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<blockquote data-quote="Ratskinner" data-source="post: 5972340" data-attributes="member: 6688937"><p>I don't think that's necessarily true. Just because you're not doing it like 4e, doesn't mean that you have to do it like 3e. I'm looking at the way they've set up PCs and thinking that's a model. So, maybe the default Hill Giant theme is "Rock Chucker" or "Brute", if you replace it with "Shaman" you get some relevant spell-like abilities and changes to base stats. The definition of the "Shaman" theme could either have specific abilities attached, or perhaps something like "choose three druid spells of level no higher than half the creature's level." Old(er) school games could restrict themselves to the default themes or ignore them entirely. </p><p></p><p></p><p></p><p>Ye gods. With the exception of PC races, I don't want to be "adding levels of X" to things again. I think its workable in far simpler construction than you've suggested, in particular by making monster themes level-aware. So maybe the "Brawler" theme says "add 10 hp plus 2 hp for each level of the creature" and then gives it a relevant attack ability that does "1d8 +2 for each level damage". I do feel that "casters" are the important breaking point, but I don't think that adding levels of a casting class is the only solution. As I mentioned above and inspired by 4e, you've really only got to worry about a handful of spells/abilities, key the lower level stuff in as either constant abilities/auras or base stats. (Keep in mind, instead of just a handful of "role" themes, these themes could be far more specific with a wide variety of flavors.")</p><p></p><p>What I'm not sure of is things like Solo-Elite-Minion. Months ago, they were talking like Bounded accuracy would let HP and damage create this effect naturally, but I'm not sure what that means for "Goblin Chieftains" and their ilk. Having a separate 3rd level "Goblin Chieftain" core in addition to the 1st level "Goblin" core sounds rather lame. Perhaps there would be a special set of themes that <em>did</em> modify the level of the creature. I dunno.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5972340, member: 6688937"] I don't think that's necessarily true. Just because you're not doing it like 4e, doesn't mean that you have to do it like 3e. I'm looking at the way they've set up PCs and thinking that's a model. So, maybe the default Hill Giant theme is "Rock Chucker" or "Brute", if you replace it with "Shaman" you get some relevant spell-like abilities and changes to base stats. The definition of the "Shaman" theme could either have specific abilities attached, or perhaps something like "choose three druid spells of level no higher than half the creature's level." Old(er) school games could restrict themselves to the default themes or ignore them entirely. Ye gods. With the exception of PC races, I don't want to be "adding levels of X" to things again. I think its workable in far simpler construction than you've suggested, in particular by making monster themes level-aware. So maybe the "Brawler" theme says "add 10 hp plus 2 hp for each level of the creature" and then gives it a relevant attack ability that does "1d8 +2 for each level damage". I do feel that "casters" are the important breaking point, but I don't think that adding levels of a casting class is the only solution. As I mentioned above and inspired by 4e, you've really only got to worry about a handful of spells/abilities, key the lower level stuff in as either constant abilities/auras or base stats. (Keep in mind, instead of just a handful of "role" themes, these themes could be far more specific with a wide variety of flavors.") What I'm not sure of is things like Solo-Elite-Minion. Months ago, they were talking like Bounded accuracy would let HP and damage create this effect naturally, but I'm not sure what that means for "Goblin Chieftains" and their ilk. Having a separate 3rd level "Goblin Chieftain" core in addition to the 1st level "Goblin" core sounds rather lame. Perhaps there would be a special set of themes that [I]did[/I] modify the level of the creature. I dunno. [/QUOTE]
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