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<blockquote data-quote="Nonlethal Force" data-source="post: 2727810" data-attributes="member: 35788"><p><strong>Cosmology: Religion and Deities</strong></p><p></p><p>Religion plays a great role in the life of the common person in Enigmatica. Most commoners have a firm belief that many gods exist. Of course, the fact that the world is in existence at all is all the proof many need as evidence of the gods. Within the world, signs exist that point to the existence of the gods. Plagues demonstrate the wrath of the gods crashing down from the heavens and devastating irresponsible worshippers. Bumper crops illustrate the gods love and appreciation for correct worship. The appearance of a black or red dragon in the sky might be an omen that a wrathful god is planning to make war upon the righteous and good. The simple blessing of an easy childbirth demonstrates the love that a god may have on a particularly loyal household.</p><p></p><p>Those lucky enough to be born in the good lands of the Kingdom of Barghost, the Confederacy of Tongra, and the Alliance of Fenneress have a tendency to worship the good and neutral deities. Of course, there are those who witness the vile evil minions pouring out of Quehalost. There are those that hear the tales back home and dream of the vile power that Quehalost must contain. There are those that secretly worship the evil in their own heart while their friends and family publicly worship their gods of good and neutrality. Such is the life of a person born on the continent of Enigmatica. </p><p></p><p>Worship of good and neutral deities happens in the open. Most large cities are dominated by one or even two temples, but smaller temples to rest of the deities are sure to be found. In smaller towns, there may only be one or two small temples, but even there people are aware of many of the other gods who are not worshipped in their town. Many of these gods are worshipped within the homes where there is no public temple.</p><p></p><p>Holy symbols of the good and neutral deities are found quite often in public and private places. At first glance, it seems as though a deity’s holy symbol is has become little more than a simple luck charm. But a deeper investigation will discover that in places where holy symbols are displayed there also exists a great faith within the individual or family that has chosen to display the proper holy symbol. In general, holy symbols are still respected among the people. Rather than risk the scorn or wrath of an offended deity, most people will leave a well cared for holy symbol alone.</p><p></p><p>Worship of evil deities is done secretly and privately. Many places within the three civilized lands – even places with evil leaders in place – will not tolerate public worship of the evil deities. This is not to say that evil temples do not exist. There are a number of places across the land where hidden evil temples hold great power and sway over what happens in a town. The worshippers of these temples hold secret festivals, hidden sacrifices, and keep the roles of membership a well kept secret.</p><p></p><p>Holy symbols of evil deities are seldom displayed if ever in the civilized lands. To display an evil holy symbol not only invites the wrath and scorn of the publicly worshipped deity; it also invites the wrath and scorn of the person’s neighbors and friends. Towns have been known to expel residents who publicly display symbols that are meaningful to evil deities out of fear that their own deity will reject them for allowing the intrusion. </p><p></p><p>As a result of this air of religious faith among the lands, families of deities have formed. Each family of deities has a common thread, thus allowing a person to worship one major deity in their life as well as to occasionally venerate a different god of a similar cause. This gives the added benefit of allowing more than one deity to bless an area of importance for any given family. Additionally, this family thinking of deities has served to minimize competition among similar deities and instead has replaced it with a spirit of cooperation. It is generally assumed (but not universally true) that the deities within the same family grouping are friendly towards one another. It is also generally assumed (but not universally true) that the deities in any given family are on friendly terms with the families that come before and after it one the list. <em>This list should be seen as a circle, thus the top family follows the bottom family on the list for the purposes of determining friendliness in attitude.</em></p><p></p><p>In general, these families are merely guidelines. It is possible to worship one deity in a family and not the others. It is possible to worship part of one family and not the rest. It is even possible to worship part of one family and one or two deities out of another family – although this is relatively rare. </p><p></p><p>These family groupings are not steadfast rules, but mere guidelines for understanding the religious culture of a town, region, or even kingdom.</p><p></p><p>The families are typically given one or two names to summarize the common thread. The data given is in the form [Name, Gender, Alignment, Domains]</p><p></p><p><strong>Community:</strong></p><p>[Code]</p><p>Rao M LG Community, Good, Knowledge, Luck, Purification</p><p>Yondalla F LG Community, Creation, Good, Law, Protection</p><p>Garl Glittergold M NG Community, Creation, Good, Protection, Trickery</p><p>Corellon Larenthian M CG Chaos, Community, Good, Protection, War[/Code]</p><p></p><p><strong>Protective Healing:</strong></p><p>[Code]</p><p>Bahamut M LG Air, Cold, Good, Luck, Protection</p><p>Pholtus M LG Good, Inquisition, Knowledge, Law, Sun</p><p>Pelor M NG Glory, Good, Healing, Strength, Sun</p><p>Syreth M NG Good, Healing, Protection[/Code]</p><p></p><p><strong>Righteousness:</strong></p><p>[Code]</p><p>Altua F LG Good, Law, Nobility, War</p><p>Heironeous M LG Glory, Good, Inquisition, Law, War</p><p>Moradin M LG Creation, Earth, Good, Law, Protection[/Code]</p><p></p><p><strong>Retribution:</strong></p><p>[Code]</p><p>Halmyr M LN Law, Planning, War</p><p>St. Cuthbert M LN Destruction, Domination, Law, Protection, Strength</p><p>Joramy F N Competition, Destruction, Fire, War[/Code]</p><p></p><p><strong>Study:</strong></p><p>[Code]</p><p>Delleb M LG Good, Knowledge, Law, Magic</p><p>Cyndor M LN Law, Oracle, Protection, Travel</p><p>Boccob M N Knowledge, Magic, Mind, Oracle, Trickery[/Code]</p><p></p><p><strong>Travel:</strong></p><p>[Code]</p><p>Osprem F LN Law, Protection, Travel, Water</p><p>Celestian M N Knowledge, Oracle, Protection, Travel </p><p>Fharlanghn M N Celerity, Luck, Protection, Travel, Weather</p><p>Mouqol M N Knowledge, Pact, Travel, Trickery[/Code]</p><p></p><p><strong>Creature:</strong></p><p>[Code]</p><p>Ehlonna F NG Animal, Celerity, Good, Plant, Sun</p><p>Wastri M LN Animal, Law, Purification, War</p><p>Bralm F N Animal, Community, Law, Pact, Strength</p><p>Llerg M CN Animal, Chaos, Competition, Strength[/Code]</p><p></p><p><strong>Nature:</strong></p><p>[Code]</p><p>Geshtai F N Plant, Travel, Water, Weather</p><p>Obad-hai M N Air, Animal, Earth, Fire, Plant, Water, Weather</p><p>Procan M CN Animal, Chaos, Travel, Water, Weather[/Code]</p><p></p><p><strong>Will:</strong></p><p>[Code]</p><p>Lirr F CG Chaos, Good, Knowledge, Magic, Travel</p><p>Tritherron M CG Chaos, Good, Liberation, Summoner </p><p>Istus F N Chaos, Knowledge, Law, Luck, Oracle</p><p>Wee Jas F LN Death, Domination, Law, Magic, Mind[/Code]</p><p></p><p><strong>Stealth Knowledge:</strong></p><p>[Code]</p><p>Lyris F N Fate, Luck, War </p><p>Xan Yae F N Celerity, Knowledge, Trickery, War</p><p>Zuoken M N Celerity, Knowledge, Strength, War</p><p>Olidammara M CN Celerity, Chaos, Luck, Mind, Trickery[/Code]</p><p></p><p><strong>Strength:</strong></p><p>[Code]</p><p>Kord M CG Chaos, Competition, Good, Luck, Strength</p><p>Valkar M CG Chaos, Courage, Good, Strength </p><p>Konkresh M CN Chaos, Destruction, Strength </p><p>Telchur M CN Air, Chaos, Cold, Strength[/Code]</p><p></p><p></p><p></p><p>Use of religion in PbP games on Enworld:</p><p>[Sblock]As with most games, religion is primarily flavor in the characters. The “family grouping” of deities need not be a significant part of a character if that character would not follow religion as a major tenet of their life. The family groupings are not needed for meaningful game play, they are merely added for those players who enjoy exploring religious connections and faith and/or moral issues.[/Sblock]</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2727810, member: 35788"] [b]Cosmology: Religion and Deities[/b] Religion plays a great role in the life of the common person in Enigmatica. Most commoners have a firm belief that many gods exist. Of course, the fact that the world is in existence at all is all the proof many need as evidence of the gods. Within the world, signs exist that point to the existence of the gods. Plagues demonstrate the wrath of the gods crashing down from the heavens and devastating irresponsible worshippers. Bumper crops illustrate the gods love and appreciation for correct worship. The appearance of a black or red dragon in the sky might be an omen that a wrathful god is planning to make war upon the righteous and good. The simple blessing of an easy childbirth demonstrates the love that a god may have on a particularly loyal household. Those lucky enough to be born in the good lands of the Kingdom of Barghost, the Confederacy of Tongra, and the Alliance of Fenneress have a tendency to worship the good and neutral deities. Of course, there are those who witness the vile evil minions pouring out of Quehalost. There are those that hear the tales back home and dream of the vile power that Quehalost must contain. There are those that secretly worship the evil in their own heart while their friends and family publicly worship their gods of good and neutrality. Such is the life of a person born on the continent of Enigmatica. Worship of good and neutral deities happens in the open. Most large cities are dominated by one or even two temples, but smaller temples to rest of the deities are sure to be found. In smaller towns, there may only be one or two small temples, but even there people are aware of many of the other gods who are not worshipped in their town. Many of these gods are worshipped within the homes where there is no public temple. Holy symbols of the good and neutral deities are found quite often in public and private places. At first glance, it seems as though a deity’s holy symbol is has become little more than a simple luck charm. But a deeper investigation will discover that in places where holy symbols are displayed there also exists a great faith within the individual or family that has chosen to display the proper holy symbol. In general, holy symbols are still respected among the people. Rather than risk the scorn or wrath of an offended deity, most people will leave a well cared for holy symbol alone. Worship of evil deities is done secretly and privately. Many places within the three civilized lands – even places with evil leaders in place – will not tolerate public worship of the evil deities. This is not to say that evil temples do not exist. There are a number of places across the land where hidden evil temples hold great power and sway over what happens in a town. The worshippers of these temples hold secret festivals, hidden sacrifices, and keep the roles of membership a well kept secret. Holy symbols of evil deities are seldom displayed if ever in the civilized lands. To display an evil holy symbol not only invites the wrath and scorn of the publicly worshipped deity; it also invites the wrath and scorn of the person’s neighbors and friends. Towns have been known to expel residents who publicly display symbols that are meaningful to evil deities out of fear that their own deity will reject them for allowing the intrusion. As a result of this air of religious faith among the lands, families of deities have formed. Each family of deities has a common thread, thus allowing a person to worship one major deity in their life as well as to occasionally venerate a different god of a similar cause. This gives the added benefit of allowing more than one deity to bless an area of importance for any given family. Additionally, this family thinking of deities has served to minimize competition among similar deities and instead has replaced it with a spirit of cooperation. It is generally assumed (but not universally true) that the deities within the same family grouping are friendly towards one another. It is also generally assumed (but not universally true) that the deities in any given family are on friendly terms with the families that come before and after it one the list. [I]This list should be seen as a circle, thus the top family follows the bottom family on the list for the purposes of determining friendliness in attitude.[/I] In general, these families are merely guidelines. It is possible to worship one deity in a family and not the others. It is possible to worship part of one family and not the rest. It is even possible to worship part of one family and one or two deities out of another family – although this is relatively rare. These family groupings are not steadfast rules, but mere guidelines for understanding the religious culture of a town, region, or even kingdom. The families are typically given one or two names to summarize the common thread. The data given is in the form [Name, Gender, Alignment, Domains] [B]Community:[/B] [Code] Rao M LG Community, Good, Knowledge, Luck, Purification Yondalla F LG Community, Creation, Good, Law, Protection Garl Glittergold M NG Community, Creation, Good, Protection, Trickery Corellon Larenthian M CG Chaos, Community, Good, Protection, War[/Code] [B]Protective Healing:[/B] [Code] Bahamut M LG Air, Cold, Good, Luck, Protection Pholtus M LG Good, Inquisition, Knowledge, Law, Sun Pelor M NG Glory, Good, Healing, Strength, Sun Syreth M NG Good, Healing, Protection[/Code] [B]Righteousness:[/B] [Code] Altua F LG Good, Law, Nobility, War Heironeous M LG Glory, Good, Inquisition, Law, War Moradin M LG Creation, Earth, Good, Law, Protection[/Code] [B]Retribution:[/B] [Code] Halmyr M LN Law, Planning, War St. Cuthbert M LN Destruction, Domination, Law, Protection, Strength Joramy F N Competition, Destruction, Fire, War[/Code] [B]Study:[/B] [Code] Delleb M LG Good, Knowledge, Law, Magic Cyndor M LN Law, Oracle, Protection, Travel Boccob M N Knowledge, Magic, Mind, Oracle, Trickery[/Code] [B]Travel:[/B] [Code] Osprem F LN Law, Protection, Travel, Water Celestian M N Knowledge, Oracle, Protection, Travel Fharlanghn M N Celerity, Luck, Protection, Travel, Weather Mouqol M N Knowledge, Pact, Travel, Trickery[/Code] [B]Creature:[/B] [Code] Ehlonna F NG Animal, Celerity, Good, Plant, Sun Wastri M LN Animal, Law, Purification, War Bralm F N Animal, Community, Law, Pact, Strength Llerg M CN Animal, Chaos, Competition, Strength[/Code] [B]Nature:[/B] [Code] Geshtai F N Plant, Travel, Water, Weather Obad-hai M N Air, Animal, Earth, Fire, Plant, Water, Weather Procan M CN Animal, Chaos, Travel, Water, Weather[/Code] [B]Will:[/B] [Code] Lirr F CG Chaos, Good, Knowledge, Magic, Travel Tritherron M CG Chaos, Good, Liberation, Summoner Istus F N Chaos, Knowledge, Law, Luck, Oracle Wee Jas F LN Death, Domination, Law, Magic, Mind[/Code] [B]Stealth Knowledge:[/B] [Code] Lyris F N Fate, Luck, War Xan Yae F N Celerity, Knowledge, Trickery, War Zuoken M N Celerity, Knowledge, Strength, War Olidammara M CN Celerity, Chaos, Luck, Mind, Trickery[/Code] [B]Strength:[/B] [Code] Kord M CG Chaos, Competition, Good, Luck, Strength Valkar M CG Chaos, Courage, Good, Strength Konkresh M CN Chaos, Destruction, Strength Telchur M CN Air, Chaos, Cold, Strength[/Code] Use of religion in PbP games on Enworld: [Sblock]As with most games, religion is primarily flavor in the characters. The “family grouping” of deities need not be a significant part of a character if that character would not follow religion as a major tenet of their life. The family groupings are not needed for meaningful game play, they are merely added for those players who enjoy exploring religious connections and faith and/or moral issues.[/Sblock] [/QUOTE]
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