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WOIN N.E.W. Space Opera [OOC]...
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<blockquote data-quote="KahlessNestor" data-source="post: 7483163" data-attributes="member: 6801311"><p><img src="http://i68.tinypic.com/2drvqth.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p><strong>Name:</strong> Summer Remington Knight</p><p><strong>Species:</strong> Human</p><p><strong>Gender:</strong> Female</p><p><strong>Homeworld:</strong> City</p><p><strong>Origin:</strong> Navy Brat</p><p><strong>Age:</strong> 32</p><p></p><p></p><p><strong>Descriptor:</strong> A suave Human smuggler who can’t resist a pretty face.</p><p></p><p></p><p><strong>Attributes</strong></p><p>STR 3 (2d6)</p><p>AGI 9 (3d6)</p><p>END 3 (2d6)</p><p>INT 4 (2d6)</p><p>LOG 5 (2d6)</p><p>WIL 5 (2d6)</p><p>CHA 8 (3d6)</p><p>LUC 9 (3d6)</p><p>REP 2 (1d6)</p><p>PSI 0</p><p></p><p></p><p><strong>Skills</strong></p><p><em>Defensive</em></p><p>Dodging 1 (1d6)</p><p></p><p></p><p><em>Other</em></p><p>Bluffing 1 (1d6)</p><p>Brawling 1 (1d6)</p><p>Carousing 1 (1d6)</p><p>Diplomacy 1 (1d6)</p><p>Flirtation 1 (1d6)</p><p>Gambling 1 (1d6)</p><p>Leadership 1 (1d6)</p><p>Piloting 3 (2d6)</p><p>Pistols 1 (1d6)</p><p>Reactions 1 (1d6)</p><p>Starship Tactics 1 (1d6)</p><p></p><p></p><p><strong>Movement</strong></p><p>Speed: 5</p><p>Climb: 2.5</p><p>Swim: 2.5</p><p>Jump: 18’/3’ (10’ run-up)</p><p></p><p></p><p>Initiative: 3d6</p><p>Perception: 2d6</p><p>Carry: 60 lbs</p><p></p><p></p><p><strong>Attacks</strong></p><p><em>Unarmed</em></p><p></p><ul> <li data-xf-list-type="ul"><strong>Brawling:</strong> 4d6 (1d6+2 Blunt)</li> </ul><p></p><p></p><p></p><p><em>Melee</em></p><p></p><ul> <li data-xf-list-type="ul"><strong>Stun Baton:</strong> 3d6 (2d6+2 Electricity, Stun)</li> </ul><p></p><p></p><p></p><p><em>Ranged</em></p><p></p><ul> <li data-xf-list-type="ul"><strong>Disruptor Pistol:</strong> 4d6 (2d6+2 heat, Range 12, sidearm [+1d6 to hit adjacent targets])</li> </ul><p></p><p></p><p></p><p></p><p></p><p><strong>Defenses</strong></p><p>Melee Defense: 5d6 (18)</p><p>Ranged Defense: 4d6 (14)</p><p>Mental Defense: 4d6 (14)</p><p>Vital Defense: 2d6 (10)</p><p>Soak: 4; Ineffective Blunt</p><p>Health: 12</p><p></p><p></p><p><strong>Equipment</strong></p><p></p><ul> <li data-xf-list-type="ul"><strong>Backpack (9/60):</strong> 2 lbs; holds 60 lbs; +20 carrying capacity<br /> <ul> <li data-xf-list-type="ul"><strong>Survival Tool Kit:</strong> Wt. 4; includes a compass, electronic mapping devices, emergency rations, a small selection of 10 spray dressings, 10 chemical light-sticks, and a portable laser stove.</li> <li data-xf-list-type="ul"><strong>Nylon rope:</strong> 50’; 5 lb</li> </ul><br /> <br /> </li> <li data-xf-list-type="ul"><strong>Disruptor Pistol:</strong> Damage 2d6+2 heat, Range 12, Wt. 3, Special: Sidearm.</li> <li data-xf-list-type="ul"><strong>Handcuffs:</strong> 1 lb</li> <li data-xf-list-type="ul"><strong>Long-range communicator:</strong> 0.5 lb</li> <li data-xf-list-type="ul"><strong>Mesh Lining Longcoat:</strong> Soak 4; Type: Light; Wt. 8; Ineffective – Blunt</li> <li data-xf-list-type="ul"><strong>Stun Baton:</strong> Damage 2d6+2 Electricity; Weight 3, Stun</li> </ul><p></p><p></p><p></p><p><strong>Total Weight:</strong> 26.5/80</p><p></p><p></p><p><strong>Life Path</strong></p><p><em>Total Careers:</em> 5 (Max dice pool: 5d6)</p><p>Navy Brat: 17 years</p><p>Academy: 3 years</p><p>Navy Cadet Cruise: 1 year</p><p>Pilot: 5 years</p><p>Smuggler: 6 years</p><p></p><p></p><p><strong>Exploits & Trait</strong></p><p><em>Attribute: Charisma</em></p><p></p><ul> <li data-xf-list-type="ul"><strong>Suave:</strong> Once per day a CHA vs. MENTAL DEFENSE attack can be used to give a target the Charmed condition.</li> </ul><p></p><p></p><p></p><p><em>Career</em></p><p></p><ul> <li data-xf-list-type="ul"><strong>Basic Training</strong></li> <li data-xf-list-type="ul"><strong>Evasive flying:</strong> A ship which you pilot gains a DEFENSE bonus equal to your AGI attribute dice pool.</li> <li data-xf-list-type="ul"><strong>Petrolhead.</strong> You have a familiarity with vehicles of military design. When driving or piloting a military vehicle (but not a starship), you gain a +1d6 bonus to checks to operate it.</li> <li data-xf-list-type="ul"><strong>Ship rat:</strong> You gain an overall familiarity with naval vessels and starships, and get a +1d6 bonus to checks related to them.</li> <li data-xf-list-type="ul"><strong>Seat of your pants:</strong> Smugglers rely a lot on old-fashioned luck and bravado. They can recharge their LUCK pool an extra time per day.</li> </ul><p></p><p></p><p></p><p><em>Species</em></p><p></p><ul> <li data-xf-list-type="ul"><strong>Enduring:</strong> +1 to your 1d6 die roll to shake off a temporary condition.</li> <li data-xf-list-type="ul"><strong>Explorers:</strong> Gain a number of XP equal to their grade every time they travel to a star system new to them. They can only gain this bonus once per week.</li> <li data-xf-list-type="ul"><strong>Varied</strong></li> </ul><p></p><p></p><p></p><p><em>Universal</em></p><p></p><ul> <li data-xf-list-type="ul"><strong>Aim:</strong> +1d6 bonus to a ranged attack roll taken in the same turn. The attack action must come immediately after the aim action.</li> <li data-xf-list-type="ul"><strong>Dodge:</strong> You may use a reaction to dodge one attack you are aware of, as long as you are not in cover. State your intention before the attack roll. The attacker suffers a -2d6 penalty for that attack.</li> </ul><p></p><p></p><p></p><p></p><p></p><p><strong>Biography</strong></p><p></p><p></p><p>Summer Remington Knight was the second child of Remington and Laura Knight. She has an older brother Winston. Her father was a naval officer in a family tradition going back generations. Much of Summer’s childhood was spent moving around a lot before the family eventually settled on the city planet of Ravnica on the edge of the Core.</p><p></p><p></p><p>As was expected of her, Summer followed her brother Winston to the Naval Academy. She did well, but she was more of a carefree and rebellious nature than her brother and found the naval life stifling. Her disciplinary record was as long as her academic achievements. But she persisted, graduating the Academy, completing her cadet cruise, and becoming a fighter pilot until her promising career was brought to a crash and burn. That’s what happens when you get caught in bed with the admiral’s young trophy wife.</p><p></p><p></p><p>With a career destined to go nowhere, and still itching under the thumb of military discipline, Summer left the navy. She eked out a living as a pilot working junk freighters until she got hired on with a smuggling crew.</p><p></p><p></p><p>A few years later, the crew got caught on a job. As the getaway driver, the evidence against Summer was circumstantial. A friend of her father’s, a retired Navy JAG officer, came to Summer’s defence. Part of her deal to avoid prison was to give evidence against her boyfriend, the smuggler captain, and she was given a probationary sentence to join the Regulators keeping the peace out in the Reach.</p><p></p><p></p><p><strong>Wealth:</strong> 51 cr</p><p></p><p></p><p><strong>Experience Points:</strong> 10</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 7483163, member: 6801311"] [IMG]http://i68.tinypic.com/2drvqth.jpg[/IMG] [b]Name:[/b] Summer Remington Knight [b]Species:[/b] Human [b]Gender:[/b] Female [b]Homeworld:[/b] City [b]Origin:[/b] Navy Brat [b]Age:[/b] 32 [b]Descriptor:[/b] A suave Human smuggler who can’t resist a pretty face. [b]Attributes[/b] STR 3 (2d6) AGI 9 (3d6) END 3 (2d6) INT 4 (2d6) LOG 5 (2d6) WIL 5 (2d6) CHA 8 (3d6) LUC 9 (3d6) REP 2 (1d6) PSI 0 [b]Skills[/b] [i]Defensive[/i] Dodging 1 (1d6) [i]Other[/i] Bluffing 1 (1d6) Brawling 1 (1d6) Carousing 1 (1d6) Diplomacy 1 (1d6) Flirtation 1 (1d6) Gambling 1 (1d6) Leadership 1 (1d6) Piloting 3 (2d6) Pistols 1 (1d6) Reactions 1 (1d6) Starship Tactics 1 (1d6) [b]Movement[/b] Speed: 5 Climb: 2.5 Swim: 2.5 Jump: 18’/3’ (10’ run-up) Initiative: 3d6 Perception: 2d6 Carry: 60 lbs [b]Attacks[/b] [i]Unarmed[/i] [list] [*][b]Brawling:[/b] 4d6 (1d6+2 Blunt) [/list] [i]Melee[/i] [list] [*][b]Stun Baton:[/b] 3d6 (2d6+2 Electricity, Stun) [/list] [i]Ranged[/i] [list] [*][b]Disruptor Pistol:[/b] 4d6 (2d6+2 heat, Range 12, sidearm [+1d6 to hit adjacent targets]) [/list] [b]Defenses[/b] Melee Defense: 5d6 (18) Ranged Defense: 4d6 (14) Mental Defense: 4d6 (14) Vital Defense: 2d6 (10) Soak: 4; Ineffective Blunt Health: 12 [b]Equipment[/b] [list] [*][b]Backpack (9/60):[/b] 2 lbs; holds 60 lbs; +20 carrying capacity [list] [*][b]Survival Tool Kit:[/b] Wt. 4; includes a compass, electronic mapping devices, emergency rations, a small selection of 10 spray dressings, 10 chemical light-sticks, and a portable laser stove. [*][b]Nylon rope:[/b] 50’; 5 lb [/list] [*][b]Disruptor Pistol:[/b] Damage 2d6+2 heat, Range 12, Wt. 3, Special: Sidearm. [*][b]Handcuffs:[/b] 1 lb [*][b]Long-range communicator:[/b] 0.5 lb [*][b]Mesh Lining Longcoat:[/b] Soak 4; Type: Light; Wt. 8; Ineffective – Blunt [*][b]Stun Baton:[/b] Damage 2d6+2 Electricity; Weight 3, Stun [/list] [b]Total Weight:[/b] 26.5/80 [b]Life Path[/b] [i]Total Careers:[/i] 5 (Max dice pool: 5d6) Navy Brat: 17 years Academy: 3 years Navy Cadet Cruise: 1 year Pilot: 5 years Smuggler: 6 years [b]Exploits & Trait[/b] [i]Attribute: Charisma[/i] [list] [*][b]Suave:[/b] Once per day a CHA vs. MENTAL DEFENSE attack can be used to give a target the Charmed condition. [/list] [i]Career[/i] [list] [*][b]Basic Training[/b] [*][b]Evasive flying:[/b] A ship which you pilot gains a DEFENSE bonus equal to your AGI attribute dice pool. [*][b]Petrolhead.[/b] You have a familiarity with vehicles of military design. When driving or piloting a military vehicle (but not a starship), you gain a +1d6 bonus to checks to operate it. [*][b]Ship rat:[/b] You gain an overall familiarity with naval vessels and starships, and get a +1d6 bonus to checks related to them. [*][b]Seat of your pants:[/b] Smugglers rely a lot on old-fashioned luck and bravado. They can recharge their LUCK pool an extra time per day. [/list] [i]Species[/i] [list] [*][b]Enduring:[/b] +1 to your 1d6 die roll to shake off a temporary condition. [*][b]Explorers:[/b] Gain a number of XP equal to their grade every time they travel to a star system new to them. They can only gain this bonus once per week. [*][b]Varied[/b] [/list] [i]Universal[/i] [list] [*][b]Aim:[/b] +1d6 bonus to a ranged attack roll taken in the same turn. The attack action must come immediately after the aim action. [*][b]Dodge:[/b] You may use a reaction to dodge one attack you are aware of, as long as you are not in cover. State your intention before the attack roll. The attacker suffers a -2d6 penalty for that attack. [/list] [b]Biography[/b] Summer Remington Knight was the second child of Remington and Laura Knight. She has an older brother Winston. Her father was a naval officer in a family tradition going back generations. Much of Summer’s childhood was spent moving around a lot before the family eventually settled on the city planet of Ravnica on the edge of the Core. As was expected of her, Summer followed her brother Winston to the Naval Academy. She did well, but she was more of a carefree and rebellious nature than her brother and found the naval life stifling. Her disciplinary record was as long as her academic achievements. But she persisted, graduating the Academy, completing her cadet cruise, and becoming a fighter pilot until her promising career was brought to a crash and burn. That’s what happens when you get caught in bed with the admiral’s young trophy wife. With a career destined to go nowhere, and still itching under the thumb of military discipline, Summer left the navy. She eked out a living as a pilot working junk freighters until she got hired on with a smuggling crew. A few years later, the crew got caught on a job. As the getaway driver, the evidence against Summer was circumstantial. A friend of her father’s, a retired Navy JAG officer, came to Summer’s defence. Part of her deal to avoid prison was to give evidence against her boyfriend, the smuggler captain, and she was given a probationary sentence to join the Regulators keeping the peace out in the Reach. [b]Wealth:[/b] 51 cr [b]Experience Points:[/b] 10 [/QUOTE]
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