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<blockquote data-quote="Jdvn1" data-source="post: 2822726" data-attributes="member: 26424"><p>[sblock=Rickol Brondarelli]<span style="font-size: 18px"><span style="color: white"><strong>Rickol Brondarelli, Halfling Ranger4 / Rogue 3 / Nightsong Enforcer 1</strong></span></span></p><p><em>Small Humanoid, Neutral Good,</em></p><p><em>26 years (and 30 seconds more than Rossarrell) old, (pi)', 34 lbs, male, blue eyes, tanned skin, light brown hair, <other></em></p><p></p><p><strong>STR:</strong> 15 (+2)</p><p><strong>DEX:</strong> 18 (+4)</p><p><strong>CON:</strong> 14 (+2)</p><p><strong>INT:</strong> 14 (+2)</p><p><strong>WIS:</strong> 14 (+2)</p><p><strong>CHA:</strong> 10 (+0)</p><p></p><p><strong>Hit Points:</strong> 51 / 51</p><p><strong>Hit Dice:</strong> 3d6+5d8+16 (51 hp)</p><p><strong>Speed:</strong> 20ft <type if nessessary></p><p><strong>Initative:</strong> +8 (+4 DEX, +4 untyped[Improved Initiative])</p><p><strong>AC:</strong> 22 (+5 Armor[Defense], +2 Shield, +4 DEX, +1 Size, +- Natural, +XX <other>; touch 15, flat-footed 18)</p><p><strong>BAB/Grapple:</strong> +7/+6</p><p></p><p><strong>Fort:</strong> +9 (+5 Base, +2 CON, +1 racial, +1 resistance)</p><p><strong>Ref:</strong> +15 (+9 Base, +4 DEX, +1 racial, +1 resistance)</p><p><strong>Will:</strong> +6 (+2 Base, +2 WIS, +1 racial, +1 resistance)</p><p><em>+2 morale bonus on saving throws against fear</em></p><p></p><p><u><strong>Attacks:</strong></u></p><ul> <li data-xf-list-type="ul">Shortsword +11/+6 melee <em>(1d4+3 19x2)</em></li> <li data-xf-list-type="ul">TWF Shortswords +9/+9/+4 melee <em>(1d4+3/1d4+2 19x2)</em></li> <li data-xf-list-type="ul">Sling +12/+7 ranged, 50' <em>(1d3+2 20x2)</em></li> </ul><p><em>+3d6 Sneak Attack</em></p><p></p><p><u><strong>Special Attacks:</strong></u> </p><ul> <li data-xf-list-type="ul">None</li> </ul><p></p><p><u><strong>Special Abilities:</strong></u> </p><ul> <li data-xf-list-type="ul">Halfling<br /> [sblock=Halfing Racial Traits]<span style="font-size: 9px">+2 Dexterity, -2 Strength.<br /> <br /> Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.<br /> <br /> Halfling base land speed is 20 feet.<br /> <br /> +2 racial bonus on Climb, Jump, and Move Silently checks.<br /> <br /> +1 racial bonus on all saving throws.<br /> <br /> +2 morale bonus on saving throws against fear: This bonus stacks with the halfling's +1 bonus on saving throws in general.<br /> <br /> +1 racial bonus on attack rolls with thrown weapons and slings.<br /> <br /> +2 racial bonus on Listen checks.<br /> <br /> Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.<br /> <br /> Favored Class: Rogue. A multiclass halfling's rogue class does not count when determining whether she takes an experience point penalty for multiclassing. </span>[/sblock]</li> <li data-xf-list-type="ul">Rogue<br /> [sblock=Rogue Abilities]<span style="font-size: 9px">Sneak Attack +2d6<br /> Trapfinding<br /> Poison Use<br /> Evasion<br /> Trapsense +1</span>[/sblock]</li> <li data-xf-list-type="ul">Ranger<br /> [sblock=Ranger Abilities]<span style="font-size: 9px">Favored Enemy (Humanoid[Human])<br /> Wild Empathy<br /> Animal Companion (Eagle, "Icarus") </span>[/sblock]</li> <li data-xf-list-type="ul">Nightsong Enforcer<br /> [sblock=Nightsong Enforcer Abilities]<span style="font-size: 9px">Sneak Attack +1d6<br /> Teamwork (hear/see allies)</span>[/sblock]</li> <li data-xf-list-type="ul">Twin<br /> [sblock=Twin Abilities]<span style="font-size: 9px">Twin to Rossarrell Brondarelli<br /> Empathic link<br /> +1 atk, +1 all skills while within 60' of twin<br /> -1 atk, -1 all skills while outside of 1 mile of twin<br /> No bonus if twin is unconcious<br /> -2 atk, -2 all skills (except Heal on twin) if twin is unconcious and dying<br /> +10 circumstance bonus on Heal check for unconcious and dying twin</span>[/sblock]<br /> <em><Notes></em></li> </ul><p></p><p><u><strong>Skills:</strong></u> (98 points, max ranks 11/5.5)</p><ul> <li data-xf-list-type="ul">Balance +10 <em>(6 Ranks, +4 Dex)</em></li> <li data-xf-list-type="ul">Climb +14 <em>(10 Ranks, +2 Str, +2 racial)</em></li> <li data-xf-list-type="ul">Escape Artist +11 <em>(7 Ranks, +4 Dex)</em></li> <li data-xf-list-type="ul">Hide +19 <em>(11 Ranks, +4 Dex, +4 size)</em></li> <li data-xf-list-type="ul">Jump +11 <em>(11 Ranks, +2 Str, +2 racial, +2 synergy, -6 speed)</em></li> <li data-xf-list-type="ul">Listen +15 <em>(11 Ranks, +2 Wis, +2 racial)</em></li> <li data-xf-list-type="ul">Move Silently +17 <em>(11 Ranks, +4 Dex, +2 racial)</em></li> <li data-xf-list-type="ul">Search +8 <em>(6 Ranks, +2 Int)</em></li> <li data-xf-list-type="ul">Spot +13 <em>(11 Ranks, +2 Wis)</em></li> <li data-xf-list-type="ul">Survival +6 <em>(4 Ranks, +2 Wis)</em></li> <li data-xf-list-type="ul">Tumble +13 <em>(7 Ranks, +4 Dex, +2 synergy)</em></li> <li data-xf-list-type="ul">Use Rope +7 <em>(3 Ranks, +4 Dex)</em></li> <li data-xf-list-type="ul"><Skill> +XX <em>(XX Ranks, +XX ATB, +XX <bonus>)</em></li> </ul><p><em>+20 circumstance to Listen and Spot to see/hear allies</em></p><p>[sblock=Nightsong Enforcer skills]when a NSE level is gained, take:</p><p>escape artist, hide, jump, listen, move silently, tumble [/sblock]</p><p></p><p><u><strong>Feats:</strong></u> </p><ul> <li data-xf-list-type="ul">Magic Talent</li> <li data-xf-list-type="ul">Track (Ranger)</li> <li data-xf-list-type="ul">Two Weapon Fighting (Ranger)</li> <li data-xf-list-type="ul">Endurance (Ranger)</li> <li data-xf-list-type="ul">Improved Initiative</li> <li data-xf-list-type="ul">Weapon Finesse</li> <li data-xf-list-type="ul">Improved Buckler Defense</li> </ul><p></p><p><u><strong>Languages:</strong></u> </p><ul> <li data-xf-list-type="ul">Common</li> <li data-xf-list-type="ul">Halfling</li> <li data-xf-list-type="ul">Thief Hand Chant</li> <li data-xf-list-type="ul">Dwarven</li> <li data-xf-list-type="ul">Orc</li> </ul><p></p><p><u><strong>Equipment:</strong></u></p><ul> <li data-xf-list-type="ul">+1 Hollowblade Shortsword x2<em>(17020gp, 2lb.)</em> -4 vials of poison loaded</li> <li data-xf-list-type="ul">+1 Darkwood Buckler<em>(5360gp, 1.25lbs.)</em></li> <li data-xf-list-type="ul">Dagger x4<em>(4gp, 1lbs.)</em></li> <li data-xf-list-type="ul">Cloak of Resistance +1<em>(4000gp, 1lb)</em></li> <li data-xf-list-type="ul">Backpack<em>(2gp, .5lbs.)</em></li> <li data-xf-list-type="ul">-Bedroll<em>(1sp, 1.25lbs.)</em></li> <li data-xf-list-type="ul">-Chalk x10<em>(1sp, -lbs.)</em> -multicolored</li> <li data-xf-list-type="ul">-Climber's kit<em>(80gp, 1.25lbs.)</em></li> <li data-xf-list-type="ul">-Flint and steel<em>(1gp, -lbs.)</em></li> <li data-xf-list-type="ul">-Grappling hook<em>(1gp, 4lbs.)</em></li> <li data-xf-list-type="ul">-Rope, silk 100'<em>(20gp, 10lbs.)</em></li> <li data-xf-list-type="ul">-Waterskin<em>(1gp, 1lb)</em></li> <li data-xf-list-type="ul">Enhanced Coral-Blade x4 vials<em>(400gp, .4lbs)</em><br /> --DC 20, 2d6 rounds paralysis/1d6 rounds paralysis, via wound</li> <li data-xf-list-type="ul">Signal whistle<em>(8sp, --lbs.)</em></li> <li data-xf-list-type="ul">Signet ring<em>(5gp, --lbs.)</em></li> <li data-xf-list-type="ul"><Item><em>(XXgp, XXlbs.)</em></li> <li data-xf-list-type="ul"><Item><em>(XXgp, XXlbs.)</em></li> <li data-xf-list-type="ul"><Item><em>(XXgp, XXlbs.)</em></li> <li data-xf-list-type="ul"><Item><em>(XXgp, XXlbs.)</em></li> <li data-xf-list-type="ul"><Item><em>(XXgp, XXlbs.)</em></li> <li data-xf-list-type="ul"><Item><em>(XXgp, XXlbs.)</em></li> </ul><p>Total weight carried -- 23.65lbs.</p><p>Light load -- 49.5lbs., medium -- 99.75lbs., heavy -- 150lbs., lift -- 300lbs., push -- 750lbs.</p><p></p><p><u><strong>Spells:</strong></u></p><p>Class: (1/-/-, spell save DC 12 + spell level; <notes>)</p><ul> <li data-xf-list-type="ul"><em>0th</em>- Longstrider</li> </ul><p></p><p><u><strong>XP:</strong></u> 30,000 / 36,000</p><p><u><strong>GP:</strong></u> 105</p><p></p><p><u><strong>Appearance:</strong></u></p><p>Rickol is about an average sized Halfling, which means he's pretty short over all. He certainly doesn't carry himself that way. He's more muscular than most Halflings--which also doesn't say very much, but Rickol doesn't say much regardless. He wears a vest over his shirt, and his outfit has a very dull brown look to it. Rickol isn't a snappy dresser, but his clothes are practical enough to let him move freely--he's often climbing and jumping and tumbling around. He doesn't keep facial hair, though sometimes he doesn't spend the time to shave, and he keeps his hair relatively short, though he doesn't always have time to go to a barber. He wears a ring on his left hand, significant of something, though Rickol won't say what...</p><p></p><p><u><strong>Personality:</strong></u></p><p>Rickol isn't a stubborn gentleman, but his twin might say otherwise. The two of them are always getting into interesting situations, but it's usually with good intentions in mind. He sometimes says the wrong things at the wrong times, and impressing people isn't his forte. If you ask around about his past life, you might hear that he used to be a noble, but after meeting the halfling, you'd find this to be highly unlikely. He is definitely not noble material.</p><p></p><p><u><strong>Background:</strong></u></p><p>Rickol grew up in a large family, the ninth child of 10, his twin the 10th. The Brondarelli family is a well-to-do family in Halfling society, known for lucrative businesses and posh galas. Rickol and Rossarrell did not quite fit this society. They never learned how to act properly, they never learned which fork to use when, and they never learned the ins and outs of noble society. It just didn't interest them. It was no surprise, then, when the two of them were 'sent away'. Rickol couldn't go away without 'borrowing' a pair of highly prized familiy heirlooms--an excellent pair of swords normally used as a display in memory of a time no one in the family remembered. That the swords were gone made some people remember the swords, though.</p><p></p><p>Their family told everyone they were sent to a boarding schoool, of course, but Rickol and Rossarrell ended up living on the streets, earning their living the hard way--often at the expense of someone else's living. Some people have too much living, though.</p><p></p><p>Anyway, Rickol and Rossarrell learned to find what they needed to live. They showed a real talent for finding things and getting into interesting situations, that's when the Nightsong Guild noticed them. Rickol and Rossarrell thought they could lift any thing at any time, but when they tried to borrow a few coins from one of the Nightsong Guild's leaders, the Nightsong Guild had to pay attention. These two were good.</p><p></p><p>The Nightsong Guild, at first, just decided to watch Rickol and Rassarrell, not interfereing with their operations. The twins, as a result, joined a Thief's Guild and went up the ranks there. With the Thief's Guild, Rickol had his swords fitted for poison-use, a skill he picked up from the Thief's Guild.</p><p></p><p>The night came when the twins were supposed to hit a particularly wealth merchant's place. No one knew what was coming--well, almost no one. It was in this mansion that Rickol picked up a cloak--it was a bonus, not part of the intended target, so no one cared. Except for the Nightsong Guild. The Nightsong Guild had infiltrated the Thief's Guild (had connections there for years, actually), and had set up the twins to hit one of their own merchants. This was a test of their skills. When the twins got back to the Thief's Guild, there was a Nightsong operative waiting for them, and ushered them someplace else. They had qualified for the Nightsong Guild, though they didn't know it. The prize? First, they got to keep their loot (including the cloak), and second, Rickol got his buckler.</p><p></p><p>Rickol and Rossarrell had gotten in way too deep, turning down the Nightsong Guild would have caused some powerful enemies. This way, they were relatively safe. At least, for the time being. They kind of liked the Nightsong Guild, anyway.</p><p></p><p><u><strong>Notes:</strong></u></p><p>Signet ring</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Jdvn1, post: 2822726, member: 26424"] [sblock=Rickol Brondarelli][size=5][color=white][b]Rickol Brondarelli, Halfling Ranger4 / Rogue 3 / Nightsong Enforcer 1[/b][/color][/size] [i]Small Humanoid, Neutral Good, 26 years (and 30 seconds more than Rossarrell) old, (pi)', 34 lbs, male, blue eyes, tanned skin, light brown hair, <other>[/i] [b]STR:[/b] 15 (+2) [b]DEX:[/b] 18 (+4) [b]CON:[/b] 14 (+2) [b]INT:[/b] 14 (+2) [b]WIS:[/b] 14 (+2) [b]CHA:[/b] 10 (+0) [b]Hit Points:[/b] 51 / 51 [b]Hit Dice:[/b] 3d6+5d8+16 (51 hp) [b]Speed:[/b] 20ft <type if nessessary> [b]Initative:[/b] +8 (+4 DEX, +4 untyped[Improved Initiative]) [b]AC:[/b] 22 (+5 Armor[Defense], +2 Shield, +4 DEX, +1 Size, +- Natural, +XX <other>; touch 15, flat-footed 18) [b]BAB/Grapple:[/b] +7/+6 [b]Fort:[/b] +9 (+5 Base, +2 CON, +1 racial, +1 resistance) [b]Ref:[/b] +15 (+9 Base, +4 DEX, +1 racial, +1 resistance) [b]Will:[/b] +6 (+2 Base, +2 WIS, +1 racial, +1 resistance) [i]+2 morale bonus on saving throws against fear[/i] [u][b]Attacks:[/b][/u] [list] [*]Shortsword +11/+6 melee [i](1d4+3 19x2)[/i] [*]TWF Shortswords +9/+9/+4 melee [i](1d4+3/1d4+2 19x2)[/i] [*]Sling +12/+7 ranged, 50' [i](1d3+2 20x2)[/i] [/list] [i]+3d6 Sneak Attack[/i] [u][b]Special Attacks:[/b][/u] [list][*]None[/list] [u][b]Special Abilities:[/b][/u] [list] [*]Halfling [sblock=Halfing Racial Traits][size=1]+2 Dexterity, -2 Strength. Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. Halfling base land speed is 20 feet. +2 racial bonus on Climb, Jump, and Move Silently checks. +1 racial bonus on all saving throws. +2 morale bonus on saving throws against fear: This bonus stacks with the halfling's +1 bonus on saving throws in general. +1 racial bonus on attack rolls with thrown weapons and slings. +2 racial bonus on Listen checks. Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc. Favored Class: Rogue. A multiclass halfling's rogue class does not count when determining whether she takes an experience point penalty for multiclassing. [/size][/sblock] [*]Rogue [sblock=Rogue Abilities][size=1]Sneak Attack +2d6 Trapfinding Poison Use Evasion Trapsense +1[/size][/sblock] [*]Ranger [sblock=Ranger Abilities][size=1]Favored Enemy (Humanoid[Human]) Wild Empathy Animal Companion (Eagle, "Icarus") [/size][/sblock] [*]Nightsong Enforcer [sblock=Nightsong Enforcer Abilities][size=1]Sneak Attack +1d6 Teamwork (hear/see allies)[/size][/sblock] [*]Twin [sblock=Twin Abilities][size=1]Twin to Rossarrell Brondarelli Empathic link +1 atk, +1 all skills while within 60' of twin -1 atk, -1 all skills while outside of 1 mile of twin No bonus if twin is unconcious -2 atk, -2 all skills (except Heal on twin) if twin is unconcious and dying +10 circumstance bonus on Heal check for unconcious and dying twin[/size][/sblock] [i]<Notes>[/i] [/list] [u][b]Skills:[/b][/u] (98 points, max ranks 11/5.5) [list] [*]Balance +10 [i](6 Ranks, +4 Dex)[/i] [*]Climb +14 [i](10 Ranks, +2 Str, +2 racial)[/i] [*]Escape Artist +11 [i](7 Ranks, +4 Dex)[/i] [*]Hide +19 [i](11 Ranks, +4 Dex, +4 size)[/i] [*]Jump +11 [i](11 Ranks, +2 Str, +2 racial, +2 synergy, -6 speed)[/i] [*]Listen +15 [i](11 Ranks, +2 Wis, +2 racial)[/i] [*]Move Silently +17 [i](11 Ranks, +4 Dex, +2 racial)[/i] [*]Search +8 [i](6 Ranks, +2 Int)[/i] [*]Spot +13 [i](11 Ranks, +2 Wis)[/i] [*]Survival +6 [i](4 Ranks, +2 Wis)[/i] [*]Tumble +13 [i](7 Ranks, +4 Dex, +2 synergy)[/i] [*]Use Rope +7 [i](3 Ranks, +4 Dex)[/i] [*]<Skill> +XX [i](XX Ranks, +XX ATB, +XX <bonus>)[/i][/list] [i]+20 circumstance to Listen and Spot to see/hear allies[/i] [sblock=Nightsong Enforcer skills]when a NSE level is gained, take: escape artist, hide, jump, listen, move silently, tumble [/sblock] [u][b]Feats:[/b][/u] [list] [*]Magic Talent [*]Track (Ranger) [*]Two Weapon Fighting (Ranger) [*]Endurance (Ranger) [*]Improved Initiative [*]Weapon Finesse [*]Improved Buckler Defense [/list] [u][b]Languages:[/b][/u] [list] [*]Common [*]Halfling [*]Thief Hand Chant [*]Dwarven [*]Orc [/list] [u][b]Equipment:[/b][/u] [list] [*]+1 Hollowblade Shortsword x2[i](17020gp, 2lb.)[/i] -4 vials of poison loaded [*]+1 Darkwood Buckler[i](5360gp, 1.25lbs.)[/i] [*]Dagger x4[i](4gp, 1lbs.)[/i] [*]Cloak of Resistance +1[i](4000gp, 1lb)[/i] [*]Backpack[i](2gp, .5lbs.)[/i] [*]-Bedroll[i](1sp, 1.25lbs.)[/i] [*]-Chalk x10[i](1sp, -lbs.)[/i] -multicolored [*]-Climber's kit[i](80gp, 1.25lbs.)[/i] [*]-Flint and steel[i](1gp, -lbs.)[/i] [*]-Grappling hook[i](1gp, 4lbs.)[/i] [*]-Rope, silk 100'[i](20gp, 10lbs.)[/i] [*]-Waterskin[i](1gp, 1lb)[/i] [*]Enhanced Coral-Blade x4 vials[i](400gp, .4lbs)[/i] --DC 20, 2d6 rounds paralysis/1d6 rounds paralysis, via wound [*]Signal whistle[i](8sp, --lbs.)[/i] [*]Signet ring[i](5gp, --lbs.)[/i] [*]<Item>[i](XXgp, XXlbs.)[/i] [*]<Item>[i](XXgp, XXlbs.)[/i] [*]<Item>[i](XXgp, XXlbs.)[/i] [*]<Item>[i](XXgp, XXlbs.)[/i] [*]<Item>[i](XXgp, XXlbs.)[/i] [*]<Item>[i](XXgp, XXlbs.)[/i][/list] Total weight carried -- 23.65lbs. Light load -- 49.5lbs., medium -- 99.75lbs., heavy -- 150lbs., lift -- 300lbs., push -- 750lbs. [u][b]Spells:[/b][/u] Class: (1/-/-, spell save DC 12 + spell level; <notes>) [list] [*][i]0th[/i]- Longstrider [/list] [u][b]XP:[/b][/u] 30,000 / 36,000 [u][b]GP:[/b][/u] 105 [u][b]Appearance:[/b][/u] Rickol is about an average sized Halfling, which means he's pretty short over all. He certainly doesn't carry himself that way. He's more muscular than most Halflings--which also doesn't say very much, but Rickol doesn't say much regardless. He wears a vest over his shirt, and his outfit has a very dull brown look to it. Rickol isn't a snappy dresser, but his clothes are practical enough to let him move freely--he's often climbing and jumping and tumbling around. He doesn't keep facial hair, though sometimes he doesn't spend the time to shave, and he keeps his hair relatively short, though he doesn't always have time to go to a barber. He wears a ring on his left hand, significant of something, though Rickol won't say what... [u][b]Personality:[/b][/u] Rickol isn't a stubborn gentleman, but his twin might say otherwise. The two of them are always getting into interesting situations, but it's usually with good intentions in mind. He sometimes says the wrong things at the wrong times, and impressing people isn't his forte. If you ask around about his past life, you might hear that he used to be a noble, but after meeting the halfling, you'd find this to be highly unlikely. He is definitely not noble material. [u][b]Background:[/b][/u] Rickol grew up in a large family, the ninth child of 10, his twin the 10th. The Brondarelli family is a well-to-do family in Halfling society, known for lucrative businesses and posh galas. Rickol and Rossarrell did not quite fit this society. They never learned how to act properly, they never learned which fork to use when, and they never learned the ins and outs of noble society. It just didn't interest them. It was no surprise, then, when the two of them were 'sent away'. Rickol couldn't go away without 'borrowing' a pair of highly prized familiy heirlooms--an excellent pair of swords normally used as a display in memory of a time no one in the family remembered. That the swords were gone made some people remember the swords, though. Their family told everyone they were sent to a boarding schoool, of course, but Rickol and Rossarrell ended up living on the streets, earning their living the hard way--often at the expense of someone else's living. Some people have too much living, though. Anyway, Rickol and Rossarrell learned to find what they needed to live. They showed a real talent for finding things and getting into interesting situations, that's when the Nightsong Guild noticed them. Rickol and Rossarrell thought they could lift any thing at any time, but when they tried to borrow a few coins from one of the Nightsong Guild's leaders, the Nightsong Guild had to pay attention. These two were good. The Nightsong Guild, at first, just decided to watch Rickol and Rassarrell, not interfereing with their operations. The twins, as a result, joined a Thief's Guild and went up the ranks there. With the Thief's Guild, Rickol had his swords fitted for poison-use, a skill he picked up from the Thief's Guild. The night came when the twins were supposed to hit a particularly wealth merchant's place. No one knew what was coming--well, almost no one. It was in this mansion that Rickol picked up a cloak--it was a bonus, not part of the intended target, so no one cared. Except for the Nightsong Guild. The Nightsong Guild had infiltrated the Thief's Guild (had connections there for years, actually), and had set up the twins to hit one of their own merchants. This was a test of their skills. When the twins got back to the Thief's Guild, there was a Nightsong operative waiting for them, and ushered them someplace else. They had qualified for the Nightsong Guild, though they didn't know it. The prize? First, they got to keep their loot (including the cloak), and second, Rickol got his buckler. Rickol and Rossarrell had gotten in way too deep, turning down the Nightsong Guild would have caused some powerful enemies. This way, they were relatively safe. At least, for the time being. They kind of liked the Nightsong Guild, anyway. [u][b]Notes:[/b][/u] Signet ring [/sblock] [/QUOTE]
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