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World building: The forbiddance spell in military application
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<blockquote data-quote="Oofta" data-source="post: 9052055" data-attributes="member: 6801845"><p>Let's see, a quick search for "permanent" under spells in DDB only adds a bit</p><ul> <li data-xf-list-type="ul">Temple of the Gods. Creates a temple if you cast it every day for a year. Kind of tricky though because you have to designate who can open the front door. </li> <li data-xf-list-type="ul">Mighty Fortress. Not as powerful as some of the other spells, but who doesn't like a fortress just 'cuz? You even get invisible servants, how cool is that?</li> <li data-xf-list-type="ul">Glyph of Warding. Permanent until it's triggered and can cast any spell you want.</li> </ul><p>Then there are things like continual flame that I incorporate into the world. Having a perfectly safe light always available is something we take for granted. Now take that light and make it available anywhere any time, it would be pretty incredible. It may cost a lot to cast, but most households in my campaign world have one because they literally last forever. You can even go the route of Eberron with magitech, which I do a limited degree.</p><p></p><p>One question with these spells (forbiddance, hallow, sanctum) that you may want to think about is can they be dispelled if you cast dispel magic at any point that the spell affects? I've always said no, you have to cast it at the point of origin which will typically be well protected.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9052055, member: 6801845"] Let's see, a quick search for "permanent" under spells in DDB only adds a bit [LIST] [*]Temple of the Gods. Creates a temple if you cast it every day for a year. Kind of tricky though because you have to designate who can open the front door. [*]Mighty Fortress. Not as powerful as some of the other spells, but who doesn't like a fortress just 'cuz? You even get invisible servants, how cool is that? [*]Glyph of Warding. Permanent until it's triggered and can cast any spell you want. [/LIST] Then there are things like continual flame that I incorporate into the world. Having a perfectly safe light always available is something we take for granted. Now take that light and make it available anywhere any time, it would be pretty incredible. It may cost a lot to cast, but most households in my campaign world have one because they literally last forever. You can even go the route of Eberron with magitech, which I do a limited degree. One question with these spells (forbiddance, hallow, sanctum) that you may want to think about is can they be dispelled if you cast dispel magic at any point that the spell affects? I've always said no, you have to cast it at the point of origin which will typically be well protected. [/QUOTE]
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