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Wolfen from Palladium
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<blockquote data-quote="Crothian" data-source="post: 21759" data-attributes="member: 232"><p>This is from a campaign I ran last year. It has all 3 canine races from Palladium. All the races are medium sized because I could balance out a large sized race.</p><p></p><p>Wolfen: The Wolfen are a large canine race, basically a humanoid wolf. They stand between 7 and 9 feet tall. They live primarily in small towns and villages, though there are some large cities of them. These cities are not well planned out and are often mazes of buildings and alleys. They are the most organized creatures on the continent and possess some of the best technology. They used to be slaves to the giants and since they revolted the giants have been trying to conquer them again. They exist in ten different tribes. Each tribe has specific traits and personality. The Wolfen are good hunters and better warriors. They have a natural feel for combat. Their culture reflects this. All Wolfen are trained in weapons. Many of them go on to serve in the army protecting the border against the giants. Since the Wolfen have moved into the cities they have experienced a population growth. They receive a +4 bonus to Strength and a –4 Charisma. They have low light vision equal to an elf. They get a +4 to track a blood trail by scent. They have a +2 to all listen checks. They can attack with their claws (1d4+str) or a bite (1d6+ ½ str). They get a +2 bonus to craft items made of wood. They get a martial weapon feat or weapon focus in any weapon they can use. They have a base movement of forty.</p><p></p><p>Coyles: They are like Wolfen except have lighter fur, basically a humanoid coyote. They tend to live in small roaming tribes. The greater the number of Coyles, the greater their chaotic nature comes out. Coyles have never wanted to be leaders; they are a lazy bunch. Since the revolt, the Wolfen have looked after these cousins and use them in the best way they know how. They gather up tens of thousands of Coyles and have them attack the giants. The Coyles love this; they are very warlike and enjoy battle. Coyles are also very ornery. They love to be bullies of the smaller races. They believe in persona freedom above everything else. Most crimes in the Wolfen cities that involve theft and muggings are caused by Coyles. They receive a +2 bonus to strength and constitution and a –4 to wisdom. They have low light vision equal to an elf. They also gain a free martial weapon feat or weapon focus in any weapon the can weld. They have a base movement of forty. They get a +4 bonus to track by blood scent. They get a +2 bonus to all listen checks. Their claws and bite are the same as a Wolfen.</p><p></p><p>Kankoran: They are small Wolfen that live in the deepest part of the wilderness. The average about 5 feet in height. Unlike the other canine races, they were never slaves to the giants. They have always lived in the deep forest as woodsmen in small tribes. They live peacefully with the human and sylvan tribes. They have a unique creation mythos hat credits the elves in their creation. They treat all elves with great respect. The elves of no knowledge of ever creating a race. They receive a +2 bonus to Dexterity and Constitution and a –2 to Strength and Wisdom. They have low light vision as an elf does. They receive a +4 bonus to wilderness lore and to track by blood scent. They get +2 to all listen checks. Their claws do the same as a Wolfen. They have a base speed of 40 feet.</p></blockquote><p></p>
[QUOTE="Crothian, post: 21759, member: 232"] This is from a campaign I ran last year. It has all 3 canine races from Palladium. All the races are medium sized because I could balance out a large sized race. Wolfen: The Wolfen are a large canine race, basically a humanoid wolf. They stand between 7 and 9 feet tall. They live primarily in small towns and villages, though there are some large cities of them. These cities are not well planned out and are often mazes of buildings and alleys. They are the most organized creatures on the continent and possess some of the best technology. They used to be slaves to the giants and since they revolted the giants have been trying to conquer them again. They exist in ten different tribes. Each tribe has specific traits and personality. The Wolfen are good hunters and better warriors. They have a natural feel for combat. Their culture reflects this. All Wolfen are trained in weapons. Many of them go on to serve in the army protecting the border against the giants. Since the Wolfen have moved into the cities they have experienced a population growth. They receive a +4 bonus to Strength and a –4 Charisma. They have low light vision equal to an elf. They get a +4 to track a blood trail by scent. They have a +2 to all listen checks. They can attack with their claws (1d4+str) or a bite (1d6+ ½ str). They get a +2 bonus to craft items made of wood. They get a martial weapon feat or weapon focus in any weapon they can use. They have a base movement of forty. Coyles: They are like Wolfen except have lighter fur, basically a humanoid coyote. They tend to live in small roaming tribes. The greater the number of Coyles, the greater their chaotic nature comes out. Coyles have never wanted to be leaders; they are a lazy bunch. Since the revolt, the Wolfen have looked after these cousins and use them in the best way they know how. They gather up tens of thousands of Coyles and have them attack the giants. The Coyles love this; they are very warlike and enjoy battle. Coyles are also very ornery. They love to be bullies of the smaller races. They believe in persona freedom above everything else. Most crimes in the Wolfen cities that involve theft and muggings are caused by Coyles. They receive a +2 bonus to strength and constitution and a –4 to wisdom. They have low light vision equal to an elf. They also gain a free martial weapon feat or weapon focus in any weapon the can weld. They have a base movement of forty. They get a +4 bonus to track by blood scent. They get a +2 bonus to all listen checks. Their claws and bite are the same as a Wolfen. Kankoran: They are small Wolfen that live in the deepest part of the wilderness. The average about 5 feet in height. Unlike the other canine races, they were never slaves to the giants. They have always lived in the deep forest as woodsmen in small tribes. They live peacefully with the human and sylvan tribes. They have a unique creation mythos hat credits the elves in their creation. They treat all elves with great respect. The elves of no knowledge of ever creating a race. They receive a +2 bonus to Dexterity and Constitution and a –2 to Strength and Wisdom. They have low light vision as an elf does. They receive a +4 bonus to wilderness lore and to track by blood scent. They get +2 to all listen checks. Their claws do the same as a Wolfen. They have a base speed of 40 feet. [/QUOTE]
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