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<blockquote data-quote="Nonlethal Force" data-source="post: 2718847" data-attributes="member: 35788"><p><strong>Confederacy of Tongra</strong></p><p></p><p><span style="color: YellowGreen"><u>Divisions of the Land:</u></span></p><p>The Confederacy of Tongra is divided up in a slightly more feudalistic fashion than that of its neighbor to the east. Where Barghost has a King that entrusts all of his land into the hands of his personal Regents, Tongra is made up of small feudalistic lords who swear loyalty to the most powerful one in their midst. Even the king of Tongra has rights to rulership only over his own land. The land itself is divided into one area in which the king resides, one ducal estate for the second most powerful in the land, two lordships for the next two most powerful leaders, three earldoms for the next three leaders, and three counties for the three least powerful leaders of the land. These titles are reasonable stable and seldom shift unless there is a significant shift in population and migration from one area into another. Barring natural disaster, divine intervention, or a flood of evil from the neighboring land of Quehalost – these divisions of the land may change leaders as the title is passed from father to son but they are unlikely to change titles as quickly.</p><p></p><p><em>Note about Temples:</em> In most towns above 5,000 residents, temples to every deity can be found if the characters look hard enough. In cases below where specific temples are mentioned, these temples far and away have more power than the rest. These temples (non-evil ones) are found easily and most of the residents worship there. Evil temples are more difficult to find because the land and its king are inherently good.</p><p></p><p><em>Note about Mages:</em> Where noted, extraordinarily well known mages exist in these cities. Some of these mages live in proud spires that announce their wizardry to the world. Others live in hovels as they try to hide the practice from nosey newcomers to the towns. However, in most cities of more than 1,000 residents some sort of magical place can be found to varying degrees. Lower level magical items can be purchased fairly easily, higher level items either need to be made through means of the party or else one of these more popular mages will need to be sought out.</p><p></p><p><em>Note about Guilds:</em> The guilds noted below are the notorious guilds throughout the land. Other guilds exist in most cities - the larger the city the more guilds it would have. To find the most skilled person in the land, however, one should travel to the guild if there is one noted below.</p><p></p><p><em>Note on mayors/councils:</em> Most mayors are visible to their public. Most councils only meet monthly (or weekly if special circumstances are needed). Not all mayors/councils are good/lawful.</p><p></p><p><span style="color: YellowGreen"><u>Titles:</u> </span></p><p>The most powerful authority in the land is granted the title of king, although the title is used very loosely as this is a confederacy and not a true kingdom. The title king does not grant power over the land, it merely grants military loyalty from the remaining leaders. The second most powerful authority in the land is granted the title of duke. Immediately underneath the duke are two authorities known simply as lords. Technically there is a major and a minor lord, although both receive the same title of lord. Underneath the two lords are three authorities granted the title of earl; and there is one major earl and two minor earls. The three least powerful authorities in the land are granted the title of count. As with the earls, there is a major earl and two minor earls.</p><p></p><p><span style="color: YellowGreen"><u>King Rupert’s Land:</u> </span></p><p>King Rupert’s land is dominated by rolling hills across the countryside. As the population numbers indicate, this is a pleasant place to live. The rolling hills provide ample space for harvests as well as fresh running springs. Buried within the hills of this land are rich ore deposits. These ore deposits are significant in much of the economy of the land. Many have said that the only reason King Rupert’s line should ever lose the title of king is if the ore should dry up in the mines and people would leave for other areas of mining.</p><p></p><p>[Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U]</p><p>Eberdeen 34,000 King Rupert, Merchants Guild, Temple of St Cuthbert</p><p> Halls 3,500 Mayor</p><p> Deepwood 2,500 Theives Guild</p><p> Spire 1,700 Mayor</p><p> Beterbee 1,600 Blacksmith Guild</p><p> Rough Range 1,100 Mayor</p><p> Binrass 800 Mayor</p><p> Janston 700 Mayor</p><p> Kershan 400 Mayor[/Code]</p><p></p><p><span style="color: YellowGreen"><u>Duke Norford’s Land:</u> </span></p><p>The Duke of Juniper, or Duke Norford, is the proud controller of a land with many resources. Of course, with the many resources comes conflict. Wood, water, and grazing land are plentiful in this duke’s area of control. Unfortuantely, this vast area is difficult to maintain on account of several deep crevasses in the land that form odd natural boundaries. The Merchnt’s Guild is strong is this area, but as is the local Thieves Guild. The temple of Pholtus is contrasted by the temple of Hextor. A fighting guild is strong, but so is the presence of a powerful mage. This area has much to offer, and many say if the internal conflict could ever be resolved this duke has a chance to usurp the king.</p><p></p><p>[Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U]</p><p>Juniper 21,000 Duke Norford, Thieves Guild, Temple of Pholtus</p><p> Shallows 5,500 Mayor</p><p> Whitefall 4,500 Merchant Guild</p><p> Forgeton 1,900 Temple of Hextor</p><p> Edge 1,700 Fighter’s Guild</p><p> Tower Peak 800 Lustan (Mage)</p><p> Tunglefoll 700 Mayor[/Code]</p><p></p><p><span style="color: YellowGreen"><u>Lord Chavre’s Land:</u> </span> </p><p>This calm strip of farming land is not particularly wealthy. However, life is relatively easy in this land so many inhabitants choose to stay in spite of their ability to become truly wealthy. Farming takes great precedence here, as does any type of mercantile work that uses animal byproducts. This land is important in food production to the neighboring regions which allows Lord Chavre to retain the major lord status, but much of their profit is lost in purchasing ore – a substance that is ultimately not found in this region at all.</p><p></p><p>[Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U]</p><p>Bacrothen 16,000 Lord Chavre, Remda’ar (Mage), Temple to Rao</p><p> Oak Grove 3,000 Farming Guild</p><p> Ogrefall 1,800 Mayor</p><p> Justill 1,700 Leatherworkers Guild</p><p> Hubardan 500 Mayor</p><p> Bugle 500 Mayor[/Code]</p><p></p><p><span style="color: YellowGreen"><u>Lord Ironblood’s Land:</u> </span> </p><p>Lord Ironblood has a reputation for wrenching every last resource out of the land and the people. These people, while smaller in number than the major lord’s residents, work extremely hard for their days wages. Many outsiders object to Lord Ironblood’s demands upon the people, but you won’t hear any complaints from those who live and work in this lord’s land.</p><p></p><p>[Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U]</p><p>Fingerdale 10,000 Lord Ironblood, Thieves Guild</p><p> Shiftedburg 1,500 Thieves Guild</p><p> Dartsville 1,000 Assassins Guild</p><p> Huetown 900 Tanners Guild</p><p> Giantfoot 700 Mayor[/Code]</p><p></p><p><span style="color: YellowGreen"><u>Earl Patron’s Land:</u> </span> </p><p>The Earl of Partuss, Earl Patron, has his work cut out for him. His land is small. While his people are loyal, there tends to be rival powers and fear among the people. Some say it is because the land is filled with tainted magic. Others say it is because of the local Sahuagin tribe that hampers the fishing industry. Others blame the Earl for not being a good enough leader to encourage the people to rise up against their adversity. Either way, living in this land can be a struggle from time to time.</p><p></p><p>[Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U]</p><p>Partuss 10,000 Earl Patron, Warus (Mage)</p><p> Redcastle 500 Mayor</p><p> Huntsville 370 Mayor, Sahuagin Tribe</p><p> Cooperstown 400 Mayor[/Code]</p><p></p><p><span style="color: YellowGreen"><u>Earl Boniface’s Land:</u> </span> </p><p>Not unlike the major earl, the earl of Classo finds himself in conflict as well. This land often struggles from lack of leadership. The resources can tend to be plentiful, if not poorly managed. Unfortunately, Earl Boniface finds himself fending off assassination attempts from the local leaders more than he receives pledges to assist him.</p><p></p><p>[Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U]</p><p>Classo 8,000 Earl Boniface, Temple of Typhos</p><p> Flatland 500 Mayor</p><p> Deerlick 385 Mayor</p><p> Saltsburg 275 Mayor [/Code]</p><p></p><p><span style="color: YellowGreen"><u>Earl Sniblett’s Land:</u> </span> </p><p>The Earl of Reignsburg, Earl Sniblett, is the second line of defense against the unspeakable horrors of Quehalost. Much of the Earl’s efforts go into bolstering the lesser counts and their abilities to stand up against the evil siege of the land. Those who visit the Earl easily proclaim that the Earl is doing the best that he possibly can given his resources. Most pity this location and pray that Quehalost might be purged of the evil one day. Until then, this land will be know for its few gemstone mines and its worship of Boccob.</p><p></p><p>[Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U]</p><p>Reignsburg 7,000 Earl Sniblett, Nasturian (Mage)</p><p> Market 600 Mayor</p><p> Dawnstown 190 Temple of Boccob</p><p> Molless 145 Gemcutters Guild[/Code]</p><p></p><p><span style="color: YellowGreen"><u>The Counts:</u> </span></p><p>Unfortunately, the war against Quehalost continuously takes its toll against each of the counts. Apothecaries are badly needed in this area to treat the wounded. Hunters are required to track down any fiend that escapes the border patrols. And actors and public performers are heftily paid to keep the morale of the inhabitants high. Not much else can be said about life here besides the constant threat of being overrun.</p><p></p><p><span style="color: YellowGreen"><u>Count Pollier’s Land:</u> </span></p><p></p><p>[Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U]</p><p>Angelique 4,500 Count Pollier</p><p> Stitch 400 Mayor</p><p> Rothsdale 80 Apothecary Guild[/Code]</p><p></p><p><span style="color: YellowGreen"><u>Count Gravous’s Land:</u> </span> </p><p></p><p>[Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U]</p><p>Garnet 4,000 Count Gravous</p><p> Stone Hill 150 Mayor</p><p> Breech 50 Performers Guild[/Code]</p><p></p><p><span style="color: YellowGreen"><u>Count Ahlstrom’s Land:</u> </span> </p><p></p><p>[Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U]</p><p>Scarhaus 3,000 Count Ahlstrom</p><p> Gunneth 385 Mayor</p><p> Ardendale 70 Hunters Guild[/Code]</p><p></p><p>The attached jpeg picture should give relative locations to the Confederacy of Tongra. The picture is nothing fancy, but it works in a pinch. On the map, the brown lines are the commonly travelled roads. There are other less commonly travelled roads. Additionally, the suburbs of each city are not located on the map for considerations of space.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2718847, member: 35788"] [b]Confederacy of Tongra[/b] [COLOR=YellowGreen][u]Divisions of the Land:[/u][/COLOR] The Confederacy of Tongra is divided up in a slightly more feudalistic fashion than that of its neighbor to the east. Where Barghost has a King that entrusts all of his land into the hands of his personal Regents, Tongra is made up of small feudalistic lords who swear loyalty to the most powerful one in their midst. Even the king of Tongra has rights to rulership only over his own land. The land itself is divided into one area in which the king resides, one ducal estate for the second most powerful in the land, two lordships for the next two most powerful leaders, three earldoms for the next three leaders, and three counties for the three least powerful leaders of the land. These titles are reasonable stable and seldom shift unless there is a significant shift in population and migration from one area into another. Barring natural disaster, divine intervention, or a flood of evil from the neighboring land of Quehalost – these divisions of the land may change leaders as the title is passed from father to son but they are unlikely to change titles as quickly. [I]Note about Temples:[/I] In most towns above 5,000 residents, temples to every deity can be found if the characters look hard enough. In cases below where specific temples are mentioned, these temples far and away have more power than the rest. These temples (non-evil ones) are found easily and most of the residents worship there. Evil temples are more difficult to find because the land and its king are inherently good. [I]Note about Mages:[/I] Where noted, extraordinarily well known mages exist in these cities. Some of these mages live in proud spires that announce their wizardry to the world. Others live in hovels as they try to hide the practice from nosey newcomers to the towns. However, in most cities of more than 1,000 residents some sort of magical place can be found to varying degrees. Lower level magical items can be purchased fairly easily, higher level items either need to be made through means of the party or else one of these more popular mages will need to be sought out. [I]Note about Guilds:[/I] The guilds noted below are the notorious guilds throughout the land. Other guilds exist in most cities - the larger the city the more guilds it would have. To find the most skilled person in the land, however, one should travel to the guild if there is one noted below. [I]Note on mayors/councils:[/I] Most mayors are visible to their public. Most councils only meet monthly (or weekly if special circumstances are needed). Not all mayors/councils are good/lawful. [COLOR=YellowGreen][u]Titles:[/u] [/COLOR] The most powerful authority in the land is granted the title of king, although the title is used very loosely as this is a confederacy and not a true kingdom. The title king does not grant power over the land, it merely grants military loyalty from the remaining leaders. The second most powerful authority in the land is granted the title of duke. Immediately underneath the duke are two authorities known simply as lords. Technically there is a major and a minor lord, although both receive the same title of lord. Underneath the two lords are three authorities granted the title of earl; and there is one major earl and two minor earls. The three least powerful authorities in the land are granted the title of count. As with the earls, there is a major earl and two minor earls. [COLOR=YellowGreen][u]King Rupert’s Land:[/u] [/COLOR] King Rupert’s land is dominated by rolling hills across the countryside. As the population numbers indicate, this is a pleasant place to live. The rolling hills provide ample space for harvests as well as fresh running springs. Buried within the hills of this land are rich ore deposits. These ore deposits are significant in much of the economy of the land. Many have said that the only reason King Rupert’s line should ever lose the title of king is if the ore should dry up in the mines and people would leave for other areas of mining. [Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U] Eberdeen 34,000 King Rupert, Merchants Guild, Temple of St Cuthbert Halls 3,500 Mayor Deepwood 2,500 Theives Guild Spire 1,700 Mayor Beterbee 1,600 Blacksmith Guild Rough Range 1,100 Mayor Binrass 800 Mayor Janston 700 Mayor Kershan 400 Mayor[/Code] [COLOR=YellowGreen][u]Duke Norford’s Land:[/u] [/COLOR] The Duke of Juniper, or Duke Norford, is the proud controller of a land with many resources. Of course, with the many resources comes conflict. Wood, water, and grazing land are plentiful in this duke’s area of control. Unfortuantely, this vast area is difficult to maintain on account of several deep crevasses in the land that form odd natural boundaries. The Merchnt’s Guild is strong is this area, but as is the local Thieves Guild. The temple of Pholtus is contrasted by the temple of Hextor. A fighting guild is strong, but so is the presence of a powerful mage. This area has much to offer, and many say if the internal conflict could ever be resolved this duke has a chance to usurp the king. [Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U] Juniper 21,000 Duke Norford, Thieves Guild, Temple of Pholtus Shallows 5,500 Mayor Whitefall 4,500 Merchant Guild Forgeton 1,900 Temple of Hextor Edge 1,700 Fighter’s Guild Tower Peak 800 Lustan (Mage) Tunglefoll 700 Mayor[/Code] [COLOR=YellowGreen][u]Lord Chavre’s Land:[/u] [/COLOR] This calm strip of farming land is not particularly wealthy. However, life is relatively easy in this land so many inhabitants choose to stay in spite of their ability to become truly wealthy. Farming takes great precedence here, as does any type of mercantile work that uses animal byproducts. This land is important in food production to the neighboring regions which allows Lord Chavre to retain the major lord status, but much of their profit is lost in purchasing ore – a substance that is ultimately not found in this region at all. [Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U] Bacrothen 16,000 Lord Chavre, Remda’ar (Mage), Temple to Rao Oak Grove 3,000 Farming Guild Ogrefall 1,800 Mayor Justill 1,700 Leatherworkers Guild Hubardan 500 Mayor Bugle 500 Mayor[/Code] [COLOR=YellowGreen][u]Lord Ironblood’s Land:[/u] [/COLOR] Lord Ironblood has a reputation for wrenching every last resource out of the land and the people. These people, while smaller in number than the major lord’s residents, work extremely hard for their days wages. Many outsiders object to Lord Ironblood’s demands upon the people, but you won’t hear any complaints from those who live and work in this lord’s land. [Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U] Fingerdale 10,000 Lord Ironblood, Thieves Guild Shiftedburg 1,500 Thieves Guild Dartsville 1,000 Assassins Guild Huetown 900 Tanners Guild Giantfoot 700 Mayor[/Code] [COLOR=YellowGreen][u]Earl Patron’s Land:[/u] [/COLOR] The Earl of Partuss, Earl Patron, has his work cut out for him. His land is small. While his people are loyal, there tends to be rival powers and fear among the people. Some say it is because the land is filled with tainted magic. Others say it is because of the local Sahuagin tribe that hampers the fishing industry. Others blame the Earl for not being a good enough leader to encourage the people to rise up against their adversity. Either way, living in this land can be a struggle from time to time. [Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U] Partuss 10,000 Earl Patron, Warus (Mage) Redcastle 500 Mayor Huntsville 370 Mayor, Sahuagin Tribe Cooperstown 400 Mayor[/Code] [COLOR=YellowGreen][u]Earl Boniface’s Land:[/u] [/COLOR] Not unlike the major earl, the earl of Classo finds himself in conflict as well. This land often struggles from lack of leadership. The resources can tend to be plentiful, if not poorly managed. Unfortunately, Earl Boniface finds himself fending off assassination attempts from the local leaders more than he receives pledges to assist him. [Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U] Classo 8,000 Earl Boniface, Temple of Typhos Flatland 500 Mayor Deerlick 385 Mayor Saltsburg 275 Mayor [/Code] [COLOR=YellowGreen][u]Earl Sniblett’s Land:[/u] [/COLOR] The Earl of Reignsburg, Earl Sniblett, is the second line of defense against the unspeakable horrors of Quehalost. Much of the Earl’s efforts go into bolstering the lesser counts and their abilities to stand up against the evil siege of the land. Those who visit the Earl easily proclaim that the Earl is doing the best that he possibly can given his resources. Most pity this location and pray that Quehalost might be purged of the evil one day. Until then, this land will be know for its few gemstone mines and its worship of Boccob. [Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U] Reignsburg 7,000 Earl Sniblett, Nasturian (Mage) Market 600 Mayor Dawnstown 190 Temple of Boccob Molless 145 Gemcutters Guild[/Code] [COLOR=YellowGreen][u]The Counts:[/u] [/COLOR] Unfortunately, the war against Quehalost continuously takes its toll against each of the counts. Apothecaries are badly needed in this area to treat the wounded. Hunters are required to track down any fiend that escapes the border patrols. And actors and public performers are heftily paid to keep the morale of the inhabitants high. Not much else can be said about life here besides the constant threat of being overrun. [COLOR=YellowGreen][u]Count Pollier’s Land:[/u] [/COLOR] [Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U] Angelique 4,500 Count Pollier Stitch 400 Mayor Rothsdale 80 Apothecary Guild[/Code] [COLOR=YellowGreen][u]Count Gravous’s Land:[/u] [/COLOR] [Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U] Garnet 4,000 Count Gravous Stone Hill 150 Mayor Breech 50 Performers Guild[/Code] [COLOR=YellowGreen][u]Count Ahlstrom’s Land:[/u] [/COLOR] [Code][U]City/Suburb[/U] [U]Population[/U] [U]Commonly Known Significant Influences[/U] Scarhaus 3,000 Count Ahlstrom Gunneth 385 Mayor Ardendale 70 Hunters Guild[/Code] The attached jpeg picture should give relative locations to the Confederacy of Tongra. The picture is nothing fancy, but it works in a pinch. On the map, the brown lines are the commonly travelled roads. There are other less commonly travelled roads. Additionally, the suburbs of each city are not located on the map for considerations of space. [/QUOTE]
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