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<blockquote data-quote="Kesh" data-source="post: 4036564" data-attributes="member: 1308"><p>In my homebrew (which is going to be altered for 4e), it generally breaks down like this:</p><p></p><p>Elves rule by inheritance, regardless of gender (with exceptions for insane/inept rulers being deposed)</p><p></p><p>Eladrin (formerly 'high elves') rule by a complex hierarchy of family lineage and personal power, regardless of gender; think Mafia blended with Japanese feudal lords</p><p></p><p>Dwarves are a theocratic empire, with strict fascist patriarchal rules.</p><p></p><p>Gnolls are a matriarchal collection of families/clans, where rule is established by the number of slaves one commands. The High Queen treats all gnolls as her personal slaves.</p><p></p><p>Halflings are an eclectic society of nomads. They respect the wisdom of their elders, and have a loose network of respect/deference to those in positions of authority, but no central government. Gender typically doesn't come into it, though opinions vary.</p><p></p><p>Humans are a fractured race. Various kingdoms vie for power. The majority of kingdoms have signed a treaty uniting them under an "Emperor" who is elected by the rulers of each kingdom every 7 years. A few bandit kingdoms and barbarian lands are not part of this treaty, as well as the independent city-state that my campaign will be set in. Individual kingdoms may or may not have gender-based societal roles.</p></blockquote><p></p>
[QUOTE="Kesh, post: 4036564, member: 1308"] In my homebrew (which is going to be altered for 4e), it generally breaks down like this: Elves rule by inheritance, regardless of gender (with exceptions for insane/inept rulers being deposed) Eladrin (formerly 'high elves') rule by a complex hierarchy of family lineage and personal power, regardless of gender; think Mafia blended with Japanese feudal lords Dwarves are a theocratic empire, with strict fascist patriarchal rules. Gnolls are a matriarchal collection of families/clans, where rule is established by the number of slaves one commands. The High Queen treats all gnolls as her personal slaves. Halflings are an eclectic society of nomads. They respect the wisdom of their elders, and have a loose network of respect/deference to those in positions of authority, but no central government. Gender typically doesn't come into it, though opinions vary. Humans are a fractured race. Various kingdoms vie for power. The majority of kingdoms have signed a treaty uniting them under an "Emperor" who is elected by the rulers of each kingdom every 7 years. A few bandit kingdoms and barbarian lands are not part of this treaty, as well as the independent city-state that my campaign will be set in. Individual kingdoms may or may not have gender-based societal roles. [/QUOTE]
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