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WoBS - Epic level play report/discuss
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6021107" data-attributes="member: 20805"><p>Update: Final battle from Module 10 has been completed. Attached is a pdf of my version of the Trillith Annihilation.. mostly. I had some penned in changes based on Upper Krust's material.</p><p></p><p>The group actually did a really good job of taking him down, altho it was touch and go. Had one PC die and two others might close. Devon, the groups defender and damage soaker, absorbed an insane amount of damage.. somewhere to the tune of 1,400. The facts that the Bard could grant surge-less healing via Majestic Word was pretty much the determining factor in keeping Devon from dying a couple times over.</p><p></p><p>I am rewriting the encounters for Module 12 with corrections from Upper Krust's material and intend on having three more epic set-piece battles, which turns into three more sessions/adventuring days. I am having fun developing the battle against Roav. In that one I intend on taking the 'cause collateral damage' to heart and have the battle end up ripping the palace to shreds.</p><p></p><p>In the second battle, the war zone, I plan on taking the 'make it big' with thousands of creatures on both sides.</p><p></p><p>Then the final battle against Leska its going to be a simple "OMG WE ARE GONNA DIE" approach <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> and who knows.. the might!</p><p>[sblock]</p><p>Current iteration has her regenerating 130 hit points each turn unless struck by the Torch... and that is before I rewrite her with UK's advice! <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6021107, member: 20805"] Update: Final battle from Module 10 has been completed. Attached is a pdf of my version of the Trillith Annihilation.. mostly. I had some penned in changes based on Upper Krust's material. The group actually did a really good job of taking him down, altho it was touch and go. Had one PC die and two others might close. Devon, the groups defender and damage soaker, absorbed an insane amount of damage.. somewhere to the tune of 1,400. The facts that the Bard could grant surge-less healing via Majestic Word was pretty much the determining factor in keeping Devon from dying a couple times over. I am rewriting the encounters for Module 12 with corrections from Upper Krust's material and intend on having three more epic set-piece battles, which turns into three more sessions/adventuring days. I am having fun developing the battle against Roav. In that one I intend on taking the 'cause collateral damage' to heart and have the battle end up ripping the palace to shreds. In the second battle, the war zone, I plan on taking the 'make it big' with thousands of creatures on both sides. Then the final battle against Leska its going to be a simple "OMG WE ARE GONNA DIE" approach :) and who knows.. the might! [sblock] Current iteration has her regenerating 130 hit points each turn unless struck by the Torch... and that is before I rewrite her with UK's advice! :devil: [/sblock] [/QUOTE]
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