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<blockquote data-quote="Cruentus" data-source="post: 9050505" data-attributes="member: 7034645"><p>I’ve learned over many, many (too many) years to keep things simple at the beginning. My current OSE campaign is in one small country in Greyhawk, and the party started smack in the middle of it, and will likely do a majority of their adventuring in and adjacent to that starting point. </p><p></p><p>That allowed me to build a small network of towns and villages, set up basic outlines for trade/merchants between those handful, and basically flesh things out. Greyhawk helped as a start because their Atlas in the box set has a map of major items produced in certain areas (wheat, iron, gold, minerals, etc.). </p><p></p><p>We had a discussion about the level of ‘commerce’ we wanted in the campaign, and we decided on a middle of the road (the easiest end just being ”prices in the PHB” and job’s done; hardest was an item by item chart of commodities and commerce materials from “source, to nearby town, to far town, to distant city”, which, while realistic, would be super complicated.)</p><p></p><p>We settled on a system where the towns and villages and cities are ranked by ”Market Size”. A village or smaller is a Market VI, for example, and only has 10 items available priced 1gp or less, 5 items priced 2gp-10gp, 1 item 11gp - 100gp, etc. - or something like that. Basically, you’re not buying a merchant ship in a village. And you could buy them out of daggers or torches, for example. A Capital City would be Market I, and have lots of cheap stuff, and at least the availability of super expensive stuff. </p><p></p><p>One of the characters is pursuing being a Merchant, and we’re going to collaborate on what that might look like (i.e. investing adventuring money into a caravan between a higher and lower market would generate x income, and potentially increase the smaller market’s rating, etc.). I don’t think we’d get that in the weeds with it though.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 9050505, member: 7034645"] I’ve learned over many, many (too many) years to keep things simple at the beginning. My current OSE campaign is in one small country in Greyhawk, and the party started smack in the middle of it, and will likely do a majority of their adventuring in and adjacent to that starting point. That allowed me to build a small network of towns and villages, set up basic outlines for trade/merchants between those handful, and basically flesh things out. Greyhawk helped as a start because their Atlas in the box set has a map of major items produced in certain areas (wheat, iron, gold, minerals, etc.). We had a discussion about the level of ‘commerce’ we wanted in the campaign, and we decided on a middle of the road (the easiest end just being ”prices in the PHB” and job’s done; hardest was an item by item chart of commodities and commerce materials from “source, to nearby town, to far town, to distant city”, which, while realistic, would be super complicated.) We settled on a system where the towns and villages and cities are ranked by ”Market Size”. A village or smaller is a Market VI, for example, and only has 10 items available priced 1gp or less, 5 items priced 2gp-10gp, 1 item 11gp - 100gp, etc. - or something like that. Basically, you’re not buying a merchant ship in a village. And you could buy them out of daggers or torches, for example. A Capital City would be Market I, and have lots of cheap stuff, and at least the availability of super expensive stuff. One of the characters is pursuing being a Merchant, and we’re going to collaborate on what that might look like (i.e. investing adventuring money into a caravan between a higher and lower market would generate x income, and potentially increase the smaller market’s rating, etc.). I don’t think we’d get that in the weeds with it though. [/QUOTE]
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