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<blockquote data-quote="DracoSuave" data-source="post: 4898174" data-attributes="member: 71571"><p>Rather, in her case, the point's pretty simple.</p><p></p><p>She doesn't want to just heal, she wants to get out there and smash some face. But she might feel pidgeonholed into being the healer, which is why she has those wisdom based attacks. She might feel she 'has' to take those.</p><p></p><p>So, instead of attacking her for having weak powers or even insisting she has to take Wisdom (she might not feel she has a choice in this group but to take 'healer wisdom-based powers', especially if you start dictating to her what powers she shouldn't take) ask her what she would -like- to do. Then, point at powers that allow her to do that, but also work towards her strengths.</p><p></p><p>So, let's say she wants to bash some faces in. Then suggest powers from the Cleric line that bash face.</p><p></p><p>'But we need a healer--' Shut up. No you don't. You need a -leader- and that's not the same as -healer.- So, let's say she says she wants to be in their face and beat in faces.</p><p></p><p>So you suggest Healing Strike. Not because it heals, but beause it smashes face. Healing is a secondary consideration.</p><p>Then Avenging Flame. 'Ongoing damage sucks' no it doesn't. If the power said 2[W]+Strength+5 you'd be suckling at that teat happily as a good power. Fact is, that's exactly what it -does- say. So take that. It's a good power.</p><p>Split the Sky. Bamn. Nothing says beat face like knocking a guy onto his ass.</p><p>Weapon of the Gods. Anything that makes me think of the Immigrant song goes on there.</p><p>Strengthen the Faithful. Moar Beat Face.</p><p></p><p>Of course, the healing she'll put out is awesome and delicious, but who cares. 'But clerics need Wisdom to--' Quiet. She doesn't. Other leaders get by without a massive boost to their healing, so why can't a Cleric? She wants high Intellegence? Go for it. Hell, she might even get better armor in Hide than in Chain. </p><p></p><p></p><p>Mind you, and this is the thing, she didn't have the benefit of lucksacking into high rolls like you did. She has to make due with 14s in a game designed around 16s. You lucksacked into a 16/16/17 situation. You're going to out perform her. And she -knows- it. Don't rub it in by telling her she then sucks and has to spend her points in a certain way. She's got a character concept, make it frakking work.</p><p></p><p></p><p>(Insert rant about rolled stats leading to character-envy and party-displeasure here)</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4898174, member: 71571"] Rather, in her case, the point's pretty simple. She doesn't want to just heal, she wants to get out there and smash some face. But she might feel pidgeonholed into being the healer, which is why she has those wisdom based attacks. She might feel she 'has' to take those. So, instead of attacking her for having weak powers or even insisting she has to take Wisdom (she might not feel she has a choice in this group but to take 'healer wisdom-based powers', especially if you start dictating to her what powers she shouldn't take) ask her what she would -like- to do. Then, point at powers that allow her to do that, but also work towards her strengths. So, let's say she wants to bash some faces in. Then suggest powers from the Cleric line that bash face. 'But we need a healer--' Shut up. No you don't. You need a -leader- and that's not the same as -healer.- So, let's say she says she wants to be in their face and beat in faces. So you suggest Healing Strike. Not because it heals, but beause it smashes face. Healing is a secondary consideration. Then Avenging Flame. 'Ongoing damage sucks' no it doesn't. If the power said 2[W]+Strength+5 you'd be suckling at that teat happily as a good power. Fact is, that's exactly what it -does- say. So take that. It's a good power. Split the Sky. Bamn. Nothing says beat face like knocking a guy onto his ass. Weapon of the Gods. Anything that makes me think of the Immigrant song goes on there. Strengthen the Faithful. Moar Beat Face. Of course, the healing she'll put out is awesome and delicious, but who cares. 'But clerics need Wisdom to--' Quiet. She doesn't. Other leaders get by without a massive boost to their healing, so why can't a Cleric? She wants high Intellegence? Go for it. Hell, she might even get better armor in Hide than in Chain. Mind you, and this is the thing, she didn't have the benefit of lucksacking into high rolls like you did. She has to make due with 14s in a game designed around 16s. You lucksacked into a 16/16/17 situation. You're going to out perform her. And she -knows- it. Don't rub it in by telling her she then sucks and has to spend her points in a certain way. She's got a character concept, make it frakking work. (Insert rant about rolled stats leading to character-envy and party-displeasure here) [/QUOTE]
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