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World Building: Army building
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<blockquote data-quote="overgeeked" data-source="post: 9052434" data-attributes="member: 86653"><p>Sure, you could house rule that.</p><p></p><p>I never said I would. You're connecting two things that aren't connected. 1) How you resolve 100 individual arrow attacks, and; 2) who is or is not a valid target of those attacks. They're not dependent on each other. You can roll for the group and attack one target.</p><p></p><p>Casting a spell while invisible breaks invisibility. Invisibility is a concentration spell...as are most illusion spells, at least those powerful enough to do what you're suggesting. So it's either, or...not both. But, if that's what's fun for you and your table, sure. </p><p></p><p>Exactly. 5E characters are straight up superheroes. I wouldn't mind playing superhero fantasy is the system was actually designed to do it well. 5E has way too many hold overs from the wargame days to work well as a superhero fantasy game. Way too many moving parts, things that shouldn't be there but are, etc.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9052434, member: 86653"] Sure, you could house rule that. I never said I would. You're connecting two things that aren't connected. 1) How you resolve 100 individual arrow attacks, and; 2) who is or is not a valid target of those attacks. They're not dependent on each other. You can roll for the group and attack one target. Casting a spell while invisible breaks invisibility. Invisibility is a concentration spell...as are most illusion spells, at least those powerful enough to do what you're suggesting. So it's either, or...not both. But, if that's what's fun for you and your table, sure. Exactly. 5E characters are straight up superheroes. I wouldn't mind playing superhero fantasy is the system was actually designed to do it well. 5E has way too many hold overs from the wargame days to work well as a superhero fantasy game. Way too many moving parts, things that shouldn't be there but are, etc. [/QUOTE]
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