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[WOIN] WOIN Character Assistant, a character creation tool
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<blockquote data-quote="Morrus" data-source="post: 7277080" data-attributes="member: 1"><p>Hey, look at that! Awesome!</p><p></p><p>Buzz Lightyear</p><p>a teenaged stoic Augmented astronaut who enjoys cooking (1d6)</p><p></p><p>Name: Buzz Lightyear</p><p>Race: Augmented</p><p>Homeworld: Agricultural</p><p>Hook: enjoys cooking</p><p>Career track:</p><p> [1] Astronaut (2 years)</p><p></p><p>Stat totals:</p><p> STR: 5 (2d6)</p><p> AGI: 4 (2d6)</p><p> END: 7 (3d6)</p><p> WIL: 3 (2d6)</p><p> INT: 4 (2d6)</p><p> LOG: 3 (2d6)</p><p> CHA: 3 (2d6)</p><p> LUC: 3 (2d6)</p><p> REP: 1 (1d6)</p><p> MAG: 0 (0d6)</p><p> CHI: 0 (0d6)</p><p> PSI: 0 (0d6)</p><p></p><p>Skill totals:</p><p> astronomy: 1 (1d6)</p><p> piloting: 1 (1d6)</p><p></p><p>Exploits:</p><p> Adaptive - When incorporating new cybernetic alterations, uugmented only need to</p><p> succeed at a Routine [10] END check for the process to take hold</p><p> successfully. Additionally, they can incorporate an additional two</p><p> alterations beyond the normal limit of their END attribute.</p><p> </p><p> Aim - This is identical to the Feint exploit, but for ranged combat; it grants +1d6</p><p> bonus to an attack roll taken in the same turn. The attack action must come</p><p> immediately after the feinting action. All characters get either the Aim or</p><p> Feint exploit for free.</p><p> </p><p> Alteration - Augmented begin play with two minor or one major cybernetic</p><p> alteration.</p><p> </p><p> Evasive action - (requires AGI 5+; piloting skill) You use your action to perform a</p><p> series of evasive maneuvers which grant your ship +4 DEFENSE until</p><p> the start of your next turn.</p><p> </p><p> Inert - Augmented embrace technology over matters of spirit. They may never have a</p><p> Chi score above zero.</p><p> </p><p> Space sickness - Nearly every astronaut gets sick. You learn to ignore it. You</p><p> become immune to sickness conditions.</p><p> </p><p>Derived Statistics:</p><p> Health: Roll END (3d6) + WIL (2d6)</p><p> Speed: 4</p><p> Climbing: 2</p><p> Swimming: 2</p><p> Zero-G: 2</p><p> High-G: 2</p><p> Horizontal Jump: 8' (standing: 4')</p><p> Vertical Jump: 8' (standing: 4')</p><p> Carry: 120 (before exploits and size modifiers)</p></blockquote><p></p>
[QUOTE="Morrus, post: 7277080, member: 1"] Hey, look at that! Awesome! Buzz Lightyear a teenaged stoic Augmented astronaut who enjoys cooking (1d6) Name: Buzz Lightyear Race: Augmented Homeworld: Agricultural Hook: enjoys cooking Career track: [1] Astronaut (2 years) Stat totals: STR: 5 (2d6) AGI: 4 (2d6) END: 7 (3d6) WIL: 3 (2d6) INT: 4 (2d6) LOG: 3 (2d6) CHA: 3 (2d6) LUC: 3 (2d6) REP: 1 (1d6) MAG: 0 (0d6) CHI: 0 (0d6) PSI: 0 (0d6) Skill totals: astronomy: 1 (1d6) piloting: 1 (1d6) Exploits: Adaptive - When incorporating new cybernetic alterations, uugmented only need to succeed at a Routine [10] END check for the process to take hold successfully. Additionally, they can incorporate an additional two alterations beyond the normal limit of their END attribute. Aim - This is identical to the Feint exploit, but for ranged combat; it grants +1d6 bonus to an attack roll taken in the same turn. The attack action must come immediately after the feinting action. All characters get either the Aim or Feint exploit for free. Alteration - Augmented begin play with two minor or one major cybernetic alteration. Evasive action - (requires AGI 5+; piloting skill) You use your action to perform a series of evasive maneuvers which grant your ship +4 DEFENSE until the start of your next turn. Inert - Augmented embrace technology over matters of spirit. They may never have a Chi score above zero. Space sickness - Nearly every astronaut gets sick. You learn to ignore it. You become immune to sickness conditions. Derived Statistics: Health: Roll END (3d6) + WIL (2d6) Speed: 4 Climbing: 2 Swimming: 2 Zero-G: 2 High-G: 2 Horizontal Jump: 8' (standing: 4') Vertical Jump: 8' (standing: 4') Carry: 120 (before exploits and size modifiers) [/QUOTE]
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