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<blockquote data-quote="easl" data-source="post: 7529747" data-attributes="member: 6856073"><p>What's the page # for "instant death effects"? I don't see any. Of course as the GM you're always able to create one, but as written, the basic mechanic is that when you hit 0 hp you roll dice and count the 6's which push you along a track. Stoic says you never hit 0 (well, once per session). So you never roll for the track. So you don't die. As written, I'd argue that's not "weak." If it's weak when a GM adds in an instant death mechanic, well then...it's weak against that house rule. </p><p></p><p>In any event I think the stronger argument is narrative rather than mechanical. I really don't mind that if some PC has a 'tough guy' defining trait, that they survive things that tough guy characters survive in action movies. Is it realistic? No not at all. Does it make for a funner game? Yes in most cases, probably. And let's face it, it's probably not unbalanced to give a cool trait to a PC whose highest trait is WIL, rather than a more combat-useful trait such as AGI.</p></blockquote><p></p>
[QUOTE="easl, post: 7529747, member: 6856073"] What's the page # for "instant death effects"? I don't see any. Of course as the GM you're always able to create one, but as written, the basic mechanic is that when you hit 0 hp you roll dice and count the 6's which push you along a track. Stoic says you never hit 0 (well, once per session). So you never roll for the track. So you don't die. As written, I'd argue that's not "weak." If it's weak when a GM adds in an instant death mechanic, well then...it's weak against that house rule. In any event I think the stronger argument is narrative rather than mechanical. I really don't mind that if some PC has a 'tough guy' defining trait, that they survive things that tough guy characters survive in action movies. Is it realistic? No not at all. Does it make for a funner game? Yes in most cases, probably. And let's face it, it's probably not unbalanced to give a cool trait to a PC whose highest trait is WIL, rather than a more combat-useful trait such as AGI. [/QUOTE]
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