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[WOIN] Falling off/out of a moving vehicle
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<blockquote data-quote="M3woods" data-source="post: 7583234" data-attributes="member: 6855284"><p>Leaving a vehicle at speeds less than 10 mph is an <em>Easy</em> [7] AGI check. Above 10 mph, it becomes a bit more difficult (<em>Challenging</em> [13].) At 25 mph, and each 25 mph increment thereafter, the difficulty increases one level (10 mph=[13], 25 mph=[16], 50 mph=[21], etc.)</p><p></p><p>As for damage, a 10 feet fall equates to hitting the ground at a bit over 17 mph. Round that to 20 mph and call that 1d6 damage, with +1d6 for each additional 20 mph. That's 1d6 unsoakable damage for each SPEED 2 the vehicle is travelling if the AGI check misses. I think even a successful AGI check should still take a point of damage for each d6 of damage that would have been rolled had the check failed.</p><p></p><p>(Though, realistically, leaping from a vehicle travelling 60 mph would be the equivalent of falling 120 feet.)</p></blockquote><p></p>
[QUOTE="M3woods, post: 7583234, member: 6855284"] Leaving a vehicle at speeds less than 10 mph is an [I]Easy[/I] [7] AGI check. Above 10 mph, it becomes a bit more difficult ([I]Challenging[/I] [13].) At 25 mph, and each 25 mph increment thereafter, the difficulty increases one level (10 mph=[13], 25 mph=[16], 50 mph=[21], etc.) As for damage, a 10 feet fall equates to hitting the ground at a bit over 17 mph. Round that to 20 mph and call that 1d6 damage, with +1d6 for each additional 20 mph. That's 1d6 unsoakable damage for each SPEED 2 the vehicle is travelling if the AGI check misses. I think even a successful AGI check should still take a point of damage for each d6 of damage that would have been rolled had the check failed. (Though, realistically, leaping from a vehicle travelling 60 mph would be the equivalent of falling 120 feet.) [/QUOTE]
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[WOIN] Falling off/out of a moving vehicle
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