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WOIN OLD Ship Battles at Sea
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<blockquote data-quote="daniiren" data-source="post: 7044167" data-attributes="member: 6874256"><p>I just made an account to necro this post, because I feel this is something I could actually contribute meaningfully to.</p><p></p><p>I've dabbled with ideas for how to do reasonable tall ship combat (modern ships are much easier to deal with), and the most difficult thing is dealing with the wind. Something small like a sloop can sail much closer to the wind than something large like a ship of the line. The best idea I came up with something similar to the turning radius mechanics in N.E.W. (full disclosure, I picked up the N.E.W. rules three days ago, and haven't had the opportunity to actually play any of it), but with some corrections for how close to the wind your ship is sailing. You could add a size-dependent Move action to change tack (not a major maneuver for a sloop, but would take probably the whole turn for a large ship). I haven't tried laying this out on a hex grid, so I'm not sure how easy it would be to implement.</p></blockquote><p></p>
[QUOTE="daniiren, post: 7044167, member: 6874256"] I just made an account to necro this post, because I feel this is something I could actually contribute meaningfully to. I've dabbled with ideas for how to do reasonable tall ship combat (modern ships are much easier to deal with), and the most difficult thing is dealing with the wind. Something small like a sloop can sail much closer to the wind than something large like a ship of the line. The best idea I came up with something similar to the turning radius mechanics in N.E.W. (full disclosure, I picked up the N.E.W. rules three days ago, and haven't had the opportunity to actually play any of it), but with some corrections for how close to the wind your ship is sailing. You could add a size-dependent Move action to change tack (not a major maneuver for a sloop, but would take probably the whole turn for a large ship). I haven't tried laying this out on a hex grid, so I'm not sure how easy it would be to implement. [/QUOTE]
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