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<blockquote data-quote="Nonlethal Force" data-source="post: 2721865" data-attributes="member: 35788"><p><strong>Official Houserule Post</strong></p><p></p><p>All Official Houserules will go here, sorted by category. I will Sblock the categories to make the post managable. Any category that does not have an Sblock does not have a houserule ...</p><p></p><p><strong>Class Houserules:</strong></p><p>[Sblock]</p><p><strong>Clerics:</strong>[Sblock]</p><p><span style="color: DarkOrange">1.</span> The BoED, on p. 84, claims that all clerics may cast any sanctified spell spontaneously. Please disregard this statement. Clerics follow the PHB guidelines on p. 32-33 for casting spontaneous spells - cure or inflict based upon alignment and deity worshipped.[/Sblock]</p><p></p><p><strong>Monks:</strong>[Sblock]</p><p><span style="color: DarkOrange">1.</span> For any stunning fist attack/feat used in conjunction with Fist of Heavens from BoED: </p><p><strong>A)</strong> The use of Fist of the Heavens does increase the DC by 2 as long as the opponent is evil and as long as there is no text within the additional feat in question that specificly indicates that it should not increase the DC. <strong>B)</strong> For feats that change the stunning fist into an alternate effect where there is no round in which the opponent is stunned, the DC of the new effect does increase by 2 (if applicable) but there is no round in which the opponent is staggered since there is no round in which the opponent is stunned. (See Fists of Iron, CW, for example) <strong>C)</strong> If the feat combination does produce an additional effect to being stunned in subsequent rounds, then the opponent is both staggered in the second round (as per Fist of the Heavens) in addition to any other effect prescribed by the other feat. (See Pain Touch, CW, for example)[/Sblock]</p><p>[/Sblock]</p><p></p><p><strong>Game Mechanics Houserules:</strong></p><p>[Sblock]<span style="color: DarkOrange">1.</span> For online play, the DM rolls all dice to speed up gameplay. I always triple check my rolls to make sure I do them accurately, but the players are invited to place the rolls in an OOC note or an Sblock. For example, a character might include the following OOC note for an attack: <em>Attack +8 (1d8+4, 19-20 x2)</em>. Or, for a spell, a player might include the following OOC note: <em>Save DC: REFL 18 for 1/2 daamge. Damage: 5d6. Range 600 feet</em> Of course, these are not required, but if you ever have doubt you are invited to include them in your post.</p><p></p><p><span style="color: DarkOrange">2.</span> Experience will be given out according to the following categories at the DMs discretion: [Sblock]<em>ENCOUNTER AWARDS</em> - Of course, I give XP as encounter rewards. That is by the book, CR tables, and divided equally among all those participating in the fight/encounter. Death need not ensue. Using diplomacy to diffuse a combat, using stealth to avoid a combat, using gather info to gain knowledge, or using the good old fashioned sword will all gain encounter rewards. These are the major awards and by far the majority of each character's XP total will be made up of encounter awards.</p><p></p><p><em>STORYTELLER AWARDS</em> - Any time a player does something to really enhance the story, that is - make it real. Typically, anything that makes me as a DM focus intently in on something I wasn't expecting to go but am glad to do. Examples from the game might be something along the lines of taking the time to detail a specific wine choice, having a really outstanding post that the character seems so three dimensional through their words or actions, making a sacrifice that is above and beyond the call of duty, or even just taking the time to stop and chat with the homeless bum outside on the streets. This is the "it's in the details" award. Note, this does not equate to long posts in the slightest! Per level, I try to have this be no more than 5% of a character's XP gained for the level.</p><p></p><p><em>PROACTIVE PLAYER AWARDS</em> - This is an admittedly small award that I do give out to those players who make an effort to post daily. Often this implies that players must be proactive rather than merely reactive. This kind of play is rewarded. Like the STORYTELLER AWARDS, I try to not have this figure rise above 5% of the character's gained XP for the level.[/Sblock]</p><p></p><p>[/Sblock]</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2721865, member: 35788"] [b]Official Houserule Post[/b] All Official Houserules will go here, sorted by category. I will Sblock the categories to make the post managable. Any category that does not have an Sblock does not have a houserule ... [B]Class Houserules:[/B] [Sblock] [B]Clerics:[/B][Sblock] [COLOR=DarkOrange]1.[/COLOR] The BoED, on p. 84, claims that all clerics may cast any sanctified spell spontaneously. Please disregard this statement. Clerics follow the PHB guidelines on p. 32-33 for casting spontaneous spells - cure or inflict based upon alignment and deity worshipped.[/Sblock] [B]Monks:[/B][Sblock] [COLOR=DarkOrange]1.[/COLOR] For any stunning fist attack/feat used in conjunction with Fist of Heavens from BoED: [B]A)[/B] The use of Fist of the Heavens does increase the DC by 2 as long as the opponent is evil and as long as there is no text within the additional feat in question that specificly indicates that it should not increase the DC. [B]B)[/B] For feats that change the stunning fist into an alternate effect where there is no round in which the opponent is stunned, the DC of the new effect does increase by 2 (if applicable) but there is no round in which the opponent is staggered since there is no round in which the opponent is stunned. (See Fists of Iron, CW, for example) [B]C)[/B] If the feat combination does produce an additional effect to being stunned in subsequent rounds, then the opponent is both staggered in the second round (as per Fist of the Heavens) in addition to any other effect prescribed by the other feat. (See Pain Touch, CW, for example)[/Sblock] [/Sblock] [B]Game Mechanics Houserules:[/B] [Sblock][COLOR=DarkOrange]1.[/COLOR] For online play, the DM rolls all dice to speed up gameplay. I always triple check my rolls to make sure I do them accurately, but the players are invited to place the rolls in an OOC note or an Sblock. For example, a character might include the following OOC note for an attack: [I]Attack +8 (1d8+4, 19-20 x2)[/I]. Or, for a spell, a player might include the following OOC note: [I]Save DC: REFL 18 for 1/2 daamge. Damage: 5d6. Range 600 feet[/I] Of course, these are not required, but if you ever have doubt you are invited to include them in your post. [COLOR=DarkOrange]2.[/COLOR] Experience will be given out according to the following categories at the DMs discretion: [Sblock][I]ENCOUNTER AWARDS[/I] - Of course, I give XP as encounter rewards. That is by the book, CR tables, and divided equally among all those participating in the fight/encounter. Death need not ensue. Using diplomacy to diffuse a combat, using stealth to avoid a combat, using gather info to gain knowledge, or using the good old fashioned sword will all gain encounter rewards. These are the major awards and by far the majority of each character's XP total will be made up of encounter awards. [I]STORYTELLER AWARDS[/I] - Any time a player does something to really enhance the story, that is - make it real. Typically, anything that makes me as a DM focus intently in on something I wasn't expecting to go but am glad to do. Examples from the game might be something along the lines of taking the time to detail a specific wine choice, having a really outstanding post that the character seems so three dimensional through their words or actions, making a sacrifice that is above and beyond the call of duty, or even just taking the time to stop and chat with the homeless bum outside on the streets. This is the "it's in the details" award. Note, this does not equate to long posts in the slightest! Per level, I try to have this be no more than 5% of a character's XP gained for the level. [I]PROACTIVE PLAYER AWARDS[/I] - This is an admittedly small award that I do give out to those players who make an effort to post daily. Often this implies that players must be proactive rather than merely reactive. This kind of play is rewarded. Like the STORYTELLER AWARDS, I try to not have this figure rise above 5% of the character's gained XP for the level.[/Sblock] [/Sblock] [/QUOTE]
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