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[WOIN] Suppressive Fire
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<blockquote data-quote="raspberryfh" data-source="post: 7175876" data-attributes="member: 6895432"><p>These are the rules I ended up with for suppressive fire. Will see how they work out over the next few sessions.</p><p></p><p>As before, suppressive fire is performed as an action. You designate one target who will receive the benefit of your suppressive fire. This action will end the character's turn.</p><p></p><p>Changes:</p><p>1) An instance of suppressive fire grants a 1d6 cover bonus (enemies attacking the target of your suppressive fire will attack with a -1d6 penalty). The Auto weapon bonus of +1d6 is unchanged.</p><p>2) Multiple characters can provide suppressive fire for the same target. The bonuses will stack.</p><p>3) You may also provide suppressive fire for a character who remains in cover; the 1d6 cover bonus will stack with their 2d6 bonus from cover.</p><p>4) The maximum cover bonus from all sources that a character may apply is 3d6. (e.g. Zonra lays down suppressive fire with her automatic weapon to cover Tig-Ya. Tig-Ya remains behind cover as well. His total cover bonus would be +1d6 suppressive fire, +1d6 auto, +2d6 in cover; however, the bonus is capped at 3d6. Enemies targeting him will attack at -3d6). **characters with the Hunker Down exploit do not benefit from suppressive fire if they are in cover**</p><p>5) Cover bonuses from suppressive fire are not 'Cover' and may still be attacked with Overwatch fire. However, this attack will suffer from the cover bonus. (e.g. Tig-Ya now provides suppressive fire with his pistol while Zonra advances. Zonra breaks cover and draws an overwatch attack from a DEATH Squad baddie. He will fire at -1d6 due to the suppressive fire)</p><p>6) Suppressive fire does not affect melee attacks and does not prevent enemies from closing to melee range (that would require overwatch).</p><p></p><p></p><p>I realize number 5 there explicitly goes against the intended ruling, but someone shouldn't be able to charge a prepared position without any risk simply because of cover fire. There should always be risk involved with that kind of a maneuver, but it can be mitigated.</p></blockquote><p></p>
[QUOTE="raspberryfh, post: 7175876, member: 6895432"] These are the rules I ended up with for suppressive fire. Will see how they work out over the next few sessions. As before, suppressive fire is performed as an action. You designate one target who will receive the benefit of your suppressive fire. This action will end the character's turn. Changes: 1) An instance of suppressive fire grants a 1d6 cover bonus (enemies attacking the target of your suppressive fire will attack with a -1d6 penalty). The Auto weapon bonus of +1d6 is unchanged. 2) Multiple characters can provide suppressive fire for the same target. The bonuses will stack. 3) You may also provide suppressive fire for a character who remains in cover; the 1d6 cover bonus will stack with their 2d6 bonus from cover. 4) The maximum cover bonus from all sources that a character may apply is 3d6. (e.g. Zonra lays down suppressive fire with her automatic weapon to cover Tig-Ya. Tig-Ya remains behind cover as well. His total cover bonus would be +1d6 suppressive fire, +1d6 auto, +2d6 in cover; however, the bonus is capped at 3d6. Enemies targeting him will attack at -3d6). **characters with the Hunker Down exploit do not benefit from suppressive fire if they are in cover** 5) Cover bonuses from suppressive fire are not 'Cover' and may still be attacked with Overwatch fire. However, this attack will suffer from the cover bonus. (e.g. Tig-Ya now provides suppressive fire with his pistol while Zonra advances. Zonra breaks cover and draws an overwatch attack from a DEATH Squad baddie. He will fire at -1d6 due to the suppressive fire) 6) Suppressive fire does not affect melee attacks and does not prevent enemies from closing to melee range (that would require overwatch). I realize number 5 there explicitly goes against the intended ruling, but someone shouldn't be able to charge a prepared position without any risk simply because of cover fire. There should always be risk involved with that kind of a maneuver, but it can be mitigated. [/QUOTE]
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