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Working on a Wood Elf Fighter/Rogue archer, with a likely 15-level cap, looking for suggestions
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<blockquote data-quote="pdegan2814" data-source="post: 6702518" data-attributes="member: 6801202"><p>First off, as a brand new refugee from the Wizards board, I'm looking forward to seeing what this forum has to offer <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I just recently started playing in a 5e campaign(my first D&D game in over 20 years, woohoo!), and decided to play a Wood Elf specializing in archery. His first level was in Fighter, with proficiencies in Acrobatics, Athletics, Perception, Stealth, and Survival. Starting stats were Str - 12, Dex - 17, Con, 14, Int - 10, Wis - 14, Cha - 8. For L2, I decided to take a level of Rogue, putting my Expertise bonus in Stealth and Thieves Tools, and taking Investigation as my extra proficiency. My premise for this guy is to make him the advance scout for the group, a sneaky SOB who spots the hazards, secret doors, traps, etc. and can also get the drop on the monsters before they see him coming before the melee attackers in his party rush in. I want to take my Rogue levels up to at least 3 to get Assassinate, but I'm still trying to decide what I want his eventual level balance to look like. We're playing Princes Of The Apocalypse, which I'm told will take our characters up to about Level 15 or so. As far as I know there are no plans for our characters beyond the campaign laid out in the book. Therefore a lot of the usual suggested multiclass builds that describe 11/9 or 12/8 splits wouldn't really apply. I think right now my baseline is Fighter8/Rogue4, which will give me 4 ASI/feat slots(planning some order of Dex+2, Resilient(Dex), Sharpshooter and probably Alert, though I might swap Alert for Tough or Con+2 if HP is becoming an issue), Assassinate, and the 2nd benefit from my Fighter archetype(still torn between Battle Master and Champion). Beyond that, my options seem to be take the last three levels as a Fighter to get one Saving Throll re-roll per day, my third attack per round, and the extra Martial Archetype benefits. Or go Rogue and get Uncanny Dodge, two more Expertise bonuses(likely Perception & Investigation to go with the "advance scout" theme), and Evasion, plus more Sneak Attack damage of course.</p><p></p><p>I'm not looking to min/max this guy within an inch of his life, I just want to create an effective character that I'll enjoy playing. If anyone has any suggestions on where to place those last few levels, which Martial Archetype would go best with this combo, which order to take my levels, etc. I'd appreciate any advice. I'm having a lot of fun playing D&D again after so long, but I'm still getting into the swing of things. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="pdegan2814, post: 6702518, member: 6801202"] First off, as a brand new refugee from the Wizards board, I'm looking forward to seeing what this forum has to offer :) I just recently started playing in a 5e campaign(my first D&D game in over 20 years, woohoo!), and decided to play a Wood Elf specializing in archery. His first level was in Fighter, with proficiencies in Acrobatics, Athletics, Perception, Stealth, and Survival. Starting stats were Str - 12, Dex - 17, Con, 14, Int - 10, Wis - 14, Cha - 8. For L2, I decided to take a level of Rogue, putting my Expertise bonus in Stealth and Thieves Tools, and taking Investigation as my extra proficiency. My premise for this guy is to make him the advance scout for the group, a sneaky SOB who spots the hazards, secret doors, traps, etc. and can also get the drop on the monsters before they see him coming before the melee attackers in his party rush in. I want to take my Rogue levels up to at least 3 to get Assassinate, but I'm still trying to decide what I want his eventual level balance to look like. We're playing Princes Of The Apocalypse, which I'm told will take our characters up to about Level 15 or so. As far as I know there are no plans for our characters beyond the campaign laid out in the book. Therefore a lot of the usual suggested multiclass builds that describe 11/9 or 12/8 splits wouldn't really apply. I think right now my baseline is Fighter8/Rogue4, which will give me 4 ASI/feat slots(planning some order of Dex+2, Resilient(Dex), Sharpshooter and probably Alert, though I might swap Alert for Tough or Con+2 if HP is becoming an issue), Assassinate, and the 2nd benefit from my Fighter archetype(still torn between Battle Master and Champion). Beyond that, my options seem to be take the last three levels as a Fighter to get one Saving Throll re-roll per day, my third attack per round, and the extra Martial Archetype benefits. Or go Rogue and get Uncanny Dodge, two more Expertise bonuses(likely Perception & Investigation to go with the "advance scout" theme), and Evasion, plus more Sneak Attack damage of course. I'm not looking to min/max this guy within an inch of his life, I just want to create an effective character that I'll enjoy playing. If anyone has any suggestions on where to place those last few levels, which Martial Archetype would go best with this combo, which order to take my levels, etc. I'd appreciate any advice. I'm having a lot of fun playing D&D again after so long, but I'm still getting into the swing of things. :) [/QUOTE]
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