Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Working around Spirit Guardians
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Adb0782" data-source="post: 8239885" data-attributes="member: 6945705"><p>I claryfied this is 2 hexblade/x divine soul sorcerer (DS/HB/DS/DS/DS/DS/HB/DS...) so it get a 5th lv spell slot at lv 11...but before work kinda same anyway, just dont consider guardian of faith and upcast aid to lv 3 instead than 4...</p><p></p><p>What you said about eldricht blast dont let your character tank in any way (while hex/divine soul does), and it makes SG work much more less, as they have no reason to stay in the area, because you wont be in melee with them and so they dont fear any OA and they can just attack you and your group ranged (and anyway a pure warlock cant pick SG). Honestly i never see SG used from a ranged character, its kinda a waste slot, unless you want use eldricht blast from a kinda short range, but in that case your AC will be so low that you wont survive more than couples round (you get 17/18 including shield spell with no hexblade assuming 16 dex that is not few. If you go for the Booming blade road via hexblade, even casting hex and using eldricht smite 2 times a day, your DPR go to 1d8 +10 +3d8 + 6d8, so around 60 or 90 (if you smite 2 times but this gonna end your slots lol) and can grow up some more with some invocation i suppose. Even you want go just with eldricht blast and hexblade for the AC, you gonna deal 3d10 + 3d6 +4 so around 35 damage with it and you cant quicken it, even its true that it can get some higher with some invocation, but its around same avarage of a full BB or green flame blade, that use spirit guardians with more effectiveness due you are in melee, gets opportunity attacks that you wont get, cover a clear core role for the party (tank) that you cant get as you wont be in melee, and it still deal more damage than the pure class.</p><p></p><p>About the way you rule: you are assuming everyone know what booming blade spell is, and you are assuming that everyone after get hitted one time knows that its the movement that provoke the additional damage and not just a thunder on their head, and i dont think this is correct. I remind you that a player, not an NPC, for understand somethig like this have to pass at least an Arcana check, so i dont get why you would rule that any NPC can do even better than the characters, maybe even with int 3, if not just for nerf my mechanics, as they even cant make an arcana check, as they have to use THEIR TURN for move far from me and it include everything: their action, bonus action, reaction, interaction or whatever else, so they cant even try to understand what spell is hitting them. Different thing is if they find on their way a wall of fire or a huge no ending hole, which is kinda easy to recognize as harmful without any check. Maybe only who know the BB cantrip can understand something like this so fast, but honestly, i wouldnt think as much about it as probably this character will never meet any enemy with BB.</p><p></p><p>i keep dont understanding why, in a post that talk about maximize spirit guardians, you want convince me that its better to give up the spell and do something totally different with a totally different concept of character that wont probably neither use SG. I mean: i understand you think it gonna have too much resource's dependence and its something i'd like to discuss because i think that for 2/3 fights a day what it have is enough, but keep making me exemples of ranged casters that from a realistic point will not use SG, cant tank and keep dealing less damage per turn, just because are less dependent from resources i think wont help that much.</p><p></p><p>I grants you that SG is a good spell, im just searching around the way to make it more effective and use BB and GFB for keep them in the area and get a damage boost.</p><p></p><p>PS if you are so concerned about spell slots it work as well with just 1 lv of hexblade and divine soul sorcerer till the end, using lightning lure instead than grasp of hadar for bring things inside SG and getting darkvision as 2nd lv spell, but i honestly still think that second lv dip in hexblade is worth as it free you a slot from casting darkvision (devil sight) and it give you the same lighting lure gives but much more powerfull and with a bigger range.</p></blockquote><p></p>
[QUOTE="Adb0782, post: 8239885, member: 6945705"] I claryfied this is 2 hexblade/x divine soul sorcerer (DS/HB/DS/DS/DS/DS/HB/DS...) so it get a 5th lv spell slot at lv 11...but before work kinda same anyway, just dont consider guardian of faith and upcast aid to lv 3 instead than 4... What you said about eldricht blast dont let your character tank in any way (while hex/divine soul does), and it makes SG work much more less, as they have no reason to stay in the area, because you wont be in melee with them and so they dont fear any OA and they can just attack you and your group ranged (and anyway a pure warlock cant pick SG). Honestly i never see SG used from a ranged character, its kinda a waste slot, unless you want use eldricht blast from a kinda short range, but in that case your AC will be so low that you wont survive more than couples round (you get 17/18 including shield spell with no hexblade assuming 16 dex that is not few. If you go for the Booming blade road via hexblade, even casting hex and using eldricht smite 2 times a day, your DPR go to 1d8 +10 +3d8 + 6d8, so around 60 or 90 (if you smite 2 times but this gonna end your slots lol) and can grow up some more with some invocation i suppose. Even you want go just with eldricht blast and hexblade for the AC, you gonna deal 3d10 + 3d6 +4 so around 35 damage with it and you cant quicken it, even its true that it can get some higher with some invocation, but its around same avarage of a full BB or green flame blade, that use spirit guardians with more effectiveness due you are in melee, gets opportunity attacks that you wont get, cover a clear core role for the party (tank) that you cant get as you wont be in melee, and it still deal more damage than the pure class. About the way you rule: you are assuming everyone know what booming blade spell is, and you are assuming that everyone after get hitted one time knows that its the movement that provoke the additional damage and not just a thunder on their head, and i dont think this is correct. I remind you that a player, not an NPC, for understand somethig like this have to pass at least an Arcana check, so i dont get why you would rule that any NPC can do even better than the characters, maybe even with int 3, if not just for nerf my mechanics, as they even cant make an arcana check, as they have to use THEIR TURN for move far from me and it include everything: their action, bonus action, reaction, interaction or whatever else, so they cant even try to understand what spell is hitting them. Different thing is if they find on their way a wall of fire or a huge no ending hole, which is kinda easy to recognize as harmful without any check. Maybe only who know the BB cantrip can understand something like this so fast, but honestly, i wouldnt think as much about it as probably this character will never meet any enemy with BB. i keep dont understanding why, in a post that talk about maximize spirit guardians, you want convince me that its better to give up the spell and do something totally different with a totally different concept of character that wont probably neither use SG. I mean: i understand you think it gonna have too much resource's dependence and its something i'd like to discuss because i think that for 2/3 fights a day what it have is enough, but keep making me exemples of ranged casters that from a realistic point will not use SG, cant tank and keep dealing less damage per turn, just because are less dependent from resources i think wont help that much. I grants you that SG is a good spell, im just searching around the way to make it more effective and use BB and GFB for keep them in the area and get a damage boost. PS if you are so concerned about spell slots it work as well with just 1 lv of hexblade and divine soul sorcerer till the end, using lightning lure instead than grasp of hadar for bring things inside SG and getting darkvision as 2nd lv spell, but i honestly still think that second lv dip in hexblade is worth as it free you a slot from casting darkvision (devil sight) and it give you the same lighting lure gives but much more powerfull and with a bigger range. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Working around Spirit Guardians
Top