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General Tabletop Discussion
Character Builds & Optimization
Woe is me: Character choices
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<blockquote data-quote="Arikabeth" data-source="post: 7049372" data-attributes="member: 6872826"><p>So you're trying to have the cake and eat it too kinda by playing a class that does high damage instead of medium damage, but sneak in some utility/choices (instead of "I use my highest damage ability over and over" or "I have 5 utility low damage stuff to select from depending on the situation") because you want to step out of your comfort zone and go with your friend's suggestion (just not all the way?).</p><p></p><p>I think Monk with all its mobility option from full discipline skills usable in any order sounds like a good idea, just .. be honest with your friends that you're not completely ditching the "have a lot choices" part of "have some choices/utility and medium damage" so they know you're meeting them half the way but still want to be partially in your comfort zone? Sorry if misunderstood you or misinterpreted your intent anyway.</p><p></p><p>I also think Monks are not that bad - even though, while I haven't played one, I guess the class may inherently be weaker due to it being designed to be good at multi-target striking, while the game tends to reward bursting down one target quickly instead of spreading the love (but even then, the difference between the power level of classes in 4E is generally miniscule enough that it shouldn't really be an issue).</p><p></p><p>If the reason why your friends want you to play less choicy stuff is because you end up spending too much time thinking about options, it could help to make and print out a page with an overview of your powers. I'm sure someone has a fancy better version, but as an example of how to make you could it peak at the "powers" section at this page: <a href="http://iplay4e.appspot.com/characters/agdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhiZ0bYIDA" target="_blank">http://iplay4e.appspot.com/characters/agdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhiZ0bYIDA</a></p><p></p><p>I usually make a page somewhat like that for my characters with overview of powers (while cutting away all the generic actions like delay, end grab, etc.)</p><p></p><p>NB: The character linked isn't really optimized by CharOP standards, and has a lot of fire powers just for the sake of ... having much fire-related things. so wouldn't recommend looking at the powers/items that hard <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" />. But it is a non-optimized Desert Wind monk if you want to peak at it anyway.</p></blockquote><p></p>
[QUOTE="Arikabeth, post: 7049372, member: 6872826"] So you're trying to have the cake and eat it too kinda by playing a class that does high damage instead of medium damage, but sneak in some utility/choices (instead of "I use my highest damage ability over and over" or "I have 5 utility low damage stuff to select from depending on the situation") because you want to step out of your comfort zone and go with your friend's suggestion (just not all the way?). I think Monk with all its mobility option from full discipline skills usable in any order sounds like a good idea, just .. be honest with your friends that you're not completely ditching the "have a lot choices" part of "have some choices/utility and medium damage" so they know you're meeting them half the way but still want to be partially in your comfort zone? Sorry if misunderstood you or misinterpreted your intent anyway. I also think Monks are not that bad - even though, while I haven't played one, I guess the class may inherently be weaker due to it being designed to be good at multi-target striking, while the game tends to reward bursting down one target quickly instead of spreading the love (but even then, the difference between the power level of classes in 4E is generally miniscule enough that it shouldn't really be an issue). If the reason why your friends want you to play less choicy stuff is because you end up spending too much time thinking about options, it could help to make and print out a page with an overview of your powers. I'm sure someone has a fancy better version, but as an example of how to make you could it peak at the "powers" section at this page: [URL]http://iplay4e.appspot.com/characters/agdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhiZ0bYIDA[/URL] I usually make a page somewhat like that for my characters with overview of powers (while cutting away all the generic actions like delay, end grab, etc.) NB: The character linked isn't really optimized by CharOP standards, and has a lot of fire powers just for the sake of ... having much fire-related things. so wouldn't recommend looking at the powers/items that hard :eek:. But it is a non-optimized Desert Wind monk if you want to peak at it anyway. [/QUOTE]
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