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<blockquote data-quote="Chaosmancer" data-source="post: 6770771" data-attributes="member: 6801228"><p>I'll snip a lot of your other stuff for the sake of space.</p><p></p><p>With everything you've said, I can say with certainty that you have decent in-game story reasons for your decisions. Your world is built with a lot of thought and I would respect it and its boundaries... to an extent. The writer in me can't help but nit-pick, whether in game or out of game <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p> </p><p></p><p></p><p>I'll save tiefling discussion for below. </p><p></p><p></p><p></p><p></p><p>I get that, judging the maturity of someone you just met is hard and immature players can ruin a game. </p><p></p><p>Counter-point though: An immature player can ruin a game whether they are playing a Drow Assassin a Elf Paladin or a Human Fighter. Forcing someone to change their concept due to trust issues isn't a going to stop that, and might be off-putting to people hoping to be more serious about their ideas. </p><p></p><p></p><p></p><p></p><p>I do have a very small and limited experience. I think other than the games I have run I have only officially played in a 4e Darksun and the homebrew of a friend currently. However, the era and ideas you guys came into the game with are not the same as the era and ideas now. Obvious statement is obvious, but seriously, Tieflings, Goliaths and Dragonborn are just as much DnD to me and my friends as Humans, Elves and Dwarves. So, for a player of my generation, the idea that something so basic is going to be banned because the DM doesn't like it, is weird. They can, and I can respect it if they've got good story reasons for it, but for me DnD has a baseline that includes those things and just being told "no" with no other reason gets me looking for a reason, and I'd like to think that conversations like this might get people who have these auto-bans to think about them and either craft good story reasons to make their worlds a little more interesting, or find ways to work these extra races in to their world and accomplish the same thing. Just getting people thinking and talking about it really.</p><p></p><p></p><p></p><p>Okay, Tieflings. I have a homebrew world posted to the site, don't want to get too much into it, I'll link it in case people are interested.</p><p></p><p>I tried to find better ways to get all the races to fit, and with Tieflings I ran into the problem of the original lore in my personal opinion. Supposedly a vast number of nobles worshipped demons and made enough contracts and children that all their descendants are now part demon, and all for wealth or power. A massive influx of that much corruption seemed... weird. I just couldn't understand how someone wouldn't have been able to stop it.</p><p></p><p>So for my Homebrew I had already established that humans arrived in the world via a massive portal that dumped their surviving population. Their world (though not officially known it is obvious to the genre saavy) was attacked and destroyed by Great Abberrations of the Far Realms. To help combat this a group of nobles and perhaps even an entire kingdom made a pact with "some being of evil" (probably Asmodeus though I do not state this) giving him something he wanted in return for the power to help fight the Abberations and save humanity.</p><p></p><p>This was my concept because I'm fascinated by the idea of sacrificing yourself to darkness to save others. Of acknowledging the beast and evil within yourself, but turning it upon the wicked instead of the just. </p><p></p><p>It isn't a perfect solution by any means, but I think it gave something to my world and even the Tieflings aren't entirely sure they made a good deal, some think the price (whatever it was as I haven't fully decided yet) may have been too high, others take pride in what their ancestors did to save humanity and instead of worshipping the Gods venerate the "Lost Legion" a contingent that stayed behind to make sure the Far Realms did not follow humanity through the portal.</p><p></p><p>Sorry, rambled on a bit much. I do love my Homebrew world baby. Of course, I've only worked on it for about two years off and on, and only one group has played in it yet, so a lot of my lore is untested and unexperienced currently.</p><p></p><p>Edit: Tired and forgot promised link. Here it is <a href="http://www.enworld.org/forum/showthread.php?470819-Chaosmancer-Homebrew-The-World-of-Arista" target="_blank">http://www.enworld.org/forum/showthread.php?470819-Chaosmancer-Homebrew-The-World-of-Arista</a></p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 6770771, member: 6801228"] I'll snip a lot of your other stuff for the sake of space. With everything you've said, I can say with certainty that you have decent in-game story reasons for your decisions. Your world is built with a lot of thought and I would respect it and its boundaries... to an extent. The writer in me can't help but nit-pick, whether in game or out of game :p I'll save tiefling discussion for below. I get that, judging the maturity of someone you just met is hard and immature players can ruin a game. Counter-point though: An immature player can ruin a game whether they are playing a Drow Assassin a Elf Paladin or a Human Fighter. Forcing someone to change their concept due to trust issues isn't a going to stop that, and might be off-putting to people hoping to be more serious about their ideas. I do have a very small and limited experience. I think other than the games I have run I have only officially played in a 4e Darksun and the homebrew of a friend currently. However, the era and ideas you guys came into the game with are not the same as the era and ideas now. Obvious statement is obvious, but seriously, Tieflings, Goliaths and Dragonborn are just as much DnD to me and my friends as Humans, Elves and Dwarves. So, for a player of my generation, the idea that something so basic is going to be banned because the DM doesn't like it, is weird. They can, and I can respect it if they've got good story reasons for it, but for me DnD has a baseline that includes those things and just being told "no" with no other reason gets me looking for a reason, and I'd like to think that conversations like this might get people who have these auto-bans to think about them and either craft good story reasons to make their worlds a little more interesting, or find ways to work these extra races in to their world and accomplish the same thing. Just getting people thinking and talking about it really. Okay, Tieflings. I have a homebrew world posted to the site, don't want to get too much into it, I'll link it in case people are interested. I tried to find better ways to get all the races to fit, and with Tieflings I ran into the problem of the original lore in my personal opinion. Supposedly a vast number of nobles worshipped demons and made enough contracts and children that all their descendants are now part demon, and all for wealth or power. A massive influx of that much corruption seemed... weird. I just couldn't understand how someone wouldn't have been able to stop it. So for my Homebrew I had already established that humans arrived in the world via a massive portal that dumped their surviving population. Their world (though not officially known it is obvious to the genre saavy) was attacked and destroyed by Great Abberrations of the Far Realms. To help combat this a group of nobles and perhaps even an entire kingdom made a pact with "some being of evil" (probably Asmodeus though I do not state this) giving him something he wanted in return for the power to help fight the Abberations and save humanity. This was my concept because I'm fascinated by the idea of sacrificing yourself to darkness to save others. Of acknowledging the beast and evil within yourself, but turning it upon the wicked instead of the just. It isn't a perfect solution by any means, but I think it gave something to my world and even the Tieflings aren't entirely sure they made a good deal, some think the price (whatever it was as I haven't fully decided yet) may have been too high, others take pride in what their ancestors did to save humanity and instead of worshipping the Gods venerate the "Lost Legion" a contingent that stayed behind to make sure the Far Realms did not follow humanity through the portal. Sorry, rambled on a bit much. I do love my Homebrew world baby. Of course, I've only worked on it for about two years off and on, and only one group has played in it yet, so a lot of my lore is untested and unexperienced currently. Edit: Tired and forgot promised link. Here it is [url]http://www.enworld.org/forum/showthread.php?470819-Chaosmancer-Homebrew-The-World-of-Arista[/url] [/QUOTE]
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