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<blockquote data-quote="Nonlethal Force" data-source="post: 2717750" data-attributes="member: 35788"><p><strong>Kingdom of Barghost</strong></p><p></p><p><span style="color: YellowGreen"><u>Land divisions:</u></span> </p><p>The kingdom is divided into four regencies. The central regency is ruled by King Sigfried directly. The regency which boarders Tongra and is therefore in charge of the Tongra-Barghost Border control is ruled by Regent Strubech. The regency in which most of the kingdom's mining occurs is ruled by Regent Colvert. The regency which boarders Fenneress and is therefore in charge of the Feneress-Barghost Boarder is ruled by Regent Urgos. There is no boarder between Barghost and Quehalost, which most in Barghost daily thank their deity about. Quehalost is vile and evil and has a knack for corrupting all who dare enter its boarders. It is all that Feneress and Tongra can do to keep Quehalost from advancing upon them and absorbing them into their evil. </p><p></p><p><em>Note about Temples:</em> In most towns above 5,000 residents, temples to every deity can be found if the characters look hard enough. In cases below where specific temples are mentioned, these temples far and away have more power than the rest. These temples (non-evil ones) are found easily and most of the residents worship there. Evil temples are more difficult to find because the land and its king are inherently good.</p><p></p><p><em>Note about Mages:</em> Where noted, extraordinarily well known mages exist in these cities. Some of these mages live in proud spires that announce their wizardry to the world. Others live in hovels as they try to hide the practice from nosey newcomers to the towns. However, in most cities of more than 1,000 residents some sort of magical place can be found to varying degrees. Lower level magical items can be purchased fairly easily, higher level items either need to be made through means of the party or else one of these more popular mages will need to be sought out.</p><p></p><p><em>Note about Guilds:</em> The guilds noted below are the notorious guilds throughout the land. Other guilds exist in most cities - the larger the city the more guilds it would have. To find the most skilled person in the land, however, one should travel to the guild if there is one noted below.</p><p></p><p><em>Note on mayors/councils:</em> Most mayors are visible to their public. Most councils only meet monthly (or weekly if special circumstances are needed). Not all mayors/councils are good/lawful.</p><p></p><p><span style="color: YellowGreen"><u>Titles:</u></span></p><p>Regents may be referred to as Regent or Lord. The king is referred to as King Sigfried or the Holy Magistrate.</p><p></p><p><span style="color: YellowGreen"><u>King Sigfried's Regency:</u></span> </p><p>The capitol of the kingdom is Hipposus. It is known for it guilds and opportunities for specialized advancement. The land surrounding Hipposus is primarily forrested with a few lakes. It is surrounded by 8 smaller towns. King Sigfried has a good reputation and is clearly LG in game mechanics terms. He has good respect among the people.</p><p></p><p>[Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U]</p><p>Hipposus 27,000 King Sigfried, Merchant's Guild, Temple of Pelor </p><p> Whitecastle 4,000 Mayor</p><p> Thomasdale 3,500 Temple of Heironeous</p><p> Willow Lake 1,700 Mayor</p><p> Faair 1,200 Cooking Guild</p><p> Ghost River 1,100 Mayor</p><p> Sumersburg 800 Mayor</p><p> Quarry 500 Mayor</p><p> Noon Port 500 Mayor[/Code]</p><p></p><p><span style="color: YellowGreen"><u>Regent Strubech's Regency:</u></span> </p><p>This land is primarily characterized by a gradual change of forrest into plains. Very few lakes exist in this land, but many rivers move a plentiful amount of water. The inland town in which Lord Strubech resides is Theropa. Theropa is surrounded by 6 smaller towns as suburbs. Lord Strubech is also in charge of the main border towns Single Spire and Profit along the Tongra-Barghost border. Single Spire has three suburbs while Profit is surrounded by two smaller suburbs. Theropa is known for its Temple, its evil mage, and a Bowmaking guild in Great Bend. Single Spire is known for its beautifully wooded land and a heavy magical quality about the people. Profit is where the plains are found in vast numbers and much of the kingdoms food production comes from this area. As can be expected, this area is highly prized because of its ability to grow food and often fought over between Tongra and Barghost.</p><p></p><p>[Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U]</p><p>Theropa 21,000 Theives Guild, Temple of Heironeous, Jithar (Mage)</p><p> Great Bend 5,500 Bowmaker's Guild</p><p> Lexena 5,500 Mayor</p><p> Bardstown 1,900 Mayor</p><p> Horse River 1,000 Temple of Vecna</p><p> Sulpher 900 Mayor</p><p> Yellow Cave 600 Viastor (Mage)</p><p></p><p>Single Spire 6,000 Town Council, Suriston (Mage)</p><p> Marble Hill 800 Mayor</p><p> Focus 340 Higinar (Mage)</p><p> Tribute 210 Assassins Guild</p><p></p><p>Profit 2,500 Mayor</p><p> Cedar Creek 270 Mayor</p><p> Cresent Lake 70 Trubar (Mage)[/Code]</p><p></p><p><span style="color: YellowGreen"><u>Regent Colvert's Regency:</u></span> </p><p>As stated above, Regent Colvert is responsible for most of the mining to occur in the kingdom. All precious gems, silver, and gold come from this area. Most of the ore used for iron also comes from here. Regent Colvert has his castle in Brandish, among the mountains. Brandish is known for being loyal to the king, but also for secretly producing many of the assassins in the king's army. It is hypothesized that these assassins are somehow related to the Temple of Iuz. While they may serve in the army of the Holy Magistrate, they are not always loyal to those who are loyal to the king. Brandish is surrounded by five suburbs. The other two mining centers in the land are Dullstown and Yeagersville. Dullstown not only specializes in mining but also in trading and melee training. Yeagersville is a huge gold and iron export, although it is one of the roughest and most dangerous cities in the kingdom. Yeagersville is surrounded by three suburbs and Dullstown has four.</p><p></p><p>[Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U]</p><p>Brandish 19,000 Town Council, Temple of Iuz, Kindrel (Mage)</p><p> Elk Lick 5,000 Mayor</p><p> Strutsville 1,700 Mayor</p><p> Pale Forest 1,500 Mayor</p><p> Peachtree 900 Mayor</p><p> Starsberg 600 Mayor</p><p></p><p>Dullstown 12,000 Town Council, Miner's Guild</p><p> White Ash 2,000 Mayor</p><p> Hemlock 1,200 Merchant's Guild</p><p> Gunthersdale 900 Fighter's Guild</p><p> Foothills 500 Mayor</p><p></p><p>Yeagersville 11,000 Council, Temple of Tiamat</p><p> Ironsword 600 Mayor</p><p> Curvin 360 Mayor</p><p> Gold Street 260 Mayor[/Code]</p><p></p><p><span style="color: YellowGreen"><u>Regent Urgos' Regency:</u></span> </p><p>As said before, Regent Urgos is primarily occupied with the defense of the kingdom from Feneress. This land is known for its geographical turning from the central forests that surround the capitol Hipposus into the wetlands and marshes that make up the majority of this Regent's land. Regent Urgos' castle resides in Geoffsonburg which is famous for being the area in which the wizard Molinas resides. Unfortunately, this area is also prone to Ogre and Ogre Magi infestations. Geoffsonburg has three suburbs. Besides Geoffsonburg and its suburbs, there are two significant border cities. Mistrolla is a boarder city with Fenneress and produces many great fighters in the king's army. This is largely in part because there are Ettin that live nearby and the fact that many of the fighters are weaned from their barracks in direct confrontation with the Ettin. Mistrolla, and the Fighters of Mistrolla, are responsible for protecting its two suburbs. The other major border city in this land is Nichols. This small, quaint city makes up a significant amount of the kingdom's fishing. This task is so important to the kingdom that one of its two suburbs is named Red Herring.</p><p></p><p>[Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U]</p><p>Geoffsonburg 11,000 Town Council, Ogre Magi</p><p> North Plains 400 Molinas (Mage)</p><p> White Water 340 Mayor</p><p> Deep Creek 145 Mayor</p><p></p><p>Mistrolla 4,000 Mayor, Ettin</p><p> Calm River 240 Fighter's Guild</p><p> Azure Falls 40 Temple of Grolantor</p><p></p><p>Nichols 3,500 Mayor</p><p> Red Herring 385 Fishing Guild</p><p> Innsdale 80 Mayor[/Code]</p><p></p><p>The attached jpeg picture should give relative locations to the Kingdom of Barghost. The picture is nothing fancy, but it works in a pinch. On the map, the brown lines are the commonly travelled roads. There are other less commonly travelled roads. Additionally, the suburbs of each city are not located on the map for considerations of space.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2717750, member: 35788"] [b]Kingdom of Barghost[/b] [COLOR=YellowGreen][U]Land divisions:[/U][/COLOR] The kingdom is divided into four regencies. The central regency is ruled by King Sigfried directly. The regency which boarders Tongra and is therefore in charge of the Tongra-Barghost Border control is ruled by Regent Strubech. The regency in which most of the kingdom's mining occurs is ruled by Regent Colvert. The regency which boarders Fenneress and is therefore in charge of the Feneress-Barghost Boarder is ruled by Regent Urgos. There is no boarder between Barghost and Quehalost, which most in Barghost daily thank their deity about. Quehalost is vile and evil and has a knack for corrupting all who dare enter its boarders. It is all that Feneress and Tongra can do to keep Quehalost from advancing upon them and absorbing them into their evil. [I]Note about Temples:[/I] In most towns above 5,000 residents, temples to every deity can be found if the characters look hard enough. In cases below where specific temples are mentioned, these temples far and away have more power than the rest. These temples (non-evil ones) are found easily and most of the residents worship there. Evil temples are more difficult to find because the land and its king are inherently good. [I]Note about Mages:[/I] Where noted, extraordinarily well known mages exist in these cities. Some of these mages live in proud spires that announce their wizardry to the world. Others live in hovels as they try to hide the practice from nosey newcomers to the towns. However, in most cities of more than 1,000 residents some sort of magical place can be found to varying degrees. Lower level magical items can be purchased fairly easily, higher level items either need to be made through means of the party or else one of these more popular mages will need to be sought out. [I]Note about Guilds:[/I] The guilds noted below are the notorious guilds throughout the land. Other guilds exist in most cities - the larger the city the more guilds it would have. To find the most skilled person in the land, however, one should travel to the guild if there is one noted below. [I]Note on mayors/councils:[/I] Most mayors are visible to their public. Most councils only meet monthly (or weekly if special circumstances are needed). Not all mayors/councils are good/lawful. [COLOR=YellowGreen][U]Titles:[/U][/COLOR] Regents may be referred to as Regent or Lord. The king is referred to as King Sigfried or the Holy Magistrate. [COLOR=YellowGreen][U]King Sigfried's Regency:[/U][/COLOR] The capitol of the kingdom is Hipposus. It is known for it guilds and opportunities for specialized advancement. The land surrounding Hipposus is primarily forrested with a few lakes. It is surrounded by 8 smaller towns. King Sigfried has a good reputation and is clearly LG in game mechanics terms. He has good respect among the people. [Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U] Hipposus 27,000 King Sigfried, Merchant's Guild, Temple of Pelor Whitecastle 4,000 Mayor Thomasdale 3,500 Temple of Heironeous Willow Lake 1,700 Mayor Faair 1,200 Cooking Guild Ghost River 1,100 Mayor Sumersburg 800 Mayor Quarry 500 Mayor Noon Port 500 Mayor[/Code] [COLOR=YellowGreen][U]Regent Strubech's Regency:[/U][/COLOR] This land is primarily characterized by a gradual change of forrest into plains. Very few lakes exist in this land, but many rivers move a plentiful amount of water. The inland town in which Lord Strubech resides is Theropa. Theropa is surrounded by 6 smaller towns as suburbs. Lord Strubech is also in charge of the main border towns Single Spire and Profit along the Tongra-Barghost border. Single Spire has three suburbs while Profit is surrounded by two smaller suburbs. Theropa is known for its Temple, its evil mage, and a Bowmaking guild in Great Bend. Single Spire is known for its beautifully wooded land and a heavy magical quality about the people. Profit is where the plains are found in vast numbers and much of the kingdoms food production comes from this area. As can be expected, this area is highly prized because of its ability to grow food and often fought over between Tongra and Barghost. [Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U] Theropa 21,000 Theives Guild, Temple of Heironeous, Jithar (Mage) Great Bend 5,500 Bowmaker's Guild Lexena 5,500 Mayor Bardstown 1,900 Mayor Horse River 1,000 Temple of Vecna Sulpher 900 Mayor Yellow Cave 600 Viastor (Mage) Single Spire 6,000 Town Council, Suriston (Mage) Marble Hill 800 Mayor Focus 340 Higinar (Mage) Tribute 210 Assassins Guild Profit 2,500 Mayor Cedar Creek 270 Mayor Cresent Lake 70 Trubar (Mage)[/Code] [COLOR=YellowGreen][U]Regent Colvert's Regency:[/U][/COLOR] As stated above, Regent Colvert is responsible for most of the mining to occur in the kingdom. All precious gems, silver, and gold come from this area. Most of the ore used for iron also comes from here. Regent Colvert has his castle in Brandish, among the mountains. Brandish is known for being loyal to the king, but also for secretly producing many of the assassins in the king's army. It is hypothesized that these assassins are somehow related to the Temple of Iuz. While they may serve in the army of the Holy Magistrate, they are not always loyal to those who are loyal to the king. Brandish is surrounded by five suburbs. The other two mining centers in the land are Dullstown and Yeagersville. Dullstown not only specializes in mining but also in trading and melee training. Yeagersville is a huge gold and iron export, although it is one of the roughest and most dangerous cities in the kingdom. Yeagersville is surrounded by three suburbs and Dullstown has four. [Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U] Brandish 19,000 Town Council, Temple of Iuz, Kindrel (Mage) Elk Lick 5,000 Mayor Strutsville 1,700 Mayor Pale Forest 1,500 Mayor Peachtree 900 Mayor Starsberg 600 Mayor Dullstown 12,000 Town Council, Miner's Guild White Ash 2,000 Mayor Hemlock 1,200 Merchant's Guild Gunthersdale 900 Fighter's Guild Foothills 500 Mayor Yeagersville 11,000 Council, Temple of Tiamat Ironsword 600 Mayor Curvin 360 Mayor Gold Street 260 Mayor[/Code] [COLOR=YellowGreen][U]Regent Urgos' Regency:[/U][/COLOR] As said before, Regent Urgos is primarily occupied with the defense of the kingdom from Feneress. This land is known for its geographical turning from the central forests that surround the capitol Hipposus into the wetlands and marshes that make up the majority of this Regent's land. Regent Urgos' castle resides in Geoffsonburg which is famous for being the area in which the wizard Molinas resides. Unfortunately, this area is also prone to Ogre and Ogre Magi infestations. Geoffsonburg has three suburbs. Besides Geoffsonburg and its suburbs, there are two significant border cities. Mistrolla is a boarder city with Fenneress and produces many great fighters in the king's army. This is largely in part because there are Ettin that live nearby and the fact that many of the fighters are weaned from their barracks in direct confrontation with the Ettin. Mistrolla, and the Fighters of Mistrolla, are responsible for protecting its two suburbs. The other major border city in this land is Nichols. This small, quaint city makes up a significant amount of the kingdom's fishing. This task is so important to the kingdom that one of its two suburbs is named Red Herring. [Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U] Geoffsonburg 11,000 Town Council, Ogre Magi North Plains 400 Molinas (Mage) White Water 340 Mayor Deep Creek 145 Mayor Mistrolla 4,000 Mayor, Ettin Calm River 240 Fighter's Guild Azure Falls 40 Temple of Grolantor Nichols 3,500 Mayor Red Herring 385 Fishing Guild Innsdale 80 Mayor[/Code] The attached jpeg picture should give relative locations to the Kingdom of Barghost. The picture is nothing fancy, but it works in a pinch. On the map, the brown lines are the commonly travelled roads. There are other less commonly travelled roads. Additionally, the suburbs of each city are not located on the map for considerations of space. [/QUOTE]
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