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Working on a Star Wars Jedi campaign, need some advice.
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<blockquote data-quote="aramis erak" data-source="post: 6815568" data-attributes="member: 6779310"><p>None of the systems is really set up to do the Student-Padawan-Knight-Master progression at all levels.</p><p></p><p>The advice on how to work it varies by which system you plan on using.</p><p></p><p>I'd put FFG on the top, WEG second. FFG, stock F&D characters are about Padawan level. In play, the use of jedi produces a feel not too dissimilar from the Clone Wars TV show. WEG, stock 2E or 2E Rev, doesn't balance with non-jedi too well at higher power levels, but on the lower end of the scale works fine, albeit a bit limited due to the restrictions on what you can do with the force early on.</p><p></p><p>I'd suggest avoiding any of the three d20 flavors (SW d20, SW rev d20, SWSE aka Saga), because they put progression on rails, and they assume a somewhat higher base level of competence. Further, they so overpower the jedi that it's quite impractical to mix jedi and non-jedi. Further, they're far enough removed mechanically from Stock d20 to suffer for it; d20 players (PF/D&D3.X) will have a bunch of unlearning to do.</p><p></p><p>Use of Savage Worlds or Burning Wheel (There are conversions for both) are only worthwhile if you are already familiar with them.</p><p></p><p>As for When?My recommendation is for the Dark Times. A master in hiding with younglings who weren't at the temple. It allows and explains why a bunch of Padawan Learners are doing stuff on their own rather than being sidekicks.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6815568, member: 6779310"] None of the systems is really set up to do the Student-Padawan-Knight-Master progression at all levels. The advice on how to work it varies by which system you plan on using. I'd put FFG on the top, WEG second. FFG, stock F&D characters are about Padawan level. In play, the use of jedi produces a feel not too dissimilar from the Clone Wars TV show. WEG, stock 2E or 2E Rev, doesn't balance with non-jedi too well at higher power levels, but on the lower end of the scale works fine, albeit a bit limited due to the restrictions on what you can do with the force early on. I'd suggest avoiding any of the three d20 flavors (SW d20, SW rev d20, SWSE aka Saga), because they put progression on rails, and they assume a somewhat higher base level of competence. Further, they so overpower the jedi that it's quite impractical to mix jedi and non-jedi. Further, they're far enough removed mechanically from Stock d20 to suffer for it; d20 players (PF/D&D3.X) will have a bunch of unlearning to do. Use of Savage Worlds or Burning Wheel (There are conversions for both) are only worthwhile if you are already familiar with them. As for When?My recommendation is for the Dark Times. A master in hiding with younglings who weren't at the temple. It allows and explains why a bunch of Padawan Learners are doing stuff on their own rather than being sidekicks. [/QUOTE]
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Working on a Star Wars Jedi campaign, need some advice.
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