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General Tabletop Discussion
Character Builds & Optimization
Woe is me: Character choices
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<blockquote data-quote="Ark the Pie King" data-source="post: 7049168" data-attributes="member: 6874479"><p>Hey, thanks for the advice! I have read the Monk's Handbook before. I tend to do a lot of reading when I make a character. Let me see if I can explain the problem a little bit better now that it's not 2am.</p><p></p><p>I like to play characters that give me meaningful choices. I want to look at the grid and think to myself 'How can I get the most out of my character this turn, and what can I do to set myself and my party up for success in later turns?' By and large I get that feeling from playing the aforementioned controlley-strikers. My friends are trying to get me to try something new and do something largely different. Even though the Desert Wind Monk doesn't do really any kind of control at all and is just a decently mobile damage dealer, I feel like at least in theory it can scratch that itch since I really have to look at my positioning and plan ahead to get the most out of my encounter powers. However, if I were to drop a little bit of damage in exchange for a little bit of control, what would you all recommend? Eternal Mountain is definitely an attractive power choice, as is Wind through the Willows. The other part is I really can't shake that honestly? I think Iron Soul just looks like it would be more fun and would be more conducive to both my play style and my power choice. But again, maybe I'm just crazy and I really will have a ton of fun with the more damage centric Desert Wind build.</p></blockquote><p></p>
[QUOTE="Ark the Pie King, post: 7049168, member: 6874479"] Hey, thanks for the advice! I have read the Monk's Handbook before. I tend to do a lot of reading when I make a character. Let me see if I can explain the problem a little bit better now that it's not 2am. I like to play characters that give me meaningful choices. I want to look at the grid and think to myself 'How can I get the most out of my character this turn, and what can I do to set myself and my party up for success in later turns?' By and large I get that feeling from playing the aforementioned controlley-strikers. My friends are trying to get me to try something new and do something largely different. Even though the Desert Wind Monk doesn't do really any kind of control at all and is just a decently mobile damage dealer, I feel like at least in theory it can scratch that itch since I really have to look at my positioning and plan ahead to get the most out of my encounter powers. However, if I were to drop a little bit of damage in exchange for a little bit of control, what would you all recommend? Eternal Mountain is definitely an attractive power choice, as is Wind through the Willows. The other part is I really can't shake that honestly? I think Iron Soul just looks like it would be more fun and would be more conducive to both my play style and my power choice. But again, maybe I'm just crazy and I really will have a ton of fun with the more damage centric Desert Wind build. [/QUOTE]
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