Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
World Building Theme and idea theft
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aco175" data-source="post: 9062866" data-attributes="member: 27385"><p>I like to have a few shorter arcs in the campaign where each story can be tied up and completed, or mostly until I need to open it again. These tend to be 3-5 levels long. I find the game may sputter out or break up at some point, so I do not detail a lot of down the road stuff. I usually make a level 1-5 start where there may be a big world event, but the PCs are dealing with a local town event that may or may not be directly tied to the bigger threat. There is generally a local bad guy that works for the bigger bad guy- think Sheriff of Nottingham. At the end of this part of the campaign the PC finally defeat the 'sheriff' and find out that the Duke who hired him is doing XYZ. This starts the next arc.</p><p></p><p>At this point the players can come to me and want to go there or may want to explore another thread never developed. I do not have much planned and could go either way for a few levels before coming back to this point or deciding to stop the campaign. At some point though, the super bad guy does something as his plans have been going forward if the players chose to explore other things and now the PCs are looped back.</p></blockquote><p></p>
[QUOTE="aco175, post: 9062866, member: 27385"] I like to have a few shorter arcs in the campaign where each story can be tied up and completed, or mostly until I need to open it again. These tend to be 3-5 levels long. I find the game may sputter out or break up at some point, so I do not detail a lot of down the road stuff. I usually make a level 1-5 start where there may be a big world event, but the PCs are dealing with a local town event that may or may not be directly tied to the bigger threat. There is generally a local bad guy that works for the bigger bad guy- think Sheriff of Nottingham. At the end of this part of the campaign the PC finally defeat the 'sheriff' and find out that the Duke who hired him is doing XYZ. This starts the next arc. At this point the players can come to me and want to go there or may want to explore another thread never developed. I do not have much planned and could go either way for a few levels before coming back to this point or deciding to stop the campaign. At some point though, the super bad guy does something as his plans have been going forward if the players chose to explore other things and now the PCs are looped back. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
World Building Theme and idea theft
Top