychic Samurai's can discourage others through a show of his abilites. Any time the Psychic Samurai uses a Psychic Skill or takes a full attack action, he gains a +4 bonus to Intimidate checks for the following round.</p><p></p><p>Body Equilibrium(Su): The Psychic Samurai can move across any surface (sand, snow, quicksand, water, etc.) without sinking, provided he moves at least 5 feet each round. He is invisble to tremorsense.</p><p></p><p>Up the Walls(Su): The Psychic Samurai can use his innate Psychic abilities to adjust the effect of gravity on himself. By slipping some of the pull of gravity, the Samurai can move across a vertical wall as part of his movement for a round. If he ends his movement on a vertical surface, he must make a Climb check to avoid falling.</p><p></p><p>Psychic Leap: The Psychic Samurai can make jump checks without a 20ft. running start. He suffers no increase in DC for standing Jump checks.</p><p></p><p>Psychic Speed (Su): The Psychic Samurai can increase his speed by 10 times for 1 round as a full round action which costs 5 points of strain. This multiplies his jump distance by 5.</p><p></p><p>Improved Psychic Healing: The Psychic Samurai can make a Psychic Healing check as a move action. He can use the Psychic Healing skill twice as often as usual (Heal hit points twice per hour per subject, and ability damage twice per day per subject)</p><p></p><p>Improved Ability Enhancement: The Psychic Samurai can always take 10 on Enhance Ability checks, and may make Enhance Ability checks as a move action.</p><p></p><p>Notoreity: The Psychic Samurai's service and power give him a reputation that attracts followers. The Psychic Samurai gains the Leadership feat. (I would actaully like to replace this with the other feat we discussed that is like Leadership, but without the Cohort, and represents running a school of some type. However, I do not know the name of the feat off the top of my head, and I don't have the book it is in.)</p><p></p><p>Body Mastery: The Psychic Samurai can take 10 on any Psychometabolism skill check.</p><p></p><p></p><p>I am a bit worried the class is too powerful, but it I tried to keep all the abilites equal with the Psychic Adept. If it is too powerful, here are some of my ideas to balance it:</p><p>-Make one save a Bad save, Probably Reflex or Fortitude.</p><p>-Remove Intimidation Focus.</p><p>-Remove the two Psychic Class Skills.</p><p></p><p>So, what does everybody think?</p></blockquote><p></p>
[QUOTE="Macbeth, post: 1754449, member: 11259"] My proposal for the Psychic Samurai class, based on the Psychic Adept from the Psychic's Handbook: [u][b]Hit Die:[/b][/u] d8 [u][b]Requirements:[/b][/u] [b]Feats:[/b] Psychic Ability and Psychometabolism [b]Intimidate:[/b] 6 ranks [b]Enhance Ability:[/b] 5 ranks [b]Concentration:[/b] 3 ranks [b]Kiai Smite class ability[/b] [b]Alignment:[/b] Any Lawful [b]Special:[/b] Must be in service of a Lord with a Samurai's oath of service. [b][u]Skill Points:[/u][/b] 4 + Int Mod [b][u]Class Skills:[/u][/b] Balance (Dex), Concentration (Con), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (Psychic) (Int), Knowledge (Nobility and Royalty) (Int), Listen (Wis), Sense Motive (Wis), Spot (Wis), Swim (Wis), Tumble (Wis), and any two skills with the Psychometabolism feat as a prerequisite of the Psychic Samurai's choice. [code] Level BAB Fort Save Ref Save Will Save Special 1 +1 +2 +2 +2 Psychic Stamina, Battlemind, Intimidation Focus 2 +2 +3 +3 +3 Imbue Weapon 3 +3 +3 +3 +3 Show of Skill, Body Equilibrium 4 +4 +4 +4 +4 Up the Walls 5 +5 +4 +4 +4 Psychic Leap 6 +6 +5 +5 +5 Psychic Speed 7 +7 +5 +5 +5 Improved Psychic Healing 8 +8 +6 +6 +5 Improved Ability Enhancement 9 +9 +6 +6 +6 Notoriety 10 +10 +7 +7 +7 Body Mastery [/code] Intimidation Focus: Psychic Samurai levels stack with Samurai levels for the purposes of gaining the Staredown, Mass Staredown, Improved Staredwn and Firghtful Presence class abilites. So a Samurai 4/Psychic Samurai 10 would have the Staredown, Mass Staredown, And Improved Staredown abilites as if he was a 14th level Samurai. Psychic Stamina: The Psychic Samurai gains the Psychic Stamina feat. Battlemind: The Psychic Samurai applies his Wisdom bonus to armor Class, just as a Monk would. Imbue Weapon: The Psychic Samurai gains the Imbue Weapon feat. Show of Skill: At 3rd level a Psychic Samurai's can discourage others through a show of his abilites. Any time the Psychic Samurai uses a Psychic Skill or takes a full attack action, he gains a +4 bonus to Intimidate checks for the following round. Body Equilibrium(Su): The Psychic Samurai can move across any surface (sand, snow, quicksand, water, etc.) without sinking, provided he moves at least 5 feet each round. He is invisble to tremorsense. Up the Walls(Su): The Psychic Samurai can use his innate Psychic abilities to adjust the effect of gravity on himself. By slipping some of the pull of gravity, the Samurai can move across a vertical wall as part of his movement for a round. If he ends his movement on a vertical surface, he must make a Climb check to avoid falling. Psychic Leap: The Psychic Samurai can make jump checks without a 20ft. running start. He suffers no increase in DC for standing Jump checks. Psychic Speed (Su): The Psychic Samurai can increase his speed by 10 times for 1 round as a full round action which costs 5 points of strain. This multiplies his jump distance by 5. Improved Psychic Healing: The Psychic Samurai can make a Psychic Healing check as a move action. He can use the Psychic Healing skill twice as often as usual (Heal hit points twice per hour per subject, and ability damage twice per day per subject) Improved Ability Enhancement: The Psychic Samurai can always take 10 on Enhance Ability checks, and may make Enhance Ability checks as a move action. Notoreity: The Psychic Samurai's service and power give him a reputation that attracts followers. The Psychic Samurai gains the Leadership feat. (I would actaully like to replace this with the other feat we discussed that is like Leadership, but without the Cohort, and represents running a school of some type. However, I do not know the name of the feat off the top of my head, and I don't have the book it is in.) Body Mastery: The Psychic Samurai can take 10 on any Psychometabolism skill check. I am a bit worried the class is too powerful, but it I tried to keep all the abilites equal with the Psychic Adept. If it is too powerful, here are some of my ideas to balance it: -Make one save a Bad save, Probably Reflex or Fortitude. -Remove Intimidation Focus. -Remove the two Psychic Class Skills. So, what does everybody think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
City of Greerson
The Seekers of Legend
[WKSHP] The Psychic Samurai
Top