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<blockquote data-quote="Snapdragyn" data-source="post: 4036958" data-attributes="member: 12432"><p>It occurs to me that the other thing being neglected by those suggesting females of other D&D species as noncoms due to physical differences (in addition to the obvious generalization that because such differences exist in humans they <strong>must</strong> exist in other sapient species) is the presence of magic. If females of a species are more likely to display magical talent - either through greater likelihood of inheriting the ability (sorcerers), through greater aptitude with magical studies (wizards), or through preference of the divine (clerics & druids) - then the relative power of each gender within the society would not be so disparate. In a short-lived gameworld homebrew, I had a city where women ruled for exactly this reason; they held all knowledge of magical power & men were strictly forbidden to learn magic. Strength in battle is more than strength at arms.</p><p></p><p></p><p></p><p></p><p>This is a generalization based on human experience. For polyandrous species, keeping <em>men</em> away from the front lines would be 'natural', since one woman could mate with many men. Try telling a phalarope or buttonquail that males aren't important for breeding - then watch all of the eggs die without a male to brood them.</p><p></p><p>Likewise, for a species with true lifetime monogamy - no 'dating around' before marriage, no divorce, no cheating - sending the 10 males from a village of 20 residents away to battle & having only 1 come back to the 10 females left behind is only going to lead to 1 breeding couple & 9 lonely spinsters. In such a society, sending 5 males & 5 females from this hypothetical village to battle would be more logical, since it would leave 5 breeding couples after the battle instead of only 1.</p><p></p><p>Human experience != all sapient species experience.</p></blockquote><p></p>
[QUOTE="Snapdragyn, post: 4036958, member: 12432"] It occurs to me that the other thing being neglected by those suggesting females of other D&D species as noncoms due to physical differences (in addition to the obvious generalization that because such differences exist in humans they [B]must[/B] exist in other sapient species) is the presence of magic. If females of a species are more likely to display magical talent - either through greater likelihood of inheriting the ability (sorcerers), through greater aptitude with magical studies (wizards), or through preference of the divine (clerics & druids) - then the relative power of each gender within the society would not be so disparate. In a short-lived gameworld homebrew, I had a city where women ruled for exactly this reason; they held all knowledge of magical power & men were strictly forbidden to learn magic. Strength in battle is more than strength at arms. This is a generalization based on human experience. For polyandrous species, keeping [i]men[/i] away from the front lines would be 'natural', since one woman could mate with many men. Try telling a phalarope or buttonquail that males aren't important for breeding - then watch all of the eggs die without a male to brood them. Likewise, for a species with true lifetime monogamy - no 'dating around' before marriage, no divorce, no cheating - sending the 10 males from a village of 20 residents away to battle & having only 1 come back to the 10 females left behind is only going to lead to 1 breeding couple & 9 lonely spinsters. In such a society, sending 5 males & 5 females from this hypothetical village to battle would be more logical, since it would leave 5 breeding couples after the battle instead of only 1. Human experience != all sapient species experience. [/QUOTE]
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