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<blockquote data-quote="Mallak" data-source="post: 2823846" data-attributes="member: 37105"><p><strong>Rossarrell Brondarelli</strong></p><p></p><p>[sblock=Show]</p><p>Rossarrell Brondarelli, Halfling Rogue 5, Ranger 2, Nightsong Infiltrator 1 </p><p>Small Humanoid, Chaotic Good,</p><p>26 years (and 30 seconds older than Rickol); Height: pi*sqrt(2)*(2/3)ft + pi inches, or half an inch taller than Rickol; Weight: Less than Rickol; Female; blue eyes; tanned skin; light brown hair;</p><p></p><p>STR: 8 (-1) (2 points)</p><p>DEX: 22 (+6) (10 points)</p><p>CON: 10 (+0) (2 points)</p><p>INT: 18 (+4) (16 points)</p><p>WIS: 10 (+0) (2 points)</p><p>CHA: 14 (+2) (6 points)</p><p></p><p>Hit Points: 36 / 36</p><p>Hit Dice: 6d6+2d8 (5d6+2d8+6 hp)</p><p>Speed: 20ft</p><p>Initative: +12 (+6 DEX, +4 Improved Init. +2 Quick Roconnoiter)</p><p>AC: 21 (+10 Base +0 Armor, +0 Shield, +6 DEX, +1 Size, +0 Natural, +5 Defense, -1 Vulnerable; touch 21, flat-footed 21)</p><p>BAB/Grapple: +5/+0</p><p>Melee: +4 (+5 BAB, +1 size, -1 str, -1 non-combatant)</p><p>Ranged: +12 or +13 (+5 BAB, +1 size, +6 dex -- +1 with sling or thrown weapons)</p><p></p><p>Fort: +5 (+4 Base, +0 CON, +1 racial)</p><p>Ref: +14 (+7 Base, +6 DEX, +1 racial -- +2 vs traps & +1 to team)</p><p>Will: +2 (+1 Base, +0 WIS, +1 racial -- +2 morale vs. fear)</p><p></p><p>Attacks:</p><ul> <li data-xf-list-type="ul">Dagger +4 melee (1d3-1, 19-20/x2) (+2 to all damage rolls against favored enemy [Humans])</li> <li data-xf-list-type="ul">Dagger +13 ranged, 10' (1d3-1, 19-20/x2) (Rossarrell has 6 masterwork daggers which grant a +1 to attack rolls)</li> <li data-xf-list-type="ul">Sling +13 ranged, 50' (1d3-1, x2)</li> <li data-xf-list-type="ul">Heavy Bladed, Curved Dagger +5 melee, (1d3-1, 18-20/2) (Uses same stats as Kukri)</li> </ul><p></p><p>Common Attack Tactics:</p><ul> <li data-xf-list-type="ul">TWF Masterwork Daggers within 60' of Rickol, +13 ranged, 10' (1d3-1 [+2 vs Humans], 19-20/x2)</li> <li data-xf-list-type="ul">TWF Masterwork Heavy Bladed, Curved Dagger within 60' of Rickol, +4 melee, (1d3-1 [+2 vs Humans], 18-20/2) (Uses same stats as Kukri)</li> </ul><p></p><p>Special Abilities: </p><ul> <li data-xf-list-type="ul">Sneak Attack +3d6</li> <li data-xf-list-type="ul">Evasion</li> <li data-xf-list-type="ul">Uncanny Dodge (Retain Dex when FF)</li> <li data-xf-list-type="ul">Trapfinding</li> <li data-xf-list-type="ul">Trap Sense +1</li> <li data-xf-list-type="ul">Teamwork Trap Sense +1</li> <li data-xf-list-type="ul">Wild Empathy +4</li> <li data-xf-list-type="ul">Favored Enemy (Humanoid -- Human )</li> <li data-xf-list-type="ul">Combat Style - Ranged</li> <li data-xf-list-type="ul">Poison Use</li> <li data-xf-list-type="ul">Twin trait (see 'Traits' below)</li> </ul><p></p><p>Racial Qualities:</p><ul> <li data-xf-list-type="ul">+2 dex, -2 str</li> <li data-xf-list-type="ul">Small size (+1 AC, +1 attack bonus, +4 hide, use smaller weapons, 3/4 carrying capacity)</li> <li data-xf-list-type="ul">+1 attack bonus w/ thrown weapons or slings</li> <li data-xf-list-type="ul">+2 Climb, Jump, Move Silently, Listen</li> <li data-xf-list-type="ul">+1 all saves</li> <li data-xf-list-type="ul">+2 morale bonus vs. fear</li> <li data-xf-list-type="ul">Favored Class: Rogue</li> </ul><p></p><p>Skills: (128 points, max ranks 11/5 -- +1 to all skills within 60ft of Rickol, -1 outside of 1 mile, see Twin trait)</p><ul> <li data-xf-list-type="ul">Appraise +4 <em>(0 Ranks, +4 int)</em></li> <li data-xf-list-type="ul">Balance +11 <em>(5 Ranks, +6 dex, +2 synergy)</em></li> <li data-xf-list-type="ul">Bluff +7 <em>(5 Ranks, +2 cha -- +2 vs favored enemy)</em></li> <li data-xf-list-type="ul">Climb +11 <em>(10 Ranks, -1 str, +2 racial -- +2 synergy when using rope)</em></li> <li data-xf-list-type="ul">Concentration +0 <em>(0 Ranks, 0 con)</em></li> <li data-xf-list-type="ul">Craft (all) +4 <em>(0 Ranks, +4 int)</em></li> <li data-xf-list-type="ul">Decipher Script +4 <em>(0 Ranks, +4 int)</em></li> <li data-xf-list-type="ul">Diplomacy +4 <em>(0 Ranks, +2 cha, +2 synergy)</em></li> <li data-xf-list-type="ul">Disable Device +15 <em>(11 Ranks, +4 int)</em></li> <li data-xf-list-type="ul">Disguise +7 <em>(5 Ranks, +2 cha -- +2 synergy to act in character)</em></li> <li data-xf-list-type="ul">Escape Artist +11 <em>(5 Ranks, +6 dex -- +2 synergy involving rope)</em></li> <li data-xf-list-type="ul">Forgery +4 <em>(0 Ranks, +4 int)</em></li> <li data-xf-list-type="ul">Gather Info +2 <em>(0 Ranks, +2 cha)</em></li> <li data-xf-list-type="ul">Handle Animal +2 <em>(0 Ranks, +2 cha)</em></li> <li data-xf-list-type="ul">Heal +0 <em>(0 Ranks, +0 wis)</em></li> <li data-xf-list-type="ul">Hide +17 <em>(7 Ranks, +6 dex, +4 size)</em></li> <li data-xf-list-type="ul">Intimidate +4 <em>(0 Ranks, +2 cha, +2 synergy)</em></li> <li data-xf-list-type="ul">Jump +8 <em>(5 Ranks, -1 str, +2 racial, +2 synergy)</em></li> <li data-xf-list-type="ul">Knowledge (all) +4 <em>(0 Ranks, +4 int)</em></li> <li data-xf-list-type="ul">Listen +12 <em>(8 Ranks, +0 wis, +2 racial, +2 feat -- +2 vs favored enemy)</em></li> <li data-xf-list-type="ul">Move Silently +17 <em>(9 Ranks, +6 dex, +2 racial)</em></li> <li data-xf-list-type="ul">Open Lock +17 <em>(11 Ranks, +6 dex)</em></li> <li data-xf-list-type="ul">Perform (all) +2 <em>(0 Ranks, +2 cha)</em></li> <li data-xf-list-type="ul">Profession (all) +0 <em>(0 Ranks, +0 wis)</em></li> <li data-xf-list-type="ul">Ride +6 <em>(0 Ranks, +6 dex)</em></li> <li data-xf-list-type="ul">Search +15 <em>(11 Ranks, +4 int)</em></li> <li data-xf-list-type="ul">Sense Motive +5 <em>(5 Ranks, +0 wis -- +2 vs favored enemy)</em></li> <li data-xf-list-type="ul">Sleight of Hand +19 <em>(11 Ranks, +6 dex, +2 synergy)</em></li> <li data-xf-list-type="ul">Spellcraft +4 <em>(0 Ranks, +4 int)</em></li> <li data-xf-list-type="ul">Spot +12 <em>(10 Ranks, +0 wis, +2 feat -- +2 vs favored enemy)</em></li> <li data-xf-list-type="ul">Survival +0 <em>(0 Ranks, +0 wis -- +2 vs favored enemy)</em></li> <li data-xf-list-type="ul">Swim -1 <em>(0 Ranks, -1 str)</em></li> <li data-xf-list-type="ul">Tumble +13 <em>(5 Ranks, +6 dex, +2 synergy)</em></li> <li data-xf-list-type="ul">Use Magic Device +2 <em>(0 Ranks, +2 cha)</em></li> <li data-xf-list-type="ul">Use Rope +11 <em>(5 Ranks, +6 dex -- +2 synergy involving bindings)</em></li> </ul><p></p><p>Feats: </p><ul> <li data-xf-list-type="ul">Basic Weapons Prof.</li> <li data-xf-list-type="ul">Slings & Thrown Weapons Prof.</li> <li data-xf-list-type="ul">Light Blades</li> <li data-xf-list-type="ul">Track</li> <li data-xf-list-type="ul">Rapid Shot (in light or no armor)</li> <li data-xf-list-type="ul">Jack of All Trades (Can use all skills as if trained with 1/2 skill point)</li> <li data-xf-list-type="ul">Quick Reconnoiter (Spot & Listen checks are free actions, +2 init)</li> <li data-xf-list-type="ul">Improved Initiative</li> <li data-xf-list-type="ul">Quick Draw</li> <li data-xf-list-type="ul">Alertness</li> <li data-xf-list-type="ul">Two Weapon Fighting</li> </ul><p></p><p>Flaws:</p><ul> <li data-xf-list-type="ul">Non-combatant (-1 melee atk)</li> <li data-xf-list-type="ul">Vulverable (-1 AC)</li> </ul><p></p><p>Traits:</p><ul> <li data-xf-list-type="ul">Twin to Rickol Brondarelli</li> <li data-xf-list-type="ul"> -- Empathic link</li> <li data-xf-list-type="ul"> -- +1 atk, +1 all skills while within 60ft of twin</li> <li data-xf-list-type="ul"> -- -1 atk, -1 all skills while without 1 mile of twin</li> <li data-xf-list-type="ul"> -- No bonus if twin is unconcious</li> <li data-xf-list-type="ul"> -- -2 atk, -2 all skills (except Heal on twin) if twin is unconcious & dying</li> <li data-xf-list-type="ul"> -- +10 circumstance bonus on Heal check for unconcious & dying twin</li> </ul><p></p><p>Languages: </p><ul> <li data-xf-list-type="ul">Common</li> <li data-xf-list-type="ul">Halfling</li> <li data-xf-list-type="ul">Thief's Hand Chant</li> <li data-xf-list-type="ul">Gnome</li> <li data-xf-list-type="ul">Elven</li> <li data-xf-list-type="ul">Dwarven</li> <li data-xf-list-type="ul">Goblin</li> </ul><p></p><p>Equipment:</p><ul> <li data-xf-list-type="ul">Explorer's Outfit (--gp, --lbs)</li> <li data-xf-list-type="ul">1 Masterwork Punching Dagger w/ Alchemical Weapon Capsule w/ Enhanced Coral Poison disguised as hair clip (502gp, .5lbs)</li> <li data-xf-list-type="ul">6 Masterwork Daggers (1812gp, 3lbs.)</li> <li data-xf-list-type="ul">15 Daggers (30gp, 7.5lbs.)</li> <li data-xf-list-type="ul">2 Masterwork Heavy Bladed, Curved Daggers, currently poisoned with Enhanced Coral Poison (716gp, 1lbs.)</li> <li data-xf-list-type="ul">Sling (0gp, 0lbs.)</li> <li data-xf-list-type="ul">Backpack (2gp, .5lbs)</li> <li data-xf-list-type="ul">Belt Pouch (1gp, 1/8 lbs)</li> <li data-xf-list-type="ul">Bedroll (.1gp, 1.25lbs)</li> <li data-xf-list-type="ul">Waterskin (1gp, 1lb)</li> <li data-xf-list-type="ul">Sewing Needle (.5gp, --lbs)</li> <li data-xf-list-type="ul">Thread (?, --lbs)</li> <li data-xf-list-type="ul">Fishhook (.01gp, --lbs)</li> <li data-xf-list-type="ul">Soap (.1gp, .2lb)</li> <li data-xf-list-type="ul">Mirror, small steel (10gp, .5lb)</li> <li data-xf-list-type="ul">Whetstone (.02gp, 1lb)</li> <li data-xf-list-type="ul">Flint & Steel (1gp, 0lbs)</li> <li data-xf-list-type="ul">2 Healer's Balms (20gp, 0lbs)</li> <li data-xf-list-type="ul">Climber's Kit (80gp, 1.25lbs)</li> <li data-xf-list-type="ul">Disguise Kit (50gp, 2lbs)</li> <li data-xf-list-type="ul">Camouflage Kit (40gp, 1.25lbs)</li> <li data-xf-list-type="ul">Forgery Kit (40gp, 5lbs)</li> <li data-xf-list-type="ul">Thieves Tools, Masterwork (100gp, 2lbs)</li> <li data-xf-list-type="ul">2 Flash pellets (Disguised as cuff buttons) (100gp, 0lbs)</li> <li data-xf-list-type="ul">Blend Cream (50gp, 1lbs)</li> <li data-xf-list-type="ul">Softfoot (50gp, 1lbs)</li> <li data-xf-list-type="ul">Suregrip (20gp, 0lbs)</li> <li data-xf-list-type="ul">Lockslip grease (50gp, 0lbs)</li> <li data-xf-list-type="ul">2 x Antitoxin (100gp, 0lbs)</li> <li data-xf-list-type="ul">Possum Pouch (7200gp, 0lbs)</li> <li data-xf-list-type="ul">Common Recorder Flute (5gp, .75lbs)</li> <li data-xf-list-type="ul">Signet Ring (5gp, --lbs)</li> <li data-xf-list-type="ul">Blue Quartz Ring (13gp, --lbs)</li> <li data-xf-list-type="ul">Gloves of Dexterity (16000gp, --lbs)</li> <li data-xf-list-type="ul"> -- Note: Enhanced Coral Poison has DC20 and produces paralysis for 2d6 rnds/1d6 rnds, via injury</li> </ul><p>Total weight carried -- xxxlbs.</p><p>Light load -- 19.5lbs., medium -- 39.75lbs., heavy -- 60lbs., lift -- 120lbs., push -- 300lbs.</p><p></p><p></p><p>XP: 30,000 / 36,000</p><p>Money: 1gp, 2sp, 7cp</p><p></p><p>Appearance:</p><p>Rossarrell is about average sized for a Halfling, but she's more slender and feminine than her beefy brother Rickol. More flexible, too. What she lacks in stature, though, she makes up for in clever padding. She wears what appears to be a loose dark colored blouse over a corset and tight matte dark brown leather pants. Rather than boning, however, the false corset harbors throwing knives. Other knives are stashed about her person, including tucked in her boots, strapped to her forarms, between her shoulder blades, and on her belt. An ornate, heavy-bladed curved dagger is strapped to each thigh. In practical situations, she maintains complete freedom of movement while knowing at all times the locations of the 20+ daggers secreted about her body. Rossarrell keeps up her appearance, and is irritated at Rickol when he forgets to shave. After all, it's much harder to pull off twin cons when one of the twins has unsightly stubble hanging off his face. Her hair is slightly longer than Rickol's, just shy of shoulder length, but cut in a similar style. She often wears it pulled back by a deceptively simple clip, which is actually a disguised folding punching dagger fitted with a poison capsule. She wears a ring on her left hand, significant of something, though she won't say what. On her right middle finger she sports a hunk of blue quartz.</p><p></p><p>Personality:</p><p>Gregarious, outgoing, and intensely clever, Rossarrell has to keep an eye out for her somewhat slower brother. She doesn't mind, though, since it's often her fault that there's something to keep an eye out for! Plus, he's good for heavy lifting. Rossarrell is outwardly carefree and gets along well with just about everybody, but she allows very few people to get close enough to really know her true self.</p><p></p><p>Background:</p><p>Rossarrell grew up in a large family, the ninth child of ten (with the tenth being her twin brother, Rickol). The Brondarelli family is a fairly well-to-do family in Halfling society, known for shrewd business deals and gala celebrations. Unfortunately, they're really rather boring in everyday life. Rossarrell, being the elder of her twin by 30 seconds, felt she just couldn't let her younger brother languish in such a somber environment, so she brought him along on all of her adventures. The family, however, did not look favorably on some of their more socially unfashionable exploits, and soon both her and Rickol were "sent away". As a parting gift, Rossarrell "borrowed" her eldest sister's prized ballroom gloves. Carrella always was a clumsy twit, and it was an open secret among the Brondarelli family that Father had purchased the gloves in the vain hope that they might have some ability to improve Carrella's grace upon the dance floor. Sadly, nothing could help Daddy's Little Princess. Ah, well, she'd landed herself a fat merchant's son in one of Father's more shrewd business deals, and wouldn't miss the gloves now, right? To Rossarrell's surprise, the gloves did indeed seem to have magical properties, actually reshaping themselves to better fit her wild spirity. After they were sent away, rather than be subjected to the agonies of imprisoned life within seperate boarding schools, Rossarrell & Rickol took to the streets to earn their living--any way they pleased. In an ironic turn of events, Rossarrell was now forced to enslave her excellent mind to pondering simple practicalities, such as food and shelter. Together, the twins thrived, never missing the life they left behind. They could go anywhere, acquire anything, and do practically whatever they liked--that is, until they ran into someone a bit wiser, a bit craftier. Fortunately for the Brondarelli twins, their potential was recognized.</p><p></p><p>Shortly after taking to the streets, the twins joined the local Thief's Guild where their progress was monitored and carefully tracked by covert Nightsong Guild members. One night, a high-risk, high-payoff job came down the line, and Rossarrell snapped at the chance to push herself and her brother. Even the life a thief can grow tedious. With a masterful plan and expert timing, the two were in and out softer than moonbeams. The mark had been unexpectedly lush, and they'd managed to pick up a few trinkets along the way. Rickol had scored a fancy cloak while Rossarrell had picked up some very fine daggers to add to her growing collection. When they returned from the job, they learned it had been a set up by the Nightsong Guild as a test of their prowess. They'd passed with flying colors. As part of their induction into the exclusive guild, Rickol received a strange buckler with the glow of magic about it, and Rossarrell received a magical cloth which adheres to the body and allows the concealment of small items. It most definitely does <em>not</em> glow with magical energy when in place, or give any other indication that it is anything other than what it appears to be: Rossarrell's athletically trim stomach (though she might say it makes her look fat). Rossarrell stepped into the shadows of the Nightson Guild with relish, leaving behind forever the social elite that was her birthright and joining a new elite--that of the deadly Nightsong Guild.</p><p></p><p></p><p>Notes:</p><p>Rossarrell has padded her clothing to give herself the appearance of a more robust figure than she actually has. This padding also acts as an excuse to wear a corset which serves to sheathe 8 seperate daggers. She wears a loose, flowing shirt over the corset, concealing the daggers. When she is getting serious about a fight, she will throw back her shirt, revealing the daggers and allowing her to draw them more easily. She carries two more daggers in each boot and one in a special sheath between her shoulder blades as well as one up each of her loose sleaves. She carries her six masterwork blades on her belt along with a belt pouch. Strapped to each thigh are her melee daggers. The cuff button on each of her sleeves is actually a tiny flash pellet, always close to hand and ready to be thrown at any moment. She wears a large decorative clip in her hair that appears to be a rounded, enameled green oval leaf. However, when the sharply-pointed clasp is unfolded, it can be locked into place, at which point it becomes a punching dagger. It is armed with a poison capsule. She also keeps her hair pulled back from her face on each side with a tiny wire barrett which, in a pinch, could double as a lockpick. Her actual set of masterwork lockpicks she keeps securely stowed in her possum pouch.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mallak, post: 2823846, member: 37105"] [b]Rossarrell Brondarelli[/b] [sblock=Show] Rossarrell Brondarelli, Halfling Rogue 5, Ranger 2, Nightsong Infiltrator 1 Small Humanoid, Chaotic Good, 26 years (and 30 seconds older than Rickol); Height: pi*sqrt(2)*(2/3)ft + pi inches, or half an inch taller than Rickol; Weight: Less than Rickol; Female; blue eyes; tanned skin; light brown hair; STR: 8 (-1) (2 points) DEX: 22 (+6) (10 points) CON: 10 (+0) (2 points) INT: 18 (+4) (16 points) WIS: 10 (+0) (2 points) CHA: 14 (+2) (6 points) Hit Points: 36 / 36 Hit Dice: 6d6+2d8 (5d6+2d8+6 hp) Speed: 20ft Initative: +12 (+6 DEX, +4 Improved Init. +2 Quick Roconnoiter) AC: 21 (+10 Base +0 Armor, +0 Shield, +6 DEX, +1 Size, +0 Natural, +5 Defense, -1 Vulnerable; touch 21, flat-footed 21) BAB/Grapple: +5/+0 Melee: +4 (+5 BAB, +1 size, -1 str, -1 non-combatant) Ranged: +12 or +13 (+5 BAB, +1 size, +6 dex -- +1 with sling or thrown weapons) Fort: +5 (+4 Base, +0 CON, +1 racial) Ref: +14 (+7 Base, +6 DEX, +1 racial -- +2 vs traps & +1 to team) Will: +2 (+1 Base, +0 WIS, +1 racial -- +2 morale vs. fear) Attacks: [list] [*]Dagger +4 melee (1d3-1, 19-20/x2) (+2 to all damage rolls against favored enemy [Humans]) [*]Dagger +13 ranged, 10' (1d3-1, 19-20/x2) (Rossarrell has 6 masterwork daggers which grant a +1 to attack rolls) [*]Sling +13 ranged, 50' (1d3-1, x2) [*]Heavy Bladed, Curved Dagger +5 melee, (1d3-1, 18-20/2) (Uses same stats as Kukri)[/list] Common Attack Tactics: [list] [*]TWF Masterwork Daggers within 60' of Rickol, +13 ranged, 10' (1d3-1 [+2 vs Humans], 19-20/x2) [*]TWF Masterwork Heavy Bladed, Curved Dagger within 60' of Rickol, +4 melee, (1d3-1 [+2 vs Humans], 18-20/2) (Uses same stats as Kukri)[/list] Special Abilities: [list][*]Sneak Attack +3d6 [*]Evasion [*]Uncanny Dodge (Retain Dex when FF) [*]Trapfinding [*]Trap Sense +1 [*]Teamwork Trap Sense +1 [*]Wild Empathy +4 [*]Favored Enemy (Humanoid -- Human ) [*]Combat Style - Ranged [*]Poison Use [*]Twin trait (see 'Traits' below)[/list] Racial Qualities: [list][*]+2 dex, -2 str [*]Small size (+1 AC, +1 attack bonus, +4 hide, use smaller weapons, 3/4 carrying capacity) [*]+1 attack bonus w/ thrown weapons or slings [*]+2 Climb, Jump, Move Silently, Listen [*]+1 all saves [*]+2 morale bonus vs. fear [*]Favored Class: Rogue [/list] Skills: (128 points, max ranks 11/5 -- +1 to all skills within 60ft of Rickol, -1 outside of 1 mile, see Twin trait) [list][*]Appraise +4 [i](0 Ranks, +4 int)[/i] [*]Balance +11 [i](5 Ranks, +6 dex, +2 synergy)[/i] [*]Bluff +7 [i](5 Ranks, +2 cha -- +2 vs favored enemy)[/i] [*]Climb +11 [i](10 Ranks, -1 str, +2 racial -- +2 synergy when using rope)[/i] [*]Concentration +0 [i](0 Ranks, 0 con)[/i] [*]Craft (all) +4 [i](0 Ranks, +4 int)[/i] [*]Decipher Script +4 [i](0 Ranks, +4 int)[/i] [*]Diplomacy +4 [i](0 Ranks, +2 cha, +2 synergy)[/i] [*]Disable Device +15 [i](11 Ranks, +4 int)[/i] [*]Disguise +7 [i](5 Ranks, +2 cha -- +2 synergy to act in character)[/i] [*]Escape Artist +11 [i](5 Ranks, +6 dex -- +2 synergy involving rope)[/i] [*]Forgery +4 [i](0 Ranks, +4 int)[/i] [*]Gather Info +2 [i](0 Ranks, +2 cha)[/i] [*]Handle Animal +2 [i](0 Ranks, +2 cha)[/i] [*]Heal +0 [i](0 Ranks, +0 wis)[/i] [*]Hide +17 [i](7 Ranks, +6 dex, +4 size)[/i] [*]Intimidate +4 [i](0 Ranks, +2 cha, +2 synergy)[/i] [*]Jump +8 [i](5 Ranks, -1 str, +2 racial, +2 synergy)[/i] [*]Knowledge (all) +4 [i](0 Ranks, +4 int)[/i] [*]Listen +12 [i](8 Ranks, +0 wis, +2 racial, +2 feat -- +2 vs favored enemy)[/i] [*]Move Silently +17 [i](9 Ranks, +6 dex, +2 racial)[/i] [*]Open Lock +17 [i](11 Ranks, +6 dex)[/i] [*]Perform (all) +2 [i](0 Ranks, +2 cha)[/i] [*]Profession (all) +0 [i](0 Ranks, +0 wis)[/i] [*]Ride +6 [i](0 Ranks, +6 dex)[/i] [*]Search +15 [i](11 Ranks, +4 int)[/i] [*]Sense Motive +5 [i](5 Ranks, +0 wis -- +2 vs favored enemy)[/i] [*]Sleight of Hand +19 [i](11 Ranks, +6 dex, +2 synergy)[/i] [*]Spellcraft +4 [i](0 Ranks, +4 int)[/i] [*]Spot +12 [i](10 Ranks, +0 wis, +2 feat -- +2 vs favored enemy)[/i] [*]Survival +0 [i](0 Ranks, +0 wis -- +2 vs favored enemy)[/i] [*]Swim -1 [i](0 Ranks, -1 str)[/i] [*]Tumble +13 [i](5 Ranks, +6 dex, +2 synergy)[/i] [*]Use Magic Device +2 [i](0 Ranks, +2 cha)[/i] [*]Use Rope +11 [i](5 Ranks, +6 dex -- +2 synergy involving bindings)[/i][/list] Feats: [list][*]Basic Weapons Prof. [*]Slings & Thrown Weapons Prof. [*]Light Blades [*]Track [*]Rapid Shot (in light or no armor) [*]Jack of All Trades (Can use all skills as if trained with 1/2 skill point) [*]Quick Reconnoiter (Spot & Listen checks are free actions, +2 init) [*]Improved Initiative [*]Quick Draw [*]Alertness [*]Two Weapon Fighting[/list] Flaws: [list][*]Non-combatant (-1 melee atk) [*]Vulverable (-1 AC) [/list] Traits: [list][*]Twin to Rickol Brondarelli [*] -- Empathic link [*] -- +1 atk, +1 all skills while within 60ft of twin [*] -- -1 atk, -1 all skills while without 1 mile of twin [*] -- No bonus if twin is unconcious [*] -- -2 atk, -2 all skills (except Heal on twin) if twin is unconcious & dying [*] -- +10 circumstance bonus on Heal check for unconcious & dying twin [/list] Languages: [list][*]Common [*]Halfling [*]Thief's Hand Chant [*]Gnome [*]Elven [*]Dwarven [*]Goblin[/list] Equipment: [list] [*]Explorer's Outfit (--gp, --lbs) [*]1 Masterwork Punching Dagger w/ Alchemical Weapon Capsule w/ Enhanced Coral Poison disguised as hair clip (502gp, .5lbs) [*]6 Masterwork Daggers (1812gp, 3lbs.) [*]15 Daggers (30gp, 7.5lbs.) [*]2 Masterwork Heavy Bladed, Curved Daggers, currently poisoned with Enhanced Coral Poison (716gp, 1lbs.) [*]Sling (0gp, 0lbs.) [*]Backpack (2gp, .5lbs) [*]Belt Pouch (1gp, 1/8 lbs) [*]Bedroll (.1gp, 1.25lbs) [*]Waterskin (1gp, 1lb) [*]Sewing Needle (.5gp, --lbs) [*]Thread (?, --lbs) [*]Fishhook (.01gp, --lbs) [*]Soap (.1gp, .2lb) [*]Mirror, small steel (10gp, .5lb) [*]Whetstone (.02gp, 1lb) [*]Flint & Steel (1gp, 0lbs) [*]2 Healer's Balms (20gp, 0lbs) [*]Climber's Kit (80gp, 1.25lbs) [*]Disguise Kit (50gp, 2lbs) [*]Camouflage Kit (40gp, 1.25lbs) [*]Forgery Kit (40gp, 5lbs) [*]Thieves Tools, Masterwork (100gp, 2lbs) [*]2 Flash pellets (Disguised as cuff buttons) (100gp, 0lbs) [*]Blend Cream (50gp, 1lbs) [*]Softfoot (50gp, 1lbs) [*]Suregrip (20gp, 0lbs) [*]Lockslip grease (50gp, 0lbs) [*]2 x Antitoxin (100gp, 0lbs) [*]Possum Pouch (7200gp, 0lbs) [*]Common Recorder Flute (5gp, .75lbs) [*]Signet Ring (5gp, --lbs) [*]Blue Quartz Ring (13gp, --lbs) [*]Gloves of Dexterity (16000gp, --lbs) [*] -- Note: Enhanced Coral Poison has DC20 and produces paralysis for 2d6 rnds/1d6 rnds, via injury [/list] Total weight carried -- xxxlbs. Light load -- 19.5lbs., medium -- 39.75lbs., heavy -- 60lbs., lift -- 120lbs., push -- 300lbs. XP: 30,000 / 36,000 Money: 1gp, 2sp, 7cp Appearance: Rossarrell is about average sized for a Halfling, but she's more slender and feminine than her beefy brother Rickol. More flexible, too. What she lacks in stature, though, she makes up for in clever padding. She wears what appears to be a loose dark colored blouse over a corset and tight matte dark brown leather pants. Rather than boning, however, the false corset harbors throwing knives. Other knives are stashed about her person, including tucked in her boots, strapped to her forarms, between her shoulder blades, and on her belt. An ornate, heavy-bladed curved dagger is strapped to each thigh. In practical situations, she maintains complete freedom of movement while knowing at all times the locations of the 20+ daggers secreted about her body. Rossarrell keeps up her appearance, and is irritated at Rickol when he forgets to shave. After all, it's much harder to pull off twin cons when one of the twins has unsightly stubble hanging off his face. Her hair is slightly longer than Rickol's, just shy of shoulder length, but cut in a similar style. She often wears it pulled back by a deceptively simple clip, which is actually a disguised folding punching dagger fitted with a poison capsule. She wears a ring on her left hand, significant of something, though she won't say what. On her right middle finger she sports a hunk of blue quartz. Personality: Gregarious, outgoing, and intensely clever, Rossarrell has to keep an eye out for her somewhat slower brother. She doesn't mind, though, since it's often her fault that there's something to keep an eye out for! Plus, he's good for heavy lifting. Rossarrell is outwardly carefree and gets along well with just about everybody, but she allows very few people to get close enough to really know her true self. Background: Rossarrell grew up in a large family, the ninth child of ten (with the tenth being her twin brother, Rickol). The Brondarelli family is a fairly well-to-do family in Halfling society, known for shrewd business deals and gala celebrations. Unfortunately, they're really rather boring in everyday life. Rossarrell, being the elder of her twin by 30 seconds, felt she just couldn't let her younger brother languish in such a somber environment, so she brought him along on all of her adventures. The family, however, did not look favorably on some of their more socially unfashionable exploits, and soon both her and Rickol were "sent away". As a parting gift, Rossarrell "borrowed" her eldest sister's prized ballroom gloves. Carrella always was a clumsy twit, and it was an open secret among the Brondarelli family that Father had purchased the gloves in the vain hope that they might have some ability to improve Carrella's grace upon the dance floor. Sadly, nothing could help Daddy's Little Princess. Ah, well, she'd landed herself a fat merchant's son in one of Father's more shrewd business deals, and wouldn't miss the gloves now, right? To Rossarrell's surprise, the gloves did indeed seem to have magical properties, actually reshaping themselves to better fit her wild spirity. After they were sent away, rather than be subjected to the agonies of imprisoned life within seperate boarding schools, Rossarrell & Rickol took to the streets to earn their living--any way they pleased. In an ironic turn of events, Rossarrell was now forced to enslave her excellent mind to pondering simple practicalities, such as food and shelter. Together, the twins thrived, never missing the life they left behind. They could go anywhere, acquire anything, and do practically whatever they liked--that is, until they ran into someone a bit wiser, a bit craftier. Fortunately for the Brondarelli twins, their potential was recognized. Shortly after taking to the streets, the twins joined the local Thief's Guild where their progress was monitored and carefully tracked by covert Nightsong Guild members. One night, a high-risk, high-payoff job came down the line, and Rossarrell snapped at the chance to push herself and her brother. Even the life a thief can grow tedious. With a masterful plan and expert timing, the two were in and out softer than moonbeams. The mark had been unexpectedly lush, and they'd managed to pick up a few trinkets along the way. Rickol had scored a fancy cloak while Rossarrell had picked up some very fine daggers to add to her growing collection. When they returned from the job, they learned it had been a set up by the Nightsong Guild as a test of their prowess. They'd passed with flying colors. As part of their induction into the exclusive guild, Rickol received a strange buckler with the glow of magic about it, and Rossarrell received a magical cloth which adheres to the body and allows the concealment of small items. It most definitely does [i]not[/i] glow with magical energy when in place, or give any other indication that it is anything other than what it appears to be: Rossarrell's athletically trim stomach (though she might say it makes her look fat). Rossarrell stepped into the shadows of the Nightson Guild with relish, leaving behind forever the social elite that was her birthright and joining a new elite--that of the deadly Nightsong Guild. Notes: Rossarrell has padded her clothing to give herself the appearance of a more robust figure than she actually has. This padding also acts as an excuse to wear a corset which serves to sheathe 8 seperate daggers. She wears a loose, flowing shirt over the corset, concealing the daggers. When she is getting serious about a fight, she will throw back her shirt, revealing the daggers and allowing her to draw them more easily. She carries two more daggers in each boot and one in a special sheath between her shoulder blades as well as one up each of her loose sleaves. She carries her six masterwork blades on her belt along with a belt pouch. Strapped to each thigh are her melee daggers. The cuff button on each of her sleeves is actually a tiny flash pellet, always close to hand and ready to be thrown at any moment. She wears a large decorative clip in her hair that appears to be a rounded, enameled green oval leaf. However, when the sharply-pointed clasp is unfolded, it can be locked into place, at which point it becomes a punching dagger. It is armed with a poison capsule. She also keeps her hair pulled back from her face on each side with a tiny wire barrett which, in a pinch, could double as a lockpick. Her actual set of masterwork lockpicks she keeps securely stowed in her possum pouch. [/sblock] [/QUOTE]
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